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Game.CharacterSkinsManager

静态 Public 成员函数

static void Initialize ()
 
static bool IsBuiltIn (string name)
 
static ? PlayerClass GetPlayerClass (string name)
 
static string GetFileName (string name)
 
static string GetDisplayName (string name)
 
static DateTime GetCreationDate (string name)
 
static Texture2D LoadTexture (string name)
 
static string ImportCharacterSkin (string name, Stream stream)
 
static void DeleteCharacterSkin (string name)
 
static void UpdateCharacterSkinsList ()
 
static Model GetPlayerModel (PlayerClass playerClass)
 
static Model GetOuterClothingModel (PlayerClass playerClass)
 
static void ValidateCharacterSkin (Stream stream)
 

静态 Public 属性

static List< string > m_characterSkinNames = []
 
static Dictionary< PlayerClass, Model > m_playerModels = []
 
static Dictionary< PlayerClass, Model > m_outerClothingModels = []
 

属性

static ReadOnlyList< string > CharacterSkinsNames [get]
 
static string CharacterSkinsDirectoryName [get]
 

事件

static Action< string > CharacterSkinDeleted
 

成员函数说明

◆ DeleteCharacterSkin()

static void Game.CharacterSkinsManager.DeleteCharacterSkin ( string name)
static
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◆ GetCreationDate()

static DateTime Game.CharacterSkinsManager.GetCreationDate ( string name)
static
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◆ GetDisplayName()

static string Game.CharacterSkinsManager.GetDisplayName ( string name)
static
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◆ GetFileName()

static string Game.CharacterSkinsManager.GetFileName ( string name)
static
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◆ GetOuterClothingModel()

static Model Game.CharacterSkinsManager.GetOuterClothingModel ( PlayerClass playerClass)
static
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◆ GetPlayerClass()

static ? PlayerClass Game.CharacterSkinsManager.GetPlayerClass ( string name)
static
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◆ GetPlayerModel()

static Model Game.CharacterSkinsManager.GetPlayerModel ( PlayerClass playerClass)
static
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◆ ImportCharacterSkin()

static string Game.CharacterSkinsManager.ImportCharacterSkin ( string name,
Stream stream )
static
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◆ Initialize()

static void Game.CharacterSkinsManager.Initialize ( )
static
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◆ IsBuiltIn()

static bool Game.CharacterSkinsManager.IsBuiltIn ( string name)
static
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◆ LoadTexture()

static Texture2D Game.CharacterSkinsManager.LoadTexture ( string name)
static
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◆ UpdateCharacterSkinsList()

static void Game.CharacterSkinsManager.UpdateCharacterSkinsList ( )
static
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◆ ValidateCharacterSkin()

static void Game.CharacterSkinsManager.ValidateCharacterSkin ( Stream stream)
static
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类成员变量说明

◆ m_characterSkinNames

List<string> Game.CharacterSkinsManager.m_characterSkinNames = []
static

◆ m_outerClothingModels

Dictionary<PlayerClass, Model> Game.CharacterSkinsManager.m_outerClothingModels = []
static

◆ m_playerModels

Dictionary<PlayerClass, Model> Game.CharacterSkinsManager.m_playerModels = []
static

属性说明

◆ CharacterSkinsDirectoryName

string Game.CharacterSkinsManager.CharacterSkinsDirectoryName
staticget

◆ CharacterSkinsNames

ReadOnlyList<string> Game.CharacterSkinsManager.CharacterSkinsNames
staticget

事件说明

◆ CharacterSkinDeleted

Action<string> Game.CharacterSkinsManager.CharacterSkinDeleted
static

该类的文档由以下文件生成: