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My Project v1
Project
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Public 成员函数 | |
| virtual void | SwimAwayFrom (ComponentBody attacker) |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual Vector3 | FindSafePlace () |
| virtual float | ScoreSafePlace (Vector3 currentPosition, Vector3 safePosition, Vector3? herdPosition) |
Public 成员函数 继承自 Game.IUpdateable | |
属性 | |
| float | LowHealthToEscape [get, set] |
| UpdateOrder | UpdateOrder [get] |
| override float | ImportanceLevel [get] |
属性 继承自 Game.ComponentBehavior | |
| float | ImportanceLevel [get] |
| virtual bool | IsActive [get, set] |
| virtual string | DebugInfo [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
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virtual |


| override void Game.ComponentSwimAwayBehavior.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

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virtual |


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virtual |


| void Game.ComponentSwimAwayBehavior.Update | ( | float | dt | ) |
| ComponentFrame Game.ComponentSwimAwayBehavior.m_attacker |
| ComponentCreature Game.ComponentSwimAwayBehavior.m_componentCreature |
| ComponentHerdBehavior Game.ComponentSwimAwayBehavior.m_componentHerdBehavior |
| ComponentPathfinding Game.ComponentSwimAwayBehavior.m_componentPathfinding |
| float Game.ComponentSwimAwayBehavior.m_importanceLevel |
| Random Game.ComponentSwimAwayBehavior.m_random = new() |
| StateMachine Game.ComponentSwimAwayBehavior.m_stateMachine = new() |
| SubsystemTerrain Game.ComponentSwimAwayBehavior.m_subsystemTerrain |
| SubsystemTime Game.ComponentSwimAwayBehavior.m_subsystemTime |
| float Game.ComponentSwimAwayBehavior.m_timeToForgetAttacker |
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get |
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getset |
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get |
实现了 Game.IUpdateable.