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My Project v1
Project
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类 | |
| class | CavePoint |
| class | Grid2d |
| class | Grid3d |
静态 Public 成员函数 | |
| static float | Squish (float v, float zero, float one) |
| static float | DistanceFromRange (float x, float min, float max) |
| static void | CreateBrushes () |
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| static List< TerrainBrush > | m_coalBrushes |
| static List< TerrainBrush > | m_ironBrushes |
| static List< TerrainBrush > | m_copperBrushes |
| static List< TerrainBrush > | m_saltpeterBrushes |
| static List< TerrainBrush > | m_sulphurBrushes |
| static List< TerrainBrush > | m_diamondBrushes |
| static List< TerrainBrush > | m_germaniumBrushes |
| static List< TerrainBrush > | m_dirtPocketBrushes |
| static List< TerrainBrush > | m_gravelPocketBrushes |
| static List< TerrainBrush > | m_limestonePocketBrushes |
| static List< TerrainBrush > | m_sandPocketBrushes |
| static List< TerrainBrush > | m_basaltPocketBrushes |
| static List< TerrainBrush > | m_granitePocketBrushes |
| static List< TerrainBrush > | m_clayPocketBrushes |
| static List< TerrainBrush > | m_waterPocketBrushes |
| static List< TerrainBrush > | m_magmaPocketBrushes |
| static List< List< TerrainBrush > > | m_caveBrushesByType |
| static float | TGMountainsDetailFreq |
| static int | TGMountainsDetailOctaves |
| static float | TGMountainsDetailPersistence |
| static float | TGSurfaceMultiplier |
属性 | |
| virtual int | OceanLevel [get] |
属性 继承自 Game.ITerrainContentsGenerator | |
静态 Private 成员函数 | |
| static | TerrainContentsGenerator24 () |
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| Game.TerrainContentsGenerator24.TerrainContentsGenerator24 | ( | SubsystemTerrain | subsystemTerrain | ) |

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| List<ChunkGenerationStep> Game.TerrainContentsGenerator24.ChunkGenerationStep1 = new List<ChunkGenerationStep>() |
| List<ChunkGenerationStep> Game.TerrainContentsGenerator24.ChunkGenerationStep2 = new List<ChunkGenerationStep>() |
| List<ChunkGenerationStep> Game.TerrainContentsGenerator24.ChunkGenerationStep3 = new List<ChunkGenerationStep>() |
| List<ChunkGenerationStep> Game.TerrainContentsGenerator24.ChunkGenerationStep4 = new List<ChunkGenerationStep>() |
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| Vector2 Game.TerrainContentsGenerator24.m_humidityOffset |
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| Vector2? Game.TerrainContentsGenerator24.m_islandSize |
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| Vector2 Game.TerrainContentsGenerator24.m_mountainsOffset |
| Vector2 Game.TerrainContentsGenerator24.m_oceanCorner |
| Vector2 Game.TerrainContentsGenerator24.m_riversOffset |
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| int Game.TerrainContentsGenerator24.m_seed |
| SubsystemBottomSuckerBlockBehavior Game.TerrainContentsGenerator24.m_subsystemBottomSuckerBlockBehavior |
| SubsystemTerrain Game.TerrainContentsGenerator24.m_subsystemTerrain |
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| Vector2 Game.TerrainContentsGenerator24.m_temperatureOffset |
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| WorldSettings Game.TerrainContentsGenerator24.m_worldSettings |
| float Game.TerrainContentsGenerator24.TGBiomeScaling |
| bool Game.TerrainContentsGenerator24.TGCavesAndPockets |
| float Game.TerrainContentsGenerator24.TGDensityBias |
| bool Game.TerrainContentsGenerator24.TGExtras |
| float Game.TerrainContentsGenerator24.TGHeightBias |
| float Game.TerrainContentsGenerator24.TGHillsFrequency |
| int Game.TerrainContentsGenerator24.TGHillsOctaves |
| float Game.TerrainContentsGenerator24.TGHillsPercentage |
| float Game.TerrainContentsGenerator24.TGHillsPersistence |
| float Game.TerrainContentsGenerator24.TGHillsStrength |
| float Game.TerrainContentsGenerator24.TGIslandsFrequency |
| float Game.TerrainContentsGenerator24.TGMinTurbulence |
| float Game.TerrainContentsGenerator24.TGMountainRangeFreq |
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| float Game.TerrainContentsGenerator24.TGMountainsPercentage |
| float Game.TerrainContentsGenerator24.TGMountainsStrength |
| float Game.TerrainContentsGenerator24.TGOceanSlope |
| float Game.TerrainContentsGenerator24.TGOceanSlopeVariation |
| float Game.TerrainContentsGenerator24.TGRiversStrength |
| float Game.TerrainContentsGenerator24.TGShoreFluctuations |
| float Game.TerrainContentsGenerator24.TGShoreFluctuationsScaling |
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| float Game.TerrainContentsGenerator24.TGTurbulenceFreq |
| int Game.TerrainContentsGenerator24.TGTurbulenceOctaves |
| float Game.TerrainContentsGenerator24.TGTurbulencePersistence |
| float Game.TerrainContentsGenerator24.TGTurbulenceStrength |
| float Game.TerrainContentsGenerator24.TGTurbulenceZero |
| bool Game.TerrainContentsGenerator24.TGWater |
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