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Game.ComponentSwimAwayBehavior
类 Game.ComponentSwimAwayBehavior 继承关系图:
Game.ComponentSwimAwayBehavior 的协作图:

Public 成员函数

virtual void SwimAwayFrom (ComponentBody attacker)
 
void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual Vector3 FindSafePlace ()
 
virtual float ScoreSafePlace (Vector3 currentPosition, Vector3 safePosition, Vector3? herdPosition)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemTerrain m_subsystemTerrain
 
SubsystemTime m_subsystemTime
 
ComponentCreature m_componentCreature
 
ComponentPathfinding m_componentPathfinding
 
ComponentHerdBehavior m_componentHerdBehavior
 
StateMachine m_stateMachine = new()
 
Random m_random = new()
 
float m_importanceLevel
 
ComponentFrame m_attacker
 
float m_timeToForgetAttacker
 

属性

float LowHealthToEscape [get, set]
 
UpdateOrder UpdateOrder [get]
 
override float ImportanceLevel [get]
 
- 属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
 
virtual bool IsActive [get, set]
 
virtual string DebugInfo [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ FindSafePlace()

virtual Vector3 Game.ComponentSwimAwayBehavior.FindSafePlace ( )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentSwimAwayBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ ScoreSafePlace()

virtual float Game.ComponentSwimAwayBehavior.ScoreSafePlace ( Vector3 currentPosition,
Vector3 safePosition,
Vector3? herdPosition )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ SwimAwayFrom()

virtual void Game.ComponentSwimAwayBehavior.SwimAwayFrom ( ComponentBody attacker)
virtual
函数调用图:
这是这个函数的调用关系图:

◆ Update()

void Game.ComponentSwimAwayBehavior.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_attacker

ComponentFrame Game.ComponentSwimAwayBehavior.m_attacker

◆ m_componentCreature

ComponentCreature Game.ComponentSwimAwayBehavior.m_componentCreature

◆ m_componentHerdBehavior

ComponentHerdBehavior Game.ComponentSwimAwayBehavior.m_componentHerdBehavior

◆ m_componentPathfinding

ComponentPathfinding Game.ComponentSwimAwayBehavior.m_componentPathfinding

◆ m_importanceLevel

float Game.ComponentSwimAwayBehavior.m_importanceLevel

◆ m_random

Random Game.ComponentSwimAwayBehavior.m_random = new()

◆ m_stateMachine

StateMachine Game.ComponentSwimAwayBehavior.m_stateMachine = new()

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentSwimAwayBehavior.m_subsystemTerrain

◆ m_subsystemTime

SubsystemTime Game.ComponentSwimAwayBehavior.m_subsystemTime

◆ m_timeToForgetAttacker

float Game.ComponentSwimAwayBehavior.m_timeToForgetAttacker

属性说明

◆ ImportanceLevel

override float Game.ComponentSwimAwayBehavior.ImportanceLevel
get

◆ LowHealthToEscape

float Game.ComponentSwimAwayBehavior.LowHealthToEscape
getset

◆ UpdateOrder

UpdateOrder Game.ComponentSwimAwayBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: