My Project v1
Project
载入中...
搜索中...
未找到
Game.SubsystemBlocksScanner
类 Game.SubsystemBlocksScanner 继承关系图:
Game.SubsystemBlocksScanner 的协作图:

Public 成员函数

void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary)
 
override void Save (ValuesDictionary valuesDictionary)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

float ScanPeriod = 60f
 
SubsystemPollableBlockBehavior[][] m_pollableBehaviorsByContents
 
Point2 m_pollChunkCoordinates
 
int m_pollX
 
int m_pollZ
 
int m_pollPass
 
float m_pollShaftsCount
 
SubsystemTime m_subsystemTime
 
SubsystemTerrain m_subsystemTerrain
 
SubsystemBlockBehaviors m_subsystemBlockBehaviors
 
float MaxShaftsToPollPerFrame = 500f
 ÿ֡����ж���xz��ķ�����
 

属性

UpdateOrder UpdateOrder [get]
 
virtual Action< TerrainChunkScanningChunkCompleted [get, set]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ Load()

override void Game.SubsystemBlocksScanner.Load ( ValuesDictionary valuesDictionary)
函数调用图:

◆ Save()

override void Game.SubsystemBlocksScanner.Save ( ValuesDictionary valuesDictionary)

◆ Update()

void Game.SubsystemBlocksScanner.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_pollableBehaviorsByContents

SubsystemPollableBlockBehavior [][] Game.SubsystemBlocksScanner.m_pollableBehaviorsByContents

◆ m_pollChunkCoordinates

Point2 Game.SubsystemBlocksScanner.m_pollChunkCoordinates

◆ m_pollPass

int Game.SubsystemBlocksScanner.m_pollPass

◆ m_pollShaftsCount

float Game.SubsystemBlocksScanner.m_pollShaftsCount

◆ m_pollX

int Game.SubsystemBlocksScanner.m_pollX

◆ m_pollZ

int Game.SubsystemBlocksScanner.m_pollZ

◆ m_subsystemBlockBehaviors

SubsystemBlockBehaviors Game.SubsystemBlocksScanner.m_subsystemBlockBehaviors

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemBlocksScanner.m_subsystemTerrain

◆ m_subsystemTime

SubsystemTime Game.SubsystemBlocksScanner.m_subsystemTime

◆ MaxShaftsToPollPerFrame

float Game.SubsystemBlocksScanner.MaxShaftsToPollPerFrame = 500f

ÿ֡����ж���xz��ķ�����

◆ ScanPeriod

float Game.SubsystemBlocksScanner.ScanPeriod = 60f

属性说明

◆ ScanningChunkCompleted

virtual Action<TerrainChunk> Game.SubsystemBlocksScanner.ScanningChunkCompleted
getset

◆ UpdateOrder

UpdateOrder Game.SubsystemBlocksScanner.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: