|
My Project v1
Project
|


Public 成员函数 | |
| TerrainContentsGeneratorFlat (SubsystemTerrain subsystemTerrain) | |
| Vector3 | FindCoarseSpawnPosition () |
| void | GenerateChunkContentsPass1 (TerrainChunk chunk) |
| void | GenerateChunkContentsPass2 (TerrainChunk chunk) |
| void | GenerateChunkContentsPass3 (TerrainChunk chunk) |
| void | GenerateChunkContentsPass4 (TerrainChunk chunk) |
| float | CalculateOceanShoreDistance (float x, float z) |
| float | CalculateHeight (float x, float z) |
| int | CalculateTemperature (float x, float z) |
| int | CalculateHumidity (float x, float z) |
| float | CalculateMountainRangeFactor (float x, float z) |
| void | UpdateFluidIsTop (TerrainChunk chunk) |
Public 成员函数 继承自 Game.ITerrainContentsGenerator | |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| WorldSettings | m_worldSettings |
| Vector2 | m_oceanCorner |
| Vector2? | m_islandSize |
| Vector2 | m_shoreRoughnessFrequency |
| Vector2 | m_shoreRoughnessAmplitude |
| Vector2 | m_shoreRoughnessOctaves |
| float[] | m_shoreRoughnessOffset = new float[4] |
属性 | |
| int | OceanLevel [get] |
属性 继承自 Game.ITerrainContentsGenerator | |
| Game.TerrainContentsGeneratorFlat.TerrainContentsGeneratorFlat | ( | SubsystemTerrain | subsystemTerrain | ) |
| float Game.TerrainContentsGeneratorFlat.CalculateHeight | ( | float | x, |
| float | z ) |
| int Game.TerrainContentsGeneratorFlat.CalculateHumidity | ( | float | x, |
| float | z ) |
| float Game.TerrainContentsGeneratorFlat.CalculateMountainRangeFactor | ( | float | x, |
| float | z ) |
| float Game.TerrainContentsGeneratorFlat.CalculateOceanShoreDistance | ( | float | x, |
| float | z ) |
| int Game.TerrainContentsGeneratorFlat.CalculateTemperature | ( | float | x, |
| float | z ) |
| Vector3 Game.TerrainContentsGeneratorFlat.FindCoarseSpawnPosition | ( | ) |
| void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass1 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass2 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass3 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass4 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGeneratorFlat.UpdateFluidIsTop | ( | TerrainChunk | chunk | ) |


| Vector2? Game.TerrainContentsGeneratorFlat.m_islandSize |
| Vector2 Game.TerrainContentsGeneratorFlat.m_oceanCorner |
| Vector2 Game.TerrainContentsGeneratorFlat.m_shoreRoughnessAmplitude |
| Vector2 Game.TerrainContentsGeneratorFlat.m_shoreRoughnessFrequency |
| Vector2 Game.TerrainContentsGeneratorFlat.m_shoreRoughnessOctaves |
| float [] Game.TerrainContentsGeneratorFlat.m_shoreRoughnessOffset = new float[4] |
| SubsystemTerrain Game.TerrainContentsGeneratorFlat.m_subsystemTerrain |
| WorldSettings Game.TerrainContentsGeneratorFlat.m_worldSettings |
|
get |