My Project v1
Project
载入中...
搜索中...
未找到
Game.TerrainUpdater.UpdateStatistics

Public 成员函数

virtual void Log ()
 

Public 属性

double FindBestChunkTime
 
int FindBestChunkCount
 
double LoadingTime
 
int LoadingCount
 
double ContentsTime1
 
int ContentsCount1
 
double ContentsTime2
 
int ContentsCount2
 
double ContentsTime3
 
int ContentsCount3
 
double ContentsTime4
 
int ContentsCount4
 
double LightTime
 
int LightCount
 
double LightSourcesTime
 
int LightSourcesCount
 
double LightPropagateTime
 
int LightPropagateCount
 
int LightSourceInstancesCount
 
double VerticesTime1
 
int VerticesCount1
 
double VerticesTime2
 
int VerticesCount2
 
int HashCount
 
double HashTime
 
int GeneratedSlices
 
int SkippedSlices
 

静态 Public 属性

static int m_counter
 

成员函数说明

◆ Log()

virtual void Game.TerrainUpdater.UpdateStatistics.Log ( )
virtual
这是这个函数的调用关系图:

类成员变量说明

◆ ContentsCount1

int Game.TerrainUpdater.UpdateStatistics.ContentsCount1

◆ ContentsCount2

int Game.TerrainUpdater.UpdateStatistics.ContentsCount2

◆ ContentsCount3

int Game.TerrainUpdater.UpdateStatistics.ContentsCount3

◆ ContentsCount4

int Game.TerrainUpdater.UpdateStatistics.ContentsCount4

◆ ContentsTime1

double Game.TerrainUpdater.UpdateStatistics.ContentsTime1

◆ ContentsTime2

double Game.TerrainUpdater.UpdateStatistics.ContentsTime2

◆ ContentsTime3

double Game.TerrainUpdater.UpdateStatistics.ContentsTime3

◆ ContentsTime4

double Game.TerrainUpdater.UpdateStatistics.ContentsTime4

◆ FindBestChunkCount

int Game.TerrainUpdater.UpdateStatistics.FindBestChunkCount

◆ FindBestChunkTime

double Game.TerrainUpdater.UpdateStatistics.FindBestChunkTime

◆ GeneratedSlices

int Game.TerrainUpdater.UpdateStatistics.GeneratedSlices

◆ HashCount

int Game.TerrainUpdater.UpdateStatistics.HashCount

◆ HashTime

double Game.TerrainUpdater.UpdateStatistics.HashTime

◆ LightCount

int Game.TerrainUpdater.UpdateStatistics.LightCount

◆ LightPropagateCount

int Game.TerrainUpdater.UpdateStatistics.LightPropagateCount

◆ LightPropagateTime

double Game.TerrainUpdater.UpdateStatistics.LightPropagateTime

◆ LightSourceInstancesCount

int Game.TerrainUpdater.UpdateStatistics.LightSourceInstancesCount

◆ LightSourcesCount

int Game.TerrainUpdater.UpdateStatistics.LightSourcesCount

◆ LightSourcesTime

double Game.TerrainUpdater.UpdateStatistics.LightSourcesTime

◆ LightTime

double Game.TerrainUpdater.UpdateStatistics.LightTime

◆ LoadingCount

int Game.TerrainUpdater.UpdateStatistics.LoadingCount

◆ LoadingTime

double Game.TerrainUpdater.UpdateStatistics.LoadingTime

◆ m_counter

int Game.TerrainUpdater.UpdateStatistics.m_counter
static

◆ SkippedSlices

int Game.TerrainUpdater.UpdateStatistics.SkippedSlices

◆ VerticesCount1

int Game.TerrainUpdater.UpdateStatistics.VerticesCount1

◆ VerticesCount2

int Game.TerrainUpdater.UpdateStatistics.VerticesCount2

◆ VerticesTime1

double Game.TerrainUpdater.UpdateStatistics.VerticesTime1

◆ VerticesTime2

double Game.TerrainUpdater.UpdateStatistics.VerticesTime2

该类的文档由以下文件生成: