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Game.TerrainContentsGeneratorFlat
类 Game.TerrainContentsGeneratorFlat 继承关系图:
Game.TerrainContentsGeneratorFlat 的协作图:

Public 成员函数

 TerrainContentsGeneratorFlat (SubsystemTerrain subsystemTerrain)
 
Vector3 FindCoarseSpawnPosition ()
 
void GenerateChunkContentsPass1 (TerrainChunk chunk)
 
void GenerateChunkContentsPass2 (TerrainChunk chunk)
 
void GenerateChunkContentsPass3 (TerrainChunk chunk)
 
void GenerateChunkContentsPass4 (TerrainChunk chunk)
 
float CalculateOceanShoreDistance (float x, float z)
 
float CalculateHeight (float x, float z)
 
int CalculateTemperature (float x, float z)
 
int CalculateHumidity (float x, float z)
 
float CalculateMountainRangeFactor (float x, float z)
 
void UpdateFluidIsTop (TerrainChunk chunk)
 
- Public 成员函数 继承自 Game.ITerrainContentsGenerator

Public 属性

SubsystemTerrain m_subsystemTerrain
 
WorldSettings m_worldSettings
 
Vector2 m_oceanCorner
 
Vector2? m_islandSize
 
Vector2 m_shoreRoughnessFrequency
 
Vector2 m_shoreRoughnessAmplitude
 
Vector2 m_shoreRoughnessOctaves
 
float[] m_shoreRoughnessOffset = new float[4]
 

属性

int OceanLevel [get]
 
- 属性 继承自 Game.ITerrainContentsGenerator

构造及析构函数说明

◆ TerrainContentsGeneratorFlat()

Game.TerrainContentsGeneratorFlat.TerrainContentsGeneratorFlat ( SubsystemTerrain subsystemTerrain)

成员函数说明

◆ CalculateHeight()

float Game.TerrainContentsGeneratorFlat.CalculateHeight ( float x,
float z )

实现了 Game.ITerrainContentsGenerator.

这是这个函数的调用关系图:

◆ CalculateHumidity()

int Game.TerrainContentsGeneratorFlat.CalculateHumidity ( float x,
float z )

实现了 Game.ITerrainContentsGenerator.

这是这个函数的调用关系图:

◆ CalculateMountainRangeFactor()

float Game.TerrainContentsGeneratorFlat.CalculateMountainRangeFactor ( float x,
float z )

◆ CalculateOceanShoreDistance()

float Game.TerrainContentsGeneratorFlat.CalculateOceanShoreDistance ( float x,
float z )

实现了 Game.ITerrainContentsGenerator.

函数调用图:
这是这个函数的调用关系图:

◆ CalculateTemperature()

int Game.TerrainContentsGeneratorFlat.CalculateTemperature ( float x,
float z )

实现了 Game.ITerrainContentsGenerator.

这是这个函数的调用关系图:

◆ FindCoarseSpawnPosition()

Vector3 Game.TerrainContentsGeneratorFlat.FindCoarseSpawnPosition ( )

实现了 Game.ITerrainContentsGenerator.

函数调用图:

◆ GenerateChunkContentsPass1()

void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass1 ( TerrainChunk chunk)

实现了 Game.ITerrainContentsGenerator.

函数调用图:

◆ GenerateChunkContentsPass2()

void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass2 ( TerrainChunk chunk)

实现了 Game.ITerrainContentsGenerator.

函数调用图:

◆ GenerateChunkContentsPass3()

void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass3 ( TerrainChunk chunk)

◆ GenerateChunkContentsPass4()

void Game.TerrainContentsGeneratorFlat.GenerateChunkContentsPass4 ( TerrainChunk chunk)

◆ UpdateFluidIsTop()

void Game.TerrainContentsGeneratorFlat.UpdateFluidIsTop ( TerrainChunk chunk)
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_islandSize

Vector2? Game.TerrainContentsGeneratorFlat.m_islandSize

◆ m_oceanCorner

Vector2 Game.TerrainContentsGeneratorFlat.m_oceanCorner

◆ m_shoreRoughnessAmplitude

Vector2 Game.TerrainContentsGeneratorFlat.m_shoreRoughnessAmplitude

◆ m_shoreRoughnessFrequency

Vector2 Game.TerrainContentsGeneratorFlat.m_shoreRoughnessFrequency

◆ m_shoreRoughnessOctaves

Vector2 Game.TerrainContentsGeneratorFlat.m_shoreRoughnessOctaves

◆ m_shoreRoughnessOffset

float [] Game.TerrainContentsGeneratorFlat.m_shoreRoughnessOffset = new float[4]

◆ m_subsystemTerrain

SubsystemTerrain Game.TerrainContentsGeneratorFlat.m_subsystemTerrain

◆ m_worldSettings

WorldSettings Game.TerrainContentsGeneratorFlat.m_worldSettings

属性说明

◆ OceanLevel

int Game.TerrainContentsGeneratorFlat.OceanLevel
get

该类的文档由以下文件生成: