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My Project v1
Project
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类 | |
| struct | Loot |
Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
Public 成员函数 继承自 Game.IUpdateable | |
静态 Public 成员函数 | |
| static List< Loot > | ParseLootList (ValuesDictionary lootVd) |
| static Loot | ParseLoot (string lootString) |
Public 属性 | |
| SubsystemGameInfo | m_subsystemGameInfo |
| SubsystemPickables | m_subsystemPickables |
| ComponentCreature | m_componentCreature |
| List< Loot > | m_lootList |
| List< Loot > | m_lootOnFireList |
| Random | m_random = new() |
| bool | m_lootDropped |
属性 | |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| override void Game.ComponentLoot.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

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static |


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static |


| override void Game.ComponentLoot.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
| void Game.ComponentLoot.Update | ( | float | dt | ) |
| ComponentCreature Game.ComponentLoot.m_componentCreature |
| bool Game.ComponentLoot.m_lootDropped |
| List<Loot> Game.ComponentLoot.m_lootList |
| List<Loot> Game.ComponentLoot.m_lootOnFireList |
| Random Game.ComponentLoot.m_random = new() |
| SubsystemGameInfo Game.ComponentLoot.m_subsystemGameInfo |
| SubsystemPickables Game.ComponentLoot.m_subsystemPickables |
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get |
实现了 Game.IUpdateable.