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My Project v1
Project
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Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual float | GetFoodFactor (FoodType foodType) |
| virtual Pickable | FindPickable (Vector3 position) |
| virtual bool | TryAddPickable (Pickable pickable) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemTime | m_subsystemTime |
| SubsystemPickables | m_subsystemPickables |
| ComponentCreature | m_componentCreature |
| ComponentPathfinding | m_componentPathfinding |
| StateMachine | m_stateMachine = new() |
| Dictionary< Pickable, bool > | m_pickables = [] |
| Random | m_random = new() |
| float[] | m_foodFactors |
| float | m_importanceLevel |
| double | m_nextFindPickableTime |
| double | m_nextPickablesUpdateTime |
| Pickable | m_pickable |
| double | m_eatTime |
| float | m_satiation |
| float | m_blockedTime |
| int | m_blockedCount |
静态 Public 属性 | |
| const float | m_range = 16f |
属性 | |
| float | Satiation [get] |
| UpdateOrder | UpdateOrder [get] |
| override float | ImportanceLevel [get] |
属性 继承自 Game.ComponentBehavior | |
| float | ImportanceLevel [get] |
| virtual bool | IsActive [get, set] |
| virtual string | DebugInfo [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |


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virtual |
| override void Game.ComponentEatPickableBehavior.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

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virtual |


| void Game.ComponentEatPickableBehavior.Update | ( | float | dt | ) |
| int Game.ComponentEatPickableBehavior.m_blockedCount |
| float Game.ComponentEatPickableBehavior.m_blockedTime |
| ComponentCreature Game.ComponentEatPickableBehavior.m_componentCreature |
| ComponentPathfinding Game.ComponentEatPickableBehavior.m_componentPathfinding |
| double Game.ComponentEatPickableBehavior.m_eatTime |
| float [] Game.ComponentEatPickableBehavior.m_foodFactors |
| float Game.ComponentEatPickableBehavior.m_importanceLevel |
| double Game.ComponentEatPickableBehavior.m_nextFindPickableTime |
| double Game.ComponentEatPickableBehavior.m_nextPickablesUpdateTime |
| Pickable Game.ComponentEatPickableBehavior.m_pickable |
| Dictionary<Pickable, bool> Game.ComponentEatPickableBehavior.m_pickables = [] |
| Random Game.ComponentEatPickableBehavior.m_random = new() |
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static |
| float Game.ComponentEatPickableBehavior.m_satiation |
| StateMachine Game.ComponentEatPickableBehavior.m_stateMachine = new() |
| SubsystemPickables Game.ComponentEatPickableBehavior.m_subsystemPickables |
| SubsystemTime Game.ComponentEatPickableBehavior.m_subsystemTime |
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get |
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get |
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get |
实现了 Game.IUpdateable.