My Project v1
Project
载入中...
搜索中...
未找到
Game.CommunityContentScreen
类 Game.CommunityContentScreen 继承关系图:
Game.CommunityContentScreen 的协作图:

Public 类型

enum  Order { ByRank , ByTime , ByBoutique , ByHide }
 
enum  SearchType { ByName , ByAuthor , ByUserId }
 

Public 成员函数

 CommunityContentScreen ()
 
override void Enter (object[] parameters)
 
override void Update ()
 
void PopulateList (string cursor, bool force=false)
 
void DownloadEntry (CommunityContentEntry entry)
 
void DeleteEntry (CommunityContentEntry entry)
 
string GetFilterDisplayName (object filter)
 
string GetOrderDisplayName (Order order)
 
string GetSearchTypeDisplayName (SearchType searchType)
 
TreeViewNode ContentToNode (CommunityContentEntry contentEntry)
 
TreeViewNode CreateCollectionNode (CommunityContentEntry contentEntry)
 
- Public 成员函数 继承自 Game.Screen
 Screen ()
 
virtual void Leave ()
 
- Public 成员函数 继承自 Game.CanvasWidget
Vector2? GetWidgetPosition (Widget widget)
 
void SetWidgetPosition (Widget widget, Vector2? position)
 
override void WidgetRemoved (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
- Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
 
override void UpdateCeases ()
 
void AddChildren (Widget widget)
 
void RemoveChildren (Widget widget)
 
void ClearChildren ()
 
virtual void WidgetAdded (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
override void Dispose ()
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void Draw (DrawContext dc)
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

TreeViewWidget m_treePanel
 
LabelWidget m_orderLabel
 
ButtonWidget m_changeOrderButton
 
LabelWidget m_filterLabel
 
ButtonWidget m_changeFilterButton
 
ButtonWidget m_downloadButton
 
ButtonWidget m_actionButton
 
ButtonWidget m_action2Button
 
ButtonWidget m_action3Button
 
ButtonWidget m_moreOptionsButton
 
ButtonWidget m_searchKey
 
ButtonWidget m_searchTypeButton
 
TextBoxWidget m_inputKey
 
LabelWidget m_placeHolder
 
object m_filter
 
Order m_order
 
SearchType m_searchType
 
double m_contentExpiryTime
 
bool m_isOwn
 
bool m_isAdmin
 
bool m_isCNLanguageType
 
Dictionary< string, IEnumerable< object > > m_itemsCache = []
 
SchubExternalContentProvider m_provider
 
- Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2 > m_positions = []
 
- Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

静态 Public 属性

const string fName = "CommunityContentScreen"
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
 
- 静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
 
- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 
- 属性 继承自 Game.CanvasWidget
Vector2 Size = new Vector2(-1f) [get, set]
 
- 属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

成员枚举类型说明

◆ Order

枚举值
ByRank 
ByTime 
ByBoutique 
ByHide 

◆ SearchType

枚举值
ByName 
ByAuthor 
ByUserId 

构造及析构函数说明

◆ CommunityContentScreen()

Game.CommunityContentScreen.CommunityContentScreen ( )
函数调用图:

成员函数说明

◆ ContentToNode()

TreeViewNode Game.CommunityContentScreen.ContentToNode ( CommunityContentEntry contentEntry)
这是这个函数的调用关系图:

◆ CreateCollectionNode()

TreeViewNode Game.CommunityContentScreen.CreateCollectionNode ( CommunityContentEntry contentEntry)
这是这个函数的调用关系图:

◆ DeleteEntry()

void Game.CommunityContentScreen.DeleteEntry ( CommunityContentEntry entry)
函数调用图:

◆ DownloadEntry()

void Game.CommunityContentScreen.DownloadEntry ( CommunityContentEntry entry)
函数调用图:
这是这个函数的调用关系图:

◆ Enter()

override void Game.CommunityContentScreen.Enter ( object[] parameters)
virtual

重载 Game.Screen .

函数调用图:

◆ GetFilterDisplayName()

string Game.CommunityContentScreen.GetFilterDisplayName ( object filter)
函数调用图:
这是这个函数的调用关系图:

◆ GetOrderDisplayName()

string Game.CommunityContentScreen.GetOrderDisplayName ( Order order)
函数调用图:
这是这个函数的调用关系图:

◆ GetSearchTypeDisplayName()

string Game.CommunityContentScreen.GetSearchTypeDisplayName ( SearchType searchType)
这是这个函数的调用关系图:

◆ PopulateList()

void Game.CommunityContentScreen.PopulateList ( string cursor,
bool force = false )
函数调用图:
这是这个函数的调用关系图:

◆ Update()

override void Game.CommunityContentScreen.Update ( )
virtual

重载 Game.Widget .

函数调用图:

类成员变量说明

◆ fName

const string Game.CommunityContentScreen.fName = "CommunityContentScreen"
static

◆ m_action2Button

ButtonWidget Game.CommunityContentScreen.m_action2Button

◆ m_action3Button

ButtonWidget Game.CommunityContentScreen.m_action3Button

◆ m_actionButton

ButtonWidget Game.CommunityContentScreen.m_actionButton

◆ m_changeFilterButton

ButtonWidget Game.CommunityContentScreen.m_changeFilterButton

◆ m_changeOrderButton

ButtonWidget Game.CommunityContentScreen.m_changeOrderButton

◆ m_contentExpiryTime

double Game.CommunityContentScreen.m_contentExpiryTime

◆ m_downloadButton

ButtonWidget Game.CommunityContentScreen.m_downloadButton

◆ m_filter

object Game.CommunityContentScreen.m_filter

◆ m_filterLabel

LabelWidget Game.CommunityContentScreen.m_filterLabel

◆ m_inputKey

TextBoxWidget Game.CommunityContentScreen.m_inputKey

◆ m_isAdmin

bool Game.CommunityContentScreen.m_isAdmin

◆ m_isCNLanguageType

bool Game.CommunityContentScreen.m_isCNLanguageType

◆ m_isOwn

bool Game.CommunityContentScreen.m_isOwn

◆ m_itemsCache

Dictionary<string, IEnumerable<object> > Game.CommunityContentScreen.m_itemsCache = []

◆ m_moreOptionsButton

ButtonWidget Game.CommunityContentScreen.m_moreOptionsButton

◆ m_order

Order Game.CommunityContentScreen.m_order

◆ m_orderLabel

LabelWidget Game.CommunityContentScreen.m_orderLabel

◆ m_placeHolder

LabelWidget Game.CommunityContentScreen.m_placeHolder

◆ m_provider

SchubExternalContentProvider Game.CommunityContentScreen.m_provider

◆ m_searchKey

ButtonWidget Game.CommunityContentScreen.m_searchKey

◆ m_searchType

SearchType Game.CommunityContentScreen.m_searchType

◆ m_searchTypeButton

ButtonWidget Game.CommunityContentScreen.m_searchTypeButton

◆ m_treePanel

TreeViewWidget Game.CommunityContentScreen.m_treePanel

该类的文档由以下文件生成: