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Game.PlayScreen
类 Game.PlayScreen 继承关系图:
Game.PlayScreen 的协作图:

Public 成员函数

virtual void OnWorldsListWidgetItemClicked (Object item)
 
Widget WorldInfoWidget (Object item)
 
 PlayScreen ()
 
override void Enter (object[] parameters)
 
override void Update ()
 
void Play (object item)
 
void GameLoad (object item)
 
bool ShowTips (object item)
 
bool CompareVersion (string v1, string v2)
 
- Public 成员函数 继承自 Game.Screen
 Screen ()
 
virtual void Leave ()
 
- Public 成员函数 继承自 Game.CanvasWidget
Vector2? GetWidgetPosition (Widget widget)
 
void SetWidgetPosition (Widget widget, Vector2? position)
 
override void WidgetRemoved (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
- Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
 
override void UpdateCeases ()
 
void AddChildren (Widget widget)
 
void RemoveChildren (Widget widget)
 
void ClearChildren ()
 
virtual void WidgetAdded (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
override void Dispose ()
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void Draw (DrawContext dc)
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

ListPanelWidget m_worldsListWidget
 
ButtonWidget m_playButton
 
ButtonWidget m_newWorldButton
 
ButtonWidget m_propertiesButton
 
double m_modTipsTime
 
- Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2 > m_positions = []
 
- Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

静态 Public 属性

static int MaxWorlds = 300
 
static string fName = "PlayScreen"
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
 
- 静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
 
- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 
- 属性 继承自 Game.CanvasWidget
Vector2 Size = new Vector2(-1f) [get, set]
 
- 属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

构造及析构函数说明

◆ PlayScreen()

Game.PlayScreen.PlayScreen ( )
函数调用图:

成员函数说明

◆ CompareVersion()

bool Game.PlayScreen.CompareVersion ( string v1,
string v2 )
这是这个函数的调用关系图:

◆ Enter()

override void Game.PlayScreen.Enter ( object[] parameters)
virtual

重载 Game.Screen .

函数调用图:

◆ GameLoad()

void Game.PlayScreen.GameLoad ( object item)
函数调用图:
这是这个函数的调用关系图:

◆ OnWorldsListWidgetItemClicked()

virtual void Game.PlayScreen.OnWorldsListWidgetItemClicked ( Object item)
virtual
函数调用图:
这是这个函数的调用关系图:

◆ Play()

void Game.PlayScreen.Play ( object item)
参数
item实际类型为WorldInfo
函数调用图:
这是这个函数的调用关系图:

◆ ShowTips()

bool Game.PlayScreen.ShowTips ( object item)
函数调用图:
这是这个函数的调用关系图:

◆ Update()

override void Game.PlayScreen.Update ( )
virtual

重载 Game.Widget .

函数调用图:

◆ WorldInfoWidget()

Widget Game.PlayScreen.WorldInfoWidget ( Object item)
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ fName

string Game.PlayScreen.fName = "PlayScreen"
static

◆ m_modTipsTime

double Game.PlayScreen.m_modTipsTime

◆ m_newWorldButton

ButtonWidget Game.PlayScreen.m_newWorldButton

◆ m_playButton

ButtonWidget Game.PlayScreen.m_playButton

◆ m_propertiesButton

ButtonWidget Game.PlayScreen.m_propertiesButton

◆ m_worldsListWidget

ListPanelWidget Game.PlayScreen.m_worldsListWidget

◆ MaxWorlds

int Game.PlayScreen.MaxWorlds = 300
static

该类的文档由以下文件生成: