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My Project v1
Project
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类 | |
| class | Order |
Public 成员函数 | |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual int | GetSlotValue (int slotIndex) |
| virtual int | GetSlotCount (int slotIndex) |
| virtual int | GetSlotCapacity (int slotIndex, int value) |
| virtual int | GetSlotProcessCapacity (int slotIndex, int value) |
| virtual void | AddSlotItems (int slotIndex, int value, int count) |
| virtual void | ProcessSlotItems (int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount) |
| virtual int | RemoveSlotItems (int slotIndex, int count) |
| virtual void | DropAllItems (Vector3 position) |
Public 成员函数 继承自 Game.IInventory | |
Public 属性 | |
| List< int > | m_slots = [] |
| int | m_activeSlotIndex |
| int | m_visibleSlotsCount = 10 |
静态 Public 属性 | |
| const int | m_largeNumber = 0x1fffffff |
属性 | |
| int | OpenSlotsCount [get, set] |
| int | CategoryIndex [get, set] |
| int | PageIndex [get, set] |
| Project IInventory. | Project [get] |
| int | ActiveSlotIndex [get, set] |
| int | SlotsCount [get] |
| int | VisibleSlotsCount [get, set] |
属性 继承自 Game.IInventory | |
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virtual |
实现了 Game.IInventory.
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virtual |
实现了 Game.IInventory.
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virtual |
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virtual |
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virtual |
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virtual |
| override void Game.ComponentCreativeInventory.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

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virtual |
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virtual |
| override void Game.ComponentCreativeInventory.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
| int Game.ComponentCreativeInventory.m_activeSlotIndex |
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static |
| List<int> Game.ComponentCreativeInventory.m_slots = [] |
| int Game.ComponentCreativeInventory.m_visibleSlotsCount = 10 |
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getset |
实现了 Game.IInventory.
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getset |
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getset |
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getset |
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getprivate |
实现了 Game.IInventory.
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get |
实现了 Game.IInventory.
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getset |
实现了 Game.IInventory.