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Game.SubsystemPickables
类 Game.SubsystemPickables 继承关系图:
Game.SubsystemPickables 的协作图:

Public 成员函数

virtual Pickable AddPickable (Pickable pickable)
 
virtual Pickable AddPickable (int value, int count, Vector3 position, Vector3? velocity, Matrix? stuckMatrix)
 
virtual Pickable AddPickable (int value, int count, Vector3 position, Vector3? velocity, Matrix? stuckMatrix, Entity owner)
 
virtual Pickable CreatePickable (int value, int count, Vector3 position, Vector3? velocity, Matrix? stuckMatrix, Entity owner)
 
virtual T CreatePickable< T > (int value, int count, Vector3 position, Vector3? velocity, Matrix? stuckMatrix, Entity owner)
 
virtual T AddPickable< T > (int value, int count, Vector3 position, Vector3? velocity, Matrix? stuckMatrix, Entity owner)
 
void Draw (Camera camera, int drawOrder)
 
void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary)
 
override void Save (ValuesDictionary valuesDictionary)
 
- Public 成员函数 继承自 Game.IDrawable
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemAudio m_subsystemAudio
 
SubsystemPlayers m_subsystemPlayers
 
SubsystemTerrain m_subsystemTerrain
 
SubsystemSky m_subsystemSky
 
SubsystemTime m_subsystemTime
 
SubsystemGameInfo m_subsystemGameInfo
 
SubsystemParticles m_subsystemParticles
 
SubsystemExplosions m_subsystemExplosions
 
SubsystemBlockBehaviors m_subsystemBlockBehaviors
 
SubsystemFireBlockBehavior m_subsystemFireBlockBehavior
 
SubsystemFluidBlockBehavior m_subsystemFluidBlockBehavior
 
List< ComponentPlayerm_tmpPlayers = []
 
List< Pickablem_pickables = []
 
List< Pickablem_pickablesToRemove = []
 
PrimitivesRenderer3D m_primitivesRenderer = new()
 
Random m_random = new()
 
DrawBlockEnvironmentData m_drawBlockEnvironmentData = new()
 

静态 Public 属性

static int[] m_drawOrders
 

属性

ReadOnlyList< PickablePickables [get]
 
int[] DrawOrders [get]
 
virtual Action< PickablePickableAdded [get, set]
 
virtual Action< PickablePickableRemoved [get, set]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.IDrawable
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ AddPickable() [1/3]

virtual Pickable Game.SubsystemPickables.AddPickable ( int value,
int count,
Vector3 position,
Vector3? velocity,
Matrix? stuckMatrix )
virtual
函数调用图:

◆ AddPickable() [2/3]

virtual Pickable Game.SubsystemPickables.AddPickable ( int value,
int count,
Vector3 position,
Vector3? velocity,
Matrix? stuckMatrix,
Entity owner )
virtual
函数调用图:

◆ AddPickable() [3/3]

virtual Pickable Game.SubsystemPickables.AddPickable ( Pickable pickable)
virtual
函数调用图:
这是这个函数的调用关系图:

◆ AddPickable< T >()

virtual T Game.SubsystemPickables.AddPickable< T > ( int value,
int count,
Vector3 position,
Vector3? velocity,
Matrix? stuckMatrix,
Entity owner )
virtual
类型限制
T :Pickable 
T :new() 
函数调用图:

◆ CreatePickable()

virtual Pickable Game.SubsystemPickables.CreatePickable ( int value,
int count,
Vector3 position,
Vector3? velocity,
Matrix? stuckMatrix,
Entity owner )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ CreatePickable< T >()

virtual T Game.SubsystemPickables.CreatePickable< T > ( int value,
int count,
Vector3 position,
Vector3? velocity,
Matrix? stuckMatrix,
Entity owner )
virtual
类型限制
T :Pickable 
T :new() 
这是这个函数的调用关系图:

◆ Draw()

void Game.SubsystemPickables.Draw ( Camera camera,
int drawOrder )

实现了 Game.IDrawable.

函数调用图:

◆ Load()

override void Game.SubsystemPickables.Load ( ValuesDictionary valuesDictionary)
函数调用图:

◆ Save()

override void Game.SubsystemPickables.Save ( ValuesDictionary valuesDictionary)
函数调用图:

◆ Update()

void Game.SubsystemPickables.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_drawBlockEnvironmentData

DrawBlockEnvironmentData Game.SubsystemPickables.m_drawBlockEnvironmentData = new()

◆ m_drawOrders

int [] Game.SubsystemPickables.m_drawOrders
static
初始值:
= new int[]
{
10
}

◆ m_pickables

List<Pickable> Game.SubsystemPickables.m_pickables = []

◆ m_pickablesToRemove

List<Pickable> Game.SubsystemPickables.m_pickablesToRemove = []

◆ m_primitivesRenderer

PrimitivesRenderer3D Game.SubsystemPickables.m_primitivesRenderer = new()

◆ m_random

Random Game.SubsystemPickables.m_random = new()

◆ m_subsystemAudio

SubsystemAudio Game.SubsystemPickables.m_subsystemAudio

◆ m_subsystemBlockBehaviors

SubsystemBlockBehaviors Game.SubsystemPickables.m_subsystemBlockBehaviors

◆ m_subsystemExplosions

SubsystemExplosions Game.SubsystemPickables.m_subsystemExplosions

◆ m_subsystemFireBlockBehavior

SubsystemFireBlockBehavior Game.SubsystemPickables.m_subsystemFireBlockBehavior

◆ m_subsystemFluidBlockBehavior

SubsystemFluidBlockBehavior Game.SubsystemPickables.m_subsystemFluidBlockBehavior

◆ m_subsystemGameInfo

SubsystemGameInfo Game.SubsystemPickables.m_subsystemGameInfo

◆ m_subsystemParticles

SubsystemParticles Game.SubsystemPickables.m_subsystemParticles

◆ m_subsystemPlayers

SubsystemPlayers Game.SubsystemPickables.m_subsystemPlayers

◆ m_subsystemSky

SubsystemSky Game.SubsystemPickables.m_subsystemSky

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemPickables.m_subsystemTerrain

◆ m_subsystemTime

SubsystemTime Game.SubsystemPickables.m_subsystemTime

◆ m_tmpPlayers

List<ComponentPlayer> Game.SubsystemPickables.m_tmpPlayers = []

属性说明

◆ DrawOrders

int [] Game.SubsystemPickables.DrawOrders
get

实现了 Game.IDrawable.

◆ PickableAdded

virtual Action<Pickable> Game.SubsystemPickables.PickableAdded
getset

◆ PickableRemoved

virtual Action<Pickable> Game.SubsystemPickables.PickableRemoved
getset

◆ Pickables

ReadOnlyList<Pickable> Game.SubsystemPickables.Pickables
get

◆ UpdateOrder

UpdateOrder Game.SubsystemPickables.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: