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Game.ComponentDumpRiderBehavior
类 Game.ComponentDumpRiderBehavior 继承关系图:
Game.ComponentDumpRiderBehavior 的协作图:

Public 成员函数

virtual void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual void TransitionToRandomDumpingBehavior ()
 
virtual void RunAway ()
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemTime m_subsystemTime
 
ComponentCreature m_componentCreature
 
ComponentPathfinding m_componentPathfinding
 
ComponentMount m_componentMount
 
StateMachine m_stateMachine = new()
 
float m_importanceLevel
 
bool m_isEnabled
 
Random m_random = new()
 
ComponentRider m_rider
 
double m_dumpStartTime
 
Vector2 m_walkOrder
 
Vector2 m_turnOrder
 
Vector2 m_lookOrder
 

属性

UpdateOrder UpdateOrder [get]
 
override float ImportanceLevel [get]
 
- 属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
 
virtual bool IsActive [get, set]
 
virtual string DebugInfo [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ Load()

override void Game.ComponentDumpRiderBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ RunAway()

virtual void Game.ComponentDumpRiderBehavior.RunAway ( )
virtual
这是这个函数的调用关系图:

◆ TransitionToRandomDumpingBehavior()

virtual void Game.ComponentDumpRiderBehavior.TransitionToRandomDumpingBehavior ( )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ Update()

virtual void Game.ComponentDumpRiderBehavior.Update ( float dt)
virtual

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentCreature

ComponentCreature Game.ComponentDumpRiderBehavior.m_componentCreature

◆ m_componentMount

ComponentMount Game.ComponentDumpRiderBehavior.m_componentMount

◆ m_componentPathfinding

ComponentPathfinding Game.ComponentDumpRiderBehavior.m_componentPathfinding

◆ m_dumpStartTime

double Game.ComponentDumpRiderBehavior.m_dumpStartTime

◆ m_importanceLevel

float Game.ComponentDumpRiderBehavior.m_importanceLevel

◆ m_isEnabled

bool Game.ComponentDumpRiderBehavior.m_isEnabled

◆ m_lookOrder

Vector2 Game.ComponentDumpRiderBehavior.m_lookOrder

◆ m_random

Random Game.ComponentDumpRiderBehavior.m_random = new()

◆ m_rider

ComponentRider Game.ComponentDumpRiderBehavior.m_rider

◆ m_stateMachine

StateMachine Game.ComponentDumpRiderBehavior.m_stateMachine = new()

◆ m_subsystemTime

SubsystemTime Game.ComponentDumpRiderBehavior.m_subsystemTime

◆ m_turnOrder

Vector2 Game.ComponentDumpRiderBehavior.m_turnOrder

◆ m_walkOrder

Vector2 Game.ComponentDumpRiderBehavior.m_walkOrder

属性说明

◆ ImportanceLevel

override float Game.ComponentDumpRiderBehavior.ImportanceLevel
get

◆ UpdateOrder

UpdateOrder Game.ComponentDumpRiderBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: