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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| FuseParticleSystem (Vector3 position) | |
| override bool | Simulate (float dt) |
| override void | Draw (Camera camera) |
Public 成员函数 继承自 Game.ParticleSystem< FuseParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| Random | m_random = new() |
| Vector3 | m_position |
| float | m_toGenerate |
| bool | m_visible |
Public 属性 继承自 Game.ParticleSystem< FuseParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
额外继承的成员函数 | |
属性 继承自 Game.ParticleSystem< FuseParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.FuseParticleSystem.FuseParticleSystem | ( | Vector3 | position | ) |

| override void Game.FuseParticleSystem.Draw | ( | Camera | camera | ) |
| override bool Game.FuseParticleSystem.Simulate | ( | float | dt | ) |

| Vector3 Game.FuseParticleSystem.m_position |
| Random Game.FuseParticleSystem.m_random = new() |
| float Game.FuseParticleSystem.m_toGenerate |
| bool Game.FuseParticleSystem.m_visible |