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Game.ComponentFindPlayerBehavior
类 Game.ComponentFindPlayerBehavior 继承关系图:
Game.ComponentFindPlayerBehavior 的协作图:

Public 成员函数

void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual ComponentCreature FindTarget ()
 
virtual float ScoreTarget (ComponentCreature target)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemGameInfo m_subsystemGameInfo
 
SubsystemTime m_subsystemTime
 
SubsystemSky m_subsystemSky
 
SubsystemBodies m_subsystemBodies
 
ComponentCreature m_componentCreature
 
ComponentPathfinding m_componentPathfinding
 
StateMachine m_stateMachine = new()
 
DynamicArray< ComponentBodym_componentBodies = []
 
Random m_random = new()
 
float m_importanceLevel
 
float m_dayRange
 
float m_nightRange
 
float m_minRange
 
float m_dt
 
ComponentCreature m_target
 
double m_nextUpdateTime
 

属性

UpdateOrder UpdateOrder [get]
 
override float ImportanceLevel [get]
 
- 属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
 
virtual bool IsActive [get, set]
 
virtual string DebugInfo [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ FindTarget()

virtual ComponentCreature Game.ComponentFindPlayerBehavior.FindTarget ( )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentFindPlayerBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ ScoreTarget()

virtual float Game.ComponentFindPlayerBehavior.ScoreTarget ( ComponentCreature target)
virtual
这是这个函数的调用关系图:

◆ Update()

void Game.ComponentFindPlayerBehavior.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentBodies

DynamicArray<ComponentBody> Game.ComponentFindPlayerBehavior.m_componentBodies = []

◆ m_componentCreature

ComponentCreature Game.ComponentFindPlayerBehavior.m_componentCreature

◆ m_componentPathfinding

ComponentPathfinding Game.ComponentFindPlayerBehavior.m_componentPathfinding

◆ m_dayRange

float Game.ComponentFindPlayerBehavior.m_dayRange

◆ m_dt

float Game.ComponentFindPlayerBehavior.m_dt

◆ m_importanceLevel

float Game.ComponentFindPlayerBehavior.m_importanceLevel

◆ m_minRange

float Game.ComponentFindPlayerBehavior.m_minRange

◆ m_nextUpdateTime

double Game.ComponentFindPlayerBehavior.m_nextUpdateTime

◆ m_nightRange

float Game.ComponentFindPlayerBehavior.m_nightRange

◆ m_random

Random Game.ComponentFindPlayerBehavior.m_random = new()

◆ m_stateMachine

StateMachine Game.ComponentFindPlayerBehavior.m_stateMachine = new()

◆ m_subsystemBodies

SubsystemBodies Game.ComponentFindPlayerBehavior.m_subsystemBodies

◆ m_subsystemGameInfo

SubsystemGameInfo Game.ComponentFindPlayerBehavior.m_subsystemGameInfo

◆ m_subsystemSky

SubsystemSky Game.ComponentFindPlayerBehavior.m_subsystemSky

◆ m_subsystemTime

SubsystemTime Game.ComponentFindPlayerBehavior.m_subsystemTime

◆ m_target

ComponentCreature Game.ComponentFindPlayerBehavior.m_target

属性说明

◆ ImportanceLevel

override float Game.ComponentFindPlayerBehavior.ImportanceLevel
get

◆ UpdateOrder

UpdateOrder Game.ComponentFindPlayerBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: