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Game.SubsystemCarpetBlockBehavior
类 Game.SubsystemCarpetBlockBehavior 继承关系图:
Game.SubsystemCarpetBlockBehavior 的协作图:

Public 成员函数

override void Load (ValuesDictionary valuesDictionary)
 
override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
 
override void OnPoll (int value, int x, int y, int z, int pollPass)
 
- Public 成员函数 继承自 Game.SubsystemPollableBlockBehavior
void OnPoll (int value, int x, int y, int z, int pollPass)
 
- Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
 
virtual void OnChunkDiscarding (TerrainChunk chunk)
 
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
 
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockRemoved (int value, int newValue, int x, int y, int z)
 
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
 
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
 
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
 
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
 
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
 
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
 
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnExplosion (int value, int x, int y, int z, float damage)
 
virtual void OnFiredAsProjectile (Projectile projectile)
 
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
 
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
 
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
override void Load (ValuesDictionary valuesDictionary)
 
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
 

Public 属性

SubsystemWeather m_subsystemWeather
 
Random m_random = new()
 

属性

override int[] HandledBlocks [get]
 
- 属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
 
SubsystemTerrain SubsystemTerrain [get, set]
 

成员函数说明

◆ Load()

override void Game.SubsystemCarpetBlockBehavior.Load ( ValuesDictionary valuesDictionary)
函数调用图:

◆ OnNeighborBlockChanged()

override void Game.SubsystemCarpetBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnPoll()

override void Game.SubsystemCarpetBlockBehavior.OnPoll ( int value,
int x,
int y,
int z,
int pollPass )
函数调用图:

类成员变量说明

◆ m_random

Random Game.SubsystemCarpetBlockBehavior.m_random = new()

◆ m_subsystemWeather

SubsystemWeather Game.SubsystemCarpetBlockBehavior.m_subsystemWeather

属性说明

◆ HandledBlocks

override int [] Game.SubsystemCarpetBlockBehavior.HandledBlocks
get

该类的文档由以下文件生成: