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My Project v1
Project
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Public 成员函数 | |
| SoundGeneratorElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| override bool | Simulate () |
Public 成员函数 继承自 Game.RotateableElectricElement | |
| RotateableElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| override bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
Public 成员函数 继承自 Game.MountedElectricElement | |
| MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| override void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
Public 成员函数 继承自 Game.ElectricElement | |
| ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) | |
| ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| virtual float | GetOutputVoltage (int face) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
Public 属性 | |
| SubsystemNoise | m_subsystemNoise |
| SubsystemParticles | m_subsystemParticles |
| SoundParticleSystem | m_particleSystem |
| Random | m_random = new() |
| int | m_lastToneInput |
| double | m_playAllowedTime |
| string[] | m_tones |
| int[] | m_maxOctaves |
| string[] | m_drums |
额外继承的成员函数 | |
静态 Public 成员函数 继承自 Game.ElectricElement | |
| static bool | IsSignalHigh (float voltage) |
属性 继承自 Game.RotateableElectricElement | |
| int | Rotation [get, set] |
属性 继承自 Game.ElectricElement | |
| SubsystemElectricity | SubsystemElectricity [get, set] |
| ReadOnlyList< CellFace > | CellFaces [get, set] |
| List< ElectricConnection > | Connections [get, set] |
| Game.SoundGeneratorElectricElement.SoundGeneratorElectricElement | ( | SubsystemElectricity | subsystemElectricity, |
| CellFace | cellFace ) |

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virtual |
| string [] Game.SoundGeneratorElectricElement.m_drums |
| int Game.SoundGeneratorElectricElement.m_lastToneInput |
| int [] Game.SoundGeneratorElectricElement.m_maxOctaves |
| SoundParticleSystem Game.SoundGeneratorElectricElement.m_particleSystem |
| double Game.SoundGeneratorElectricElement.m_playAllowedTime |
| Random Game.SoundGeneratorElectricElement.m_random = new() |
| SubsystemNoise Game.SoundGeneratorElectricElement.m_subsystemNoise |
| SubsystemParticles Game.SoundGeneratorElectricElement.m_subsystemParticles |
| string [] Game.SoundGeneratorElectricElement.m_tones |