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My Project v1
Project
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类 | |
| class | InternalRandom |
Public 成员函数 | |
| OldRandom () | |
| OldRandom (int seed) | |
| int | Sign () |
| bool | Bool () |
| int | UniformInt (int min, int max) |
| float | UniformFloat (float min, float max) |
| float | NormalFloat (float mean, float stddev) |
| Vector2 | Vector2 (float length) |
| Vector2 | UniformVector2 (float minLength, float maxLength) |
| Vector3 | Vector3 (float length) |
| Vector3 | UniformVector3 (float minLength, float maxLength) |
Public 属性 | |
| InternalRandom | m_random |
静态 Public 属性 | |
| static int | m_seed = (int)Stopwatch.GetTimestamp() |
| static readonly OldRandom | GlobalRandom = new(0) |
| Game.TerrainContentsGenerator21.OldRandom.OldRandom | ( | ) |
| Game.TerrainContentsGenerator21.OldRandom.OldRandom | ( | int | seed | ) |
| bool Game.TerrainContentsGenerator21.OldRandom.Bool | ( | ) |

| float Game.TerrainContentsGenerator21.OldRandom.NormalFloat | ( | float | mean, |
| float | stddev ) |

| int Game.TerrainContentsGenerator21.OldRandom.Sign | ( | ) |

| float Game.TerrainContentsGenerator21.OldRandom.UniformFloat | ( | float | min, |
| float | max ) |


| int Game.TerrainContentsGenerator21.OldRandom.UniformInt | ( | int | min, |
| int | max ) |

| Vector2 Game.TerrainContentsGenerator21.OldRandom.UniformVector2 | ( | float | minLength, |
| float | maxLength ) |

| Vector3 Game.TerrainContentsGenerator21.OldRandom.UniformVector3 | ( | float | minLength, |
| float | maxLength ) |

| Vector2 Game.TerrainContentsGenerator21.OldRandom.Vector2 | ( | float | length | ) |


| Vector3 Game.TerrainContentsGenerator21.OldRandom.Vector3 | ( | float | length | ) |

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static |
| InternalRandom Game.TerrainContentsGenerator21.OldRandom.m_random |
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static |