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Game.Injury
类 Game.Injury 继承关系图:
Game.Injury 的协作图:

Public 成员函数

 Injury (float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause)
 
virtual void AddPlayerStats ()
 
virtual void ProcessToLivingCreature ()
 
virtual void Process ()
 

Public 属性

ComponentHealth ComponentHealth
 
float Amount
 
Attackment Attackment
 
bool IgnoreInvulnerability
 
string Cause
 

Protected 属性

ComponentCreature m_attacker
 

属性

float Health [get, set]
 
virtual ComponentCreature Attacker [get, set]
 
virtual ComponentPlayer AttackerPlayer [get]
 

构造及析构函数说明

◆ Injury()

Game.Injury.Injury ( float amount,
ComponentCreature attacker,
bool ignoreInvulnerability,
string cause )

成员函数说明

◆ AddPlayerStats()

virtual void Game.Injury.AddPlayerStats ( )
virtual
这是这个函数的调用关系图:

◆ Process()

virtual void Game.Injury.Process ( )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ ProcessToLivingCreature()

virtual void Game.Injury.ProcessToLivingCreature ( )
virtual

类成员变量说明

◆ Amount

float Game.Injury.Amount

◆ Attackment

Attackment Game.Injury.Attackment

◆ Cause

string Game.Injury.Cause

◆ ComponentHealth

ComponentHealth Game.Injury.ComponentHealth

◆ IgnoreInvulnerability

bool Game.Injury.IgnoreInvulnerability

◆ m_attacker

ComponentCreature Game.Injury.m_attacker
protected

属性说明

◆ Attacker

virtual ComponentCreature Game.Injury.Attacker
getset

◆ AttackerPlayer

virtual ComponentPlayer Game.Injury.AttackerPlayer
get

◆ Health

float Game.Injury.Health
getsetprivate

该类的文档由以下文件生成: