|
My Project v1
Project
|

Public 成员函数 | |
| Random () | |
| Random (int seed) | |
| void | Reset (int seed) |
| int | Sign () |
| bool | Bool () |
| bool | Bool (float probability) |
| int | Int () |
| int | UniformInt (int min, int max) |
| float | UniformFloat (float min, float max) |
| float | NormalFloat (float mean, float stddev) |
| Vector2 | Vector2 (float length, bool circular=false) |
| Vector2 | UniformVector2 (float minLength, float maxLength, bool circular=false) |
| Vector3 | Vector3 (float length, bool spherical=false) |
| Vector3 | UniformVector3 (float minLength, float maxLength, bool spherical=false) |
Public 属性 | |
| ulong | m_seed |
静态 Public 属性 | |
| static int | m_counter = (int)Stopwatch.GetTimestamp() |
| const ulong | m_multiplier = 25214903917uL |
| const ulong | m_addend = 11uL |
| const ulong | m_mask = 281474976710655uL |
| static readonly Random | GlobalRandom = new(0) |
| Game.TerrainContentsGenerator21.Random.Random | ( | ) |
| Game.TerrainContentsGenerator21.Random.Random | ( | int | seed | ) |
| bool Game.TerrainContentsGenerator21.Random.Bool | ( | ) |

| bool Game.TerrainContentsGenerator21.Random.Bool | ( | float | probability | ) |

| int Game.TerrainContentsGenerator21.Random.Int | ( | ) |

| float Game.TerrainContentsGenerator21.Random.NormalFloat | ( | float | mean, |
| float | stddev ) |

| void Game.TerrainContentsGenerator21.Random.Reset | ( | int | seed | ) |
| int Game.TerrainContentsGenerator21.Random.Sign | ( | ) |

| float Game.TerrainContentsGenerator21.Random.UniformFloat | ( | float | min, |
| float | max ) |


| int Game.TerrainContentsGenerator21.Random.UniformInt | ( | int | min, |
| int | max ) |

| Vector2 Game.TerrainContentsGenerator21.Random.UniformVector2 | ( | float | minLength, |
| float | maxLength, | ||
| bool | circular = false ) |

| Vector3 Game.TerrainContentsGenerator21.Random.UniformVector3 | ( | float | minLength, |
| float | maxLength, | ||
| bool | spherical = false ) |

| Vector2 Game.TerrainContentsGenerator21.Random.Vector2 | ( | float | length, |
| bool | circular = false ) |


| Vector3 Game.TerrainContentsGenerator21.Random.Vector3 | ( | float | length, |
| bool | spherical = false ) |

|
static |
|
static |
|
static |
|
static |
|
static |
| ulong Game.TerrainContentsGenerator21.Random.m_seed |