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My Project v1
Project
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Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemTime | m_subsystemTime |
| SubsystemTerrain | m_subsystemTerrain |
| ComponentCreature | m_componentCreature |
| double | m_lastAutoJumpTime |
| bool | m_alwaysEnabled |
| float | m_jumpStrength |
| bool | m_collidedWithBody |
属性 | |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| override void Game.ComponentAutoJump.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| void Game.ComponentAutoJump.Update | ( | float | dt | ) |
| bool Game.ComponentAutoJump.m_alwaysEnabled |
| bool Game.ComponentAutoJump.m_collidedWithBody |
| ComponentCreature Game.ComponentAutoJump.m_componentCreature |
| float Game.ComponentAutoJump.m_jumpStrength |
| double Game.ComponentAutoJump.m_lastAutoJumpTime |
| SubsystemTerrain Game.ComponentAutoJump.m_subsystemTerrain |
| SubsystemTime Game.ComponentAutoJump.m_subsystemTime |
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get |
实现了 Game.IUpdateable.