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Game.FurnitureDesignWidget
类 Game.FurnitureDesignWidget 继承关系图:
Game.FurnitureDesignWidget 的协作图:

Public 类型

enum  ViewMode { Side , Top , Front , Perspective }
 

Public 成员函数

 FurnitureDesignWidget ()
 
override void Draw (DrawContext dc)
 
override void Update ()
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
void Rotate (Vector2 angles)
 
void DebugDraw ()
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void ArrangeOverride ()
 
virtual void UpdateCeases ()
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
virtual void Dispose ()
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

PrimitivesRenderer2D m_primitivesRenderer2d = new()
 
PrimitivesRenderer3D m_primitivesRenderer3d = new()
 
Vector2? m_dragStartPoint
 
Vector3 m_direction
 
Vector2 m_rotationSpeed
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

静态 Public 属性

static string fName = "FurnitureDesignWidget"
 
static bool DrawDebugFurniture
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

属性

Vector2 Size [get, set]
 
ViewMode Mode [get, set]
 
FurnitureDesign Design [get, set]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 

成员枚举类型说明

◆ ViewMode

枚举值
Side 
Top 
Front 
Perspective 

构造及析构函数说明

◆ FurnitureDesignWidget()

Game.FurnitureDesignWidget.FurnitureDesignWidget ( )

成员函数说明

◆ DebugDraw()

void Game.FurnitureDesignWidget.DebugDraw ( )
这是这个函数的调用关系图:

◆ Draw()

override void Game.FurnitureDesignWidget.Draw ( DrawContext dc)
virtual

重载 Game.Widget .

函数调用图:

◆ MeasureOverride()

override void Game.FurnitureDesignWidget.MeasureOverride ( Vector2 parentAvailableSize)
virtual

重载 Game.Widget .

◆ Rotate()

void Game.FurnitureDesignWidget.Rotate ( Vector2 angles)
这是这个函数的调用关系图:

◆ Update()

override void Game.FurnitureDesignWidget.Update ( )
virtual

重载 Game.Widget .

函数调用图:

类成员变量说明

◆ DrawDebugFurniture

bool Game.FurnitureDesignWidget.DrawDebugFurniture
static

◆ fName

string Game.FurnitureDesignWidget.fName = "FurnitureDesignWidget"
static

◆ m_direction

Vector3 Game.FurnitureDesignWidget.m_direction

◆ m_dragStartPoint

Vector2? Game.FurnitureDesignWidget.m_dragStartPoint

◆ m_primitivesRenderer2d

PrimitivesRenderer2D Game.FurnitureDesignWidget.m_primitivesRenderer2d = new()

◆ m_primitivesRenderer3d

PrimitivesRenderer3D Game.FurnitureDesignWidget.m_primitivesRenderer3d = new()

◆ m_rotationSpeed

Vector2 Game.FurnitureDesignWidget.m_rotationSpeed

属性说明

◆ Design

FurnitureDesign Game.FurnitureDesignWidget.Design
getset

◆ Mode

ViewMode Game.FurnitureDesignWidget.Mode
getset

◆ Size

Vector2 Game.FurnitureDesignWidget.Size
getset

该类的文档由以下文件生成: