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My Project v1
Project
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Public 成员函数 | |
| Injury (float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause) | |
| virtual void | AddPlayerStats () |
| virtual void | ProcessToLivingCreature () |
| virtual void | Process () |
Public 属性 | |
| ComponentHealth | ComponentHealth |
| float | Amount |
| Attackment | Attackment |
| bool | IgnoreInvulnerability |
| string | Cause |
Protected 属性 | |
| ComponentCreature | m_attacker |
属性 | |
| float | Health [get, set] |
| virtual ComponentCreature | Attacker [get, set] |
| virtual ComponentPlayer | AttackerPlayer [get] |
| Game.Injury.Injury | ( | float | amount, |
| ComponentCreature | attacker, | ||
| bool | ignoreInvulnerability, | ||
| string | cause ) |
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virtual |

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virtual |


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virtual |
| float Game.Injury.Amount |
| Attackment Game.Injury.Attackment |
| string Game.Injury.Cause |
| ComponentHealth Game.Injury.ComponentHealth |
| bool Game.Injury.IgnoreInvulnerability |
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protected |
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getset |
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get |
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getsetprivate |