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My Project v1
Project
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Public 成员函数 | |
| void | QueueShadow (Camera camera, Vector3 shadowPosition, float shadowDiameter, float alpha) |
| void | Draw (Camera camera, int drawOrder) |
| override void | Load (ValuesDictionary valuesDictionary) |
| void | DrawShadowOverQuad (Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Vector3 shadowPosition, float shadowDiameter, float alpha) |
Public 成员函数 继承自 Game.IDrawable | |
静态 Public 成员函数 | |
| static Vector2 | CalculateShadowTextureCoordinate (Vector3 p, Vector3 shadowPosition, float shadowDiameter) |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemSky | m_subsystemSky |
| PrimitivesRenderer3D | m_primitivesRenderer = new() |
| TexturedBatch3D | m_batch |
静态 Public 属性 | |
| static int[] | m_drawOrders |
属性 | |
| int[] | DrawOrders [get] |
属性 继承自 Game.IDrawable | |
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static |

| void Game.SubsystemShadows.Draw | ( | Camera | camera, |
| int | drawOrder ) |
实现了 Game.IDrawable.
| void Game.SubsystemShadows.DrawShadowOverQuad | ( | Vector3 | p1, |
| Vector3 | p2, | ||
| Vector3 | p3, | ||
| Vector3 | p4, | ||
| Vector3 | shadowPosition, | ||
| float | shadowDiameter, | ||
| float | alpha ) |


| override void Game.SubsystemShadows.Load | ( | ValuesDictionary | valuesDictionary | ) |

| void Game.SubsystemShadows.QueueShadow | ( | Camera | camera, |
| Vector3 | shadowPosition, | ||
| float | shadowDiameter, | ||
| float | alpha ) |


| TexturedBatch3D Game.SubsystemShadows.m_batch |
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static |
| PrimitivesRenderer3D Game.SubsystemShadows.m_primitivesRenderer = new() |
| SubsystemSky Game.SubsystemShadows.m_subsystemSky |
| SubsystemTerrain Game.SubsystemShadows.m_subsystemTerrain |
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get |
实现了 Game.IDrawable.