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My Project v1
Project
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Public 成员函数 | |
| virtual void | Log () |
Public 属性 | |
| double | FindBestChunkTime |
| int | FindBestChunkCount |
| double | LoadingTime |
| int | LoadingCount |
| double | ContentsTime1 |
| int | ContentsCount1 |
| double | ContentsTime2 |
| int | ContentsCount2 |
| double | ContentsTime3 |
| int | ContentsCount3 |
| double | ContentsTime4 |
| int | ContentsCount4 |
| double | LightTime |
| int | LightCount |
| double | LightSourcesTime |
| int | LightSourcesCount |
| double | LightPropagateTime |
| int | LightPropagateCount |
| int | LightSourceInstancesCount |
| double | VerticesTime1 |
| int | VerticesCount1 |
| double | VerticesTime2 |
| int | VerticesCount2 |
| int | HashCount |
| double | HashTime |
| int | GeneratedSlices |
| int | SkippedSlices |
静态 Public 属性 | |
| static int | m_counter |
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virtual |

| int Game.TerrainUpdater.UpdateStatistics.ContentsCount1 |
| int Game.TerrainUpdater.UpdateStatistics.ContentsCount2 |
| int Game.TerrainUpdater.UpdateStatistics.ContentsCount3 |
| int Game.TerrainUpdater.UpdateStatistics.ContentsCount4 |
| double Game.TerrainUpdater.UpdateStatistics.ContentsTime1 |
| double Game.TerrainUpdater.UpdateStatistics.ContentsTime2 |
| double Game.TerrainUpdater.UpdateStatistics.ContentsTime3 |
| double Game.TerrainUpdater.UpdateStatistics.ContentsTime4 |
| int Game.TerrainUpdater.UpdateStatistics.FindBestChunkCount |
| double Game.TerrainUpdater.UpdateStatistics.FindBestChunkTime |
| int Game.TerrainUpdater.UpdateStatistics.GeneratedSlices |
| int Game.TerrainUpdater.UpdateStatistics.HashCount |
| double Game.TerrainUpdater.UpdateStatistics.HashTime |
| int Game.TerrainUpdater.UpdateStatistics.LightCount |
| int Game.TerrainUpdater.UpdateStatistics.LightPropagateCount |
| double Game.TerrainUpdater.UpdateStatistics.LightPropagateTime |
| int Game.TerrainUpdater.UpdateStatistics.LightSourceInstancesCount |
| int Game.TerrainUpdater.UpdateStatistics.LightSourcesCount |
| double Game.TerrainUpdater.UpdateStatistics.LightSourcesTime |
| double Game.TerrainUpdater.UpdateStatistics.LightTime |
| int Game.TerrainUpdater.UpdateStatistics.LoadingCount |
| double Game.TerrainUpdater.UpdateStatistics.LoadingTime |
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static |
| int Game.TerrainUpdater.UpdateStatistics.SkippedSlices |
| int Game.TerrainUpdater.UpdateStatistics.VerticesCount1 |
| int Game.TerrainUpdater.UpdateStatistics.VerticesCount2 |
| double Game.TerrainUpdater.UpdateStatistics.VerticesTime1 |
| double Game.TerrainUpdater.UpdateStatistics.VerticesTime2 |