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My Project v1
Project
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Public 成员函数 | |
| void | Draw (Camera camera, int drawOrder) |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.IDrawable | |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| ComponentMiner | m_componentMiner |
| ComponentPlayer | m_componentPlayer |
| ComponentRider | m_componentRider |
| int | m_value |
| Model | m_handModel |
| Vector3? | m_lastYpr |
| Vector2 | m_lagAngles |
| float | m_swapAnimationTime |
| float | m_pokeAnimationTime |
| Vector3 | m_itemOffset |
| Vector3 | m_itemRotation |
| double | m_nextHandLightTime |
| float | m_handLight |
| int | m_itemLight |
| DrawBlockEnvironmentData | m_drawBlockEnvironmentData = new() |
| PrimitivesRenderer3D | m_primitivesRenderer = new() |
静态 Public 属性 | |
| static LitShader | LitShader = new(ShaderCodeManager.GetFast("Shaders/Lit.vsh"), ShaderCodeManager.GetFast("Shaders/Lit.psh"), 2, useEmissionColor: false, useVertexColor: false, useTexture: true, useFog: false, useAlphaThreshold: false) |
| static int[] | m_drawOrders |
属性 | |
| Vector3 | ItemOffsetOrder [get, set] |
| Vector3 | ItemRotationOrder [get, set] |
| int[] | DrawOrders [get] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IDrawable | |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| void Game.ComponentFirstPersonModel.Draw | ( | Camera | camera, |
| int | drawOrder ) |
| override void Game.ComponentFirstPersonModel.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

| void Game.ComponentFirstPersonModel.Update | ( | float | dt | ) |
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static |
| ComponentMiner Game.ComponentFirstPersonModel.m_componentMiner |
| ComponentPlayer Game.ComponentFirstPersonModel.m_componentPlayer |
| ComponentRider Game.ComponentFirstPersonModel.m_componentRider |
| DrawBlockEnvironmentData Game.ComponentFirstPersonModel.m_drawBlockEnvironmentData = new() |
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static |
| float Game.ComponentFirstPersonModel.m_handLight |
| Model Game.ComponentFirstPersonModel.m_handModel |
| int Game.ComponentFirstPersonModel.m_itemLight |
| Vector3 Game.ComponentFirstPersonModel.m_itemOffset |
| Vector3 Game.ComponentFirstPersonModel.m_itemRotation |
| Vector2 Game.ComponentFirstPersonModel.m_lagAngles |
| Vector3? Game.ComponentFirstPersonModel.m_lastYpr |
| double Game.ComponentFirstPersonModel.m_nextHandLightTime |
| float Game.ComponentFirstPersonModel.m_pokeAnimationTime |
| PrimitivesRenderer3D Game.ComponentFirstPersonModel.m_primitivesRenderer = new() |
| SubsystemTerrain Game.ComponentFirstPersonModel.m_subsystemTerrain |
| float Game.ComponentFirstPersonModel.m_swapAnimationTime |
| int Game.ComponentFirstPersonModel.m_value |
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get |
实现了 Game.IDrawable.
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getset |
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getset |
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get |
实现了 Game.IUpdateable.