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My Project v1
Project
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Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| ComponentCreature | m_componentCreature |
| List< ComponentBehavior > | m_behaviors = [] |
静态 Public 属性 | |
| static bool | ShowAIBehavior |
属性 | |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| override void Game.ComponentBehaviorSelector.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| void Game.ComponentBehaviorSelector.Update | ( | float | dt | ) |
实现了 Game.IUpdateable.
| List<ComponentBehavior> Game.ComponentBehaviorSelector.m_behaviors = [] |
| ComponentCreature Game.ComponentBehaviorSelector.m_componentCreature |
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static |
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get |
实现了 Game.IUpdateable.