My Project v1
Project
载入中...
搜索中...
未找到
Game.SubsystemAmbientSounds
类 Game.SubsystemAmbientSounds 继承关系图:
Game.SubsystemAmbientSounds 的协作图:

Public 成员函数

void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

Sound m_fireSound
 
Sound m_waterSound
 
Sound m_magmaSound
 
Random m_random = new()
 

属性

SubsystemAudio SubsystemAudio [get, set]
 
float FireSoundVolume [get, set]
 
float WaterSoundVolume [get, set]
 
float MagmaSoundVolume [get, set]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ Load()

override void Game.SubsystemAmbientSounds.Load ( ValuesDictionary valuesDictionary)
函数调用图:

◆ Update()

void Game.SubsystemAmbientSounds.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_fireSound

Sound Game.SubsystemAmbientSounds.m_fireSound

◆ m_magmaSound

Sound Game.SubsystemAmbientSounds.m_magmaSound

◆ m_random

Random Game.SubsystemAmbientSounds.m_random = new()

◆ m_waterSound

Sound Game.SubsystemAmbientSounds.m_waterSound

属性说明

◆ FireSoundVolume

float Game.SubsystemAmbientSounds.FireSoundVolume
getset

◆ MagmaSoundVolume

float Game.SubsystemAmbientSounds.MagmaSoundVolume
getset

◆ SubsystemAudio

SubsystemAudio Game.SubsystemAmbientSounds.SubsystemAudio
getset

◆ UpdateOrder

UpdateOrder Game.SubsystemAmbientSounds.UpdateOrder
get

实现了 Game.IUpdateable.

◆ WaterSoundVolume

float Game.SubsystemAmbientSounds.WaterSoundVolume
getset

该类的文档由以下文件生成: