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Game.FireworksTrailParticleSystem
类 Game.FireworksTrailParticleSystem 继承关系图:
Game.FireworksTrailParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 FireworksTrailParticleSystem ()
 
override bool Simulate (float dt)
 
- Public 成员函数 继承自 Game.ParticleSystem< FireworksTrailParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

Random m_random = new()
 
float m_toGenerate
 
Vector3m_lastPosition
 
- Public 属性 继承自 Game.ParticleSystem< FireworksTrailParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

属性

Vector3 Position [get, set]
 
bool IsStopped [get, set]
 
- 属性 继承自 Game.ParticleSystem< FireworksTrailParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 
- 属性 继承自 Game.ITrailParticleSystem

构造及析构函数说明

◆ FireworksTrailParticleSystem()

Game.FireworksTrailParticleSystem.FireworksTrailParticleSystem ( )
函数调用图:

成员函数说明

◆ Simulate()

override bool Game.FireworksTrailParticleSystem.Simulate ( float dt)
函数调用图:

类成员变量说明

◆ m_lastPosition

Vector3? Game.FireworksTrailParticleSystem.m_lastPosition

◆ m_random

Random Game.FireworksTrailParticleSystem.m_random = new()

◆ m_toGenerate

float Game.FireworksTrailParticleSystem.m_toGenerate

属性说明

◆ IsStopped

bool Game.FireworksTrailParticleSystem.IsStopped
getset

◆ Position

Vector3 Game.FireworksTrailParticleSystem.Position
getset

该类的文档由以下文件生成: