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My Project v1
Project
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类 | |
| class | SubsetStat |
Public 成员函数 | |
| TerrainRenderer (SubsystemTerrain subsystemTerrain) | |
| virtual void | PrepareForDrawing (Camera camera) |
| virtual void | DrawOpaque (Camera camera) |
| virtual void | DrawAlphaTested (Camera camera) |
| virtual void | DrawTransparent (Camera camera) |
| virtual void | Dispose () |
| virtual void | Display_DeviceReset () |
| virtual void | DisposeTerrainChunkGeometryVertexIndexBuffers (TerrainChunk chunk) |
| virtual void | SetupTerrainChunkGeometryVertexIndexBuffers (TerrainChunk chunk) |
| virtual void | DrawTerrainChunkGeometrySubsets (Shader shader, TerrainChunk chunk, int subsetsMask, bool ApplyTexture=true) |
| virtual void | StartChunkFadeIn (Camera camera, TerrainChunk chunk) |
| virtual void | RunChunkFadeIn (Camera camera, TerrainChunk chunk) |
静态 Public 成员函数 | |
| static void | CompileDrawSubsets (TerrainGeometry[] chunkSliceGeometries, DynamicArray< TerrainChunkGeometry.Buffer > buffers, Func< TerrainVertex, TerrainVertex > vertexTransform=null) |
| static void | ShiftIndices (int[] source, int[] destination, int shift, int count) |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemSky | m_subsystemSky |
| SubsystemAnimatedTextures | m_subsystemAnimatedTextures |
| SamplerState | m_samplerState |
| SamplerState | m_samplerStateMips |
| DynamicArray< TerrainChunk > | m_chunksToDraw = [] |
静态 Public 属性 | |
| static Shader | m_opaqueShader |
| static Shader | m_alphaTestedShader |
| static Shader | m_transparentShader |
| static DynamicArray< int > | m_tmpIndices = [] |
| static DynamicArray< TerrainVertex > | m_tmpVertices = [] |
| static bool | DrawChunksMap |
| static int | ChunksDrawn |
| static int | ChunkDrawCalls |
| static int | ChunkTrianglesDrawn |
| static Dictionary< Texture2D, SubsetStat > | stat = new Dictionary<Texture2D,SubsetStat>() |
属性 | |
| virtual string | ChunksGpuMemoryUsage [get] |
| Game.TerrainRenderer.TerrainRenderer | ( | SubsystemTerrain | subsystemTerrain | ) |

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| DynamicArray<TerrainChunk> Game.TerrainRenderer.m_chunksToDraw = [] |
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| SamplerState Game.TerrainRenderer.m_samplerState |
| SamplerState Game.TerrainRenderer.m_samplerStateMips |
| SubsystemAnimatedTextures Game.TerrainRenderer.m_subsystemAnimatedTextures |
| SubsystemSky Game.TerrainRenderer.m_subsystemSky |
| SubsystemTerrain Game.TerrainRenderer.m_subsystemTerrain |
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