My Project v1
Project
载入中...
搜索中...
未找到
Game.ComponentFishOutOfWaterBehavior
类 Game.ComponentFishOutOfWaterBehavior 继承关系图:
Game.ComponentFishOutOfWaterBehavior 的协作图:

Public 成员函数

void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual bool IsOutOfWater ()
 
virtual ? Vector3 FindDestination ()
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemTerrain m_subsystemTerrain
 
SubsystemTime m_subsystemTime
 
ComponentCreature m_componentCreature
 
ComponentFishModel m_componentFishModel
 
StateMachine m_stateMachine = new()
 
float m_importanceLevel
 
float m_outOfWaterTime
 
Vector2 m_direction
 
Random m_random = new()
 

属性

UpdateOrder UpdateOrder [get]
 
override float ImportanceLevel [get]
 
- 属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
 
virtual bool IsActive [get, set]
 
virtual string DebugInfo [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ FindDestination()

virtual ? Vector3 Game.ComponentFishOutOfWaterBehavior.FindDestination ( )
virtual
函数调用图:

◆ IsOutOfWater()

virtual bool Game.ComponentFishOutOfWaterBehavior.IsOutOfWater ( )
virtual
这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentFishOutOfWaterBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ Update()

void Game.ComponentFishOutOfWaterBehavior.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentCreature

ComponentCreature Game.ComponentFishOutOfWaterBehavior.m_componentCreature

◆ m_componentFishModel

ComponentFishModel Game.ComponentFishOutOfWaterBehavior.m_componentFishModel

◆ m_direction

Vector2 Game.ComponentFishOutOfWaterBehavior.m_direction

◆ m_importanceLevel

float Game.ComponentFishOutOfWaterBehavior.m_importanceLevel

◆ m_outOfWaterTime

float Game.ComponentFishOutOfWaterBehavior.m_outOfWaterTime

◆ m_random

Random Game.ComponentFishOutOfWaterBehavior.m_random = new()

◆ m_stateMachine

StateMachine Game.ComponentFishOutOfWaterBehavior.m_stateMachine = new()

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentFishOutOfWaterBehavior.m_subsystemTerrain

◆ m_subsystemTime

SubsystemTime Game.ComponentFishOutOfWaterBehavior.m_subsystemTime

属性说明

◆ ImportanceLevel

override float Game.ComponentFishOutOfWaterBehavior.ImportanceLevel
get

◆ UpdateOrder

UpdateOrder Game.ComponentFishOutOfWaterBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: