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My Project v1
Project
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Public 成员函数 | |
| double | CalculateDay (double totalElapsedGameTime) |
| float | CalculateTimeOfDay (double totalElapsedGameTime) |
| override void | Load (ValuesDictionary valuesDictionary) |
| override void | Save (ValuesDictionary valuesDictionary) |
| virtual void | UpdateStarts () |
Public 属性 | |
| SubsystemGameInfo | m_subsystemGameInfo |
| SubsystemSeasons | m_subsystemSeasons |
| bool | TimeOfDayEnabled = true |
属性 | |
| float | DayDuration = 1200f [get, set] |
| float | DawnStart [get, set] |
| float | DayStart [get, set] |
| float | DuskStart [get, set] |
| float | NightStart [get, set] |
| float | DayInterval [get] |
| float | DuskInterval [get] |
| float | NightInterval [get] |
| float | DawnInterval [get] |
| float | Midday [get] |
| float | Middusk [get] |
| float | Midnight [get] |
| float | Middawn [get] |
| float | TimeOfDay [get] |
| double | Day [get] |
| double | TimeOfDayOffset [get, set] |
| double Game.SubsystemTimeOfDay.CalculateDay | ( | double | totalElapsedGameTime | ) |

| float Game.SubsystemTimeOfDay.CalculateTimeOfDay | ( | double | totalElapsedGameTime | ) |

| override void Game.SubsystemTimeOfDay.Load | ( | ValuesDictionary | valuesDictionary | ) |

| override void Game.SubsystemTimeOfDay.Save | ( | ValuesDictionary | valuesDictionary | ) |
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virtual |


| SubsystemGameInfo Game.SubsystemTimeOfDay.m_subsystemGameInfo |
| SubsystemSeasons Game.SubsystemTimeOfDay.m_subsystemSeasons |
| bool Game.SubsystemTimeOfDay.TimeOfDayEnabled = true |
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