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My Project v1
Project
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Public 类型 | |
| enum | ReferenceType { Null , Local , ByEntityId , ByEntityName } |
Public 成员函数 | |
| Entity | GetEntity (Entity localEntity, IdToEntityMap idToEntityMap, bool throwIfNotFound) |
| T | GetComponent< T > (Entity localEntity, IdToEntityMap idToEntityMap, bool throwIfNotFound) |
| bool | IsNullOrEmpty () |
静态 Public 成员函数 | |
| static EntityReference | Local (Component component) |
| static EntityReference | FromId (Component component) |
| static EntityReference | FromId (Entity entity) |
| static EntityReference | FromName (Component component) |
| static EntityReference | FromName (Entity entity) |
| static EntityReference | FromReferenceString (string referenceString) |
Public 属性 | |
| ReferenceType | m_referenceType |
| string | m_entityReference |
| string | m_componentReference |
属性 | |
| string | ReferenceString [get] |
| static EntityReference | Null [get] |
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static |


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| T Game.EntityReference.GetComponent< T > | ( | Entity | localEntity, |
| IdToEntityMap | idToEntityMap, | ||
| bool | throwIfNotFound ) |
| T | : | class |

| Entity Game.EntityReference.GetEntity | ( | Entity | localEntity, |
| IdToEntityMap | idToEntityMap, | ||
| bool | throwIfNotFound ) |

| bool Game.EntityReference.IsNullOrEmpty | ( | ) |

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| string Game.EntityReference.m_componentReference |
| string Game.EntityReference.m_entityReference |
| ReferenceType Game.EntityReference.m_referenceType |
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staticget |
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get |