|
My Project v1
Project
|


Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| Sound | m_fireSound |
| Sound | m_waterSound |
| Sound | m_magmaSound |
| Random | m_random = new() |
属性 | |
| SubsystemAudio | SubsystemAudio [get, set] |
| float | FireSoundVolume [get, set] |
| float | WaterSoundVolume [get, set] |
| float | MagmaSoundVolume [get, set] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| override void Game.SubsystemAmbientSounds.Load | ( | ValuesDictionary | valuesDictionary | ) |

| void Game.SubsystemAmbientSounds.Update | ( | float | dt | ) |
| Sound Game.SubsystemAmbientSounds.m_fireSound |
| Sound Game.SubsystemAmbientSounds.m_magmaSound |
| Random Game.SubsystemAmbientSounds.m_random = new() |
| Sound Game.SubsystemAmbientSounds.m_waterSound |
|
getset |
|
getset |
|
getset |
|
get |
实现了 Game.IUpdateable.
|
getset |