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Game.MovingBlock
Game.MovingBlock 的协作图:

Public 成员函数

void SetValuesDicionary (ValuesDictionary valuesDictionary, bool saveWhenStopped=false)
 
override string ToString ()
 

静态 Public 成员函数

static bool IsNullOrStopped (MovingBlock movingBlock)
 
static MovingBlock LoadFromPositionAndOffset (Project project, Vector3 movingBlocksPosition, Point3 offset, bool throwOnError=true)
 
static MovingBlock LoadFromValuesDictionary (Project project, ValuesDictionary valuesDictionary, bool throwOnError=true, bool throwIfNotFound=false)
 
static MovingBlock LoadFromString (Project project, string movingBlockInfo, out Exception exception)
 

Public 属性

Point3 Offset
 
int Value
 
IMovingBlockSet MovingBlockSet
 

属性

Vector3 Position [get]
 

成员函数说明

◆ IsNullOrStopped()

static bool Game.MovingBlock.IsNullOrStopped ( MovingBlock movingBlock)
static
这是这个函数的调用关系图:

◆ LoadFromPositionAndOffset()

static MovingBlock Game.MovingBlock.LoadFromPositionAndOffset ( Project project,
Vector3 movingBlocksPosition,
Point3 offset,
bool throwOnError = true )
static
函数调用图:
这是这个函数的调用关系图:

◆ LoadFromString()

static MovingBlock Game.MovingBlock.LoadFromString ( Project project,
string movingBlockInfo,
out Exception exception )
static
函数调用图:
这是这个函数的调用关系图:

◆ LoadFromValuesDictionary()

static MovingBlock Game.MovingBlock.LoadFromValuesDictionary ( Project project,
ValuesDictionary valuesDictionary,
bool throwOnError = true,
bool throwIfNotFound = false )
static
函数调用图:
这是这个函数的调用关系图:

◆ SetValuesDicionary()

void Game.MovingBlock.SetValuesDicionary ( ValuesDictionary valuesDictionary,
bool saveWhenStopped = false )
函数调用图:
这是这个函数的调用关系图:

◆ ToString()

override string Game.MovingBlock.ToString ( )

类成员变量说明

◆ MovingBlockSet

IMovingBlockSet Game.MovingBlock.MovingBlockSet

◆ Offset

Point3 Game.MovingBlock.Offset

◆ Value

int Game.MovingBlock.Value

属性说明

◆ Position

Vector3 Game.MovingBlock.Position
get

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