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My Project v1
Project
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Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary) |
| override void | Save (ValuesDictionary valuesDictionary) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| float | ScanPeriod = 60f |
| SubsystemPollableBlockBehavior[][] | m_pollableBehaviorsByContents |
| Point2 | m_pollChunkCoordinates |
| int | m_pollX |
| int | m_pollZ |
| int | m_pollPass |
| float | m_pollShaftsCount |
| SubsystemTime | m_subsystemTime |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemBlockBehaviors | m_subsystemBlockBehaviors |
| float | MaxShaftsToPollPerFrame = 500f |
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属性 | |
| UpdateOrder | UpdateOrder [get] |
| virtual Action< TerrainChunk > | ScanningChunkCompleted [get, set] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| override void Game.SubsystemBlocksScanner.Load | ( | ValuesDictionary | valuesDictionary | ) |

| override void Game.SubsystemBlocksScanner.Save | ( | ValuesDictionary | valuesDictionary | ) |
| void Game.SubsystemBlocksScanner.Update | ( | float | dt | ) |
| SubsystemPollableBlockBehavior [][] Game.SubsystemBlocksScanner.m_pollableBehaviorsByContents |
| Point2 Game.SubsystemBlocksScanner.m_pollChunkCoordinates |
| int Game.SubsystemBlocksScanner.m_pollPass |
| float Game.SubsystemBlocksScanner.m_pollShaftsCount |
| int Game.SubsystemBlocksScanner.m_pollX |
| int Game.SubsystemBlocksScanner.m_pollZ |
| SubsystemBlockBehaviors Game.SubsystemBlocksScanner.m_subsystemBlockBehaviors |
| SubsystemTerrain Game.SubsystemBlocksScanner.m_subsystemTerrain |
| SubsystemTime Game.SubsystemBlocksScanner.m_subsystemTime |
| float Game.SubsystemBlocksScanner.MaxShaftsToPollPerFrame = 500f |
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| float Game.SubsystemBlocksScanner.ScanPeriod = 60f |
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getset |
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get |
实现了 Game.IUpdateable.