My Project v1
Project
载入中...
搜索中...
未找到
Game.SubsystemTorchBlockBehavior
类 Game.SubsystemTorchBlockBehavior 继承关系图:
Game.SubsystemTorchBlockBehavior 的协作图:

Public 成员函数

override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
 
override void OnBlockAdded (int value, int oldValue, int x, int y, int z)
 
override void OnBlockRemoved (int value, int newValue, int x, int y, int z)
 
override void OnBlockModified (int value, int oldValue, int x, int y, int z)
 
override void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
 
override void OnChunkDiscarding (TerrainChunk chunk)
 
override void Load (ValuesDictionary valuesDictionary)
 
void AddTorch (int value, int x, int y, int z)
 
void RemoveTorch (int x, int y, int z)
 
- Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
 
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
 
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
 
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
 
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
 
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
 
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
 
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnExplosion (int value, int x, int y, int z, float damage)
 
virtual void OnFiredAsProjectile (Projectile projectile)
 
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
 
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
 
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
override void Load (ValuesDictionary valuesDictionary)
 
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
 

Public 属性

SubsystemParticles m_subsystemParticles
 
Dictionary< Point3, FireParticleSystemm_particleSystemsByCell = []
 

属性

override int[] HandledBlocks [get]
 
- 属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
 
SubsystemTerrain SubsystemTerrain [get, set]
 

成员函数说明

◆ AddTorch()

void Game.SubsystemTorchBlockBehavior.AddTorch ( int value,
int x,
int y,
int z )
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemTorchBlockBehavior.Load ( ValuesDictionary valuesDictionary)

◆ OnBlockAdded()

override void Game.SubsystemTorchBlockBehavior.OnBlockAdded ( int value,
int oldValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnBlockGenerated()

override void Game.SubsystemTorchBlockBehavior.OnBlockGenerated ( int value,
int x,
int y,
int z,
bool isLoaded )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnBlockModified()

override void Game.SubsystemTorchBlockBehavior.OnBlockModified ( int value,
int oldValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnBlockRemoved()

override void Game.SubsystemTorchBlockBehavior.OnBlockRemoved ( int value,
int newValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnChunkDiscarding()

override void Game.SubsystemTorchBlockBehavior.OnChunkDiscarding ( TerrainChunk chunk)
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnNeighborBlockChanged()

override void Game.SubsystemTorchBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ RemoveTorch()

void Game.SubsystemTorchBlockBehavior.RemoveTorch ( int x,
int y,
int z )
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_particleSystemsByCell

Dictionary<Point3, FireParticleSystem> Game.SubsystemTorchBlockBehavior.m_particleSystemsByCell = []

◆ m_subsystemParticles

SubsystemParticles Game.SubsystemTorchBlockBehavior.m_subsystemParticles

属性说明

◆ HandledBlocks

override int [] Game.SubsystemTorchBlockBehavior.HandledBlocks
get

该类的文档由以下文件生成: