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Game.SettingsPerformanceScreen
类 Game.SettingsPerformanceScreen 继承关系图:
Game.SettingsPerformanceScreen 的协作图:

Public 成员函数

 SettingsPerformanceScreen ()
 
override void Enter (object[] parameters)
 
override void Update ()
 
- Public 成员函数 继承自 Game.Screen
 Screen ()
 
virtual void Leave ()
 
- Public 成员函数 继承自 Game.CanvasWidget
Vector2? GetWidgetPosition (Widget widget)
 
void SetWidgetPosition (Widget widget, Vector2? position)
 
override void WidgetRemoved (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
- Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
 
override void UpdateCeases ()
 
void AddChildren (Widget widget)
 
void RemoveChildren (Widget widget)
 
void ClearChildren ()
 
virtual void WidgetAdded (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
override void Dispose ()
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void Draw (DrawContext dc)
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

ButtonWidget m_resolutionButton
 
SliderWidget m_visibilityRangeSlider
 
LabelWidget m_visibilityRangeWarningLabel
 
ButtonWidget m_terrainMipmapsButton
 
ButtonWidget m_skyRenderingModeButton
 
ButtonWidget m_objectShadowsButton
 
SliderWidget m_framerateLimitSlider
 
ButtonWidget m_displayFpsCounterButton
 
ButtonWidget m_displayFpsRibbonButton
 
SliderWidget m_lowFPSToTimeDecelerationSlider
 
ButtonWidget m_useAPISleepTimeAccelerationButton
 
int m_enterVisibilityRange
 
- Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2 > m_positions = []
 
- Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

静态 Public 属性

static List< int > m_presentationIntervals
 
static List< int > m_visibilityRanges
 
static string fName = "SettingsPerformanceScreen"
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
 
- 静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
 
- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 
- 属性 继承自 Game.CanvasWidget
Vector2 Size = new Vector2(-1f) [get, set]
 
- 属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

构造及析构函数说明

◆ SettingsPerformanceScreen()

Game.SettingsPerformanceScreen.SettingsPerformanceScreen ( )
函数调用图:

成员函数说明

◆ Enter()

override void Game.SettingsPerformanceScreen.Enter ( object[] parameters)
virtual

重载 Game.Screen .

◆ Update()

override void Game.SettingsPerformanceScreen.Update ( )
virtual

重载 Game.Widget .

函数调用图:

类成员变量说明

◆ fName

string Game.SettingsPerformanceScreen.fName = "SettingsPerformanceScreen"
static

◆ m_displayFpsCounterButton

ButtonWidget Game.SettingsPerformanceScreen.m_displayFpsCounterButton

◆ m_displayFpsRibbonButton

ButtonWidget Game.SettingsPerformanceScreen.m_displayFpsRibbonButton

◆ m_enterVisibilityRange

int Game.SettingsPerformanceScreen.m_enterVisibilityRange

◆ m_framerateLimitSlider

SliderWidget Game.SettingsPerformanceScreen.m_framerateLimitSlider

◆ m_lowFPSToTimeDecelerationSlider

SliderWidget Game.SettingsPerformanceScreen.m_lowFPSToTimeDecelerationSlider

◆ m_objectShadowsButton

ButtonWidget Game.SettingsPerformanceScreen.m_objectShadowsButton

◆ m_presentationIntervals

List<int> Game.SettingsPerformanceScreen.m_presentationIntervals
static
初始值:
=
[
2,
1,
0
]

◆ m_resolutionButton

ButtonWidget Game.SettingsPerformanceScreen.m_resolutionButton

◆ m_skyRenderingModeButton

ButtonWidget Game.SettingsPerformanceScreen.m_skyRenderingModeButton

◆ m_terrainMipmapsButton

ButtonWidget Game.SettingsPerformanceScreen.m_terrainMipmapsButton

◆ m_useAPISleepTimeAccelerationButton

ButtonWidget Game.SettingsPerformanceScreen.m_useAPISleepTimeAccelerationButton

◆ m_visibilityRanges

List<int> Game.SettingsPerformanceScreen.m_visibilityRanges
static
初始值:
=
[
32,
48,
64,
80,
96,
112,
128,
160,
192,
224,
256,
320,
384,
448,
512,
576,
640,
704,
768,
832,
896,
960,
1024
]

◆ m_visibilityRangeSlider

SliderWidget Game.SettingsPerformanceScreen.m_visibilityRangeSlider

◆ m_visibilityRangeWarningLabel

LabelWidget Game.SettingsPerformanceScreen.m_visibilityRangeWarningLabel

该类的文档由以下文件生成: