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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| SmokeTrailParticleSystem (int particlesCount, float size, float maxDuration, Color color) | |
| override bool | Simulate (float dt) |
Public 成员函数 继承自 Game.ParticleSystem< SmokeTrailParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| Random | m_random = new() |
| float | m_toGenerate |
| float | m_textureSlotMultiplier |
| float | m_textureSlotOffset |
| float | m_duration |
| float | m_size |
| float | m_maxDuration |
| Color | m_color |
Public 属性 继承自 Game.ParticleSystem< SmokeTrailParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
属性 | |
| Vector3 | Position [get, set] |
| bool | IsStopped [get, set] |
属性 继承自 Game.ParticleSystem< SmokeTrailParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
属性 继承自 Game.ITrailParticleSystem | |
| Game.SmokeTrailParticleSystem.SmokeTrailParticleSystem | ( | int | particlesCount, |
| float | size, | ||
| float | maxDuration, | ||
| Color | color ) |

| override bool Game.SmokeTrailParticleSystem.Simulate | ( | float | dt | ) |

| Color Game.SmokeTrailParticleSystem.m_color |
| float Game.SmokeTrailParticleSystem.m_duration |
| float Game.SmokeTrailParticleSystem.m_maxDuration |
| Random Game.SmokeTrailParticleSystem.m_random = new() |
| float Game.SmokeTrailParticleSystem.m_size |
| float Game.SmokeTrailParticleSystem.m_textureSlotMultiplier |
| float Game.SmokeTrailParticleSystem.m_textureSlotOffset |
| float Game.SmokeTrailParticleSystem.m_toGenerate |
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