这里列出了所有类成员,并附带类的详细说明:
- l -
- L000 : Game.BlockGeometryGenerator.CornerLights
- L001 : Game.BlockGeometryGenerator.CornerLights
- L010 : Game.BlockGeometryGenerator.CornerLights
- L011 : Game.BlockGeometryGenerator.CornerLights
- L100 : Game.BlockGeometryGenerator.CornerLights
- L101 : Game.BlockGeometryGenerator.CornerLights
- L110 : Game.BlockGeometryGenerator.CornerLights
- L111 : Game.BlockGeometryGenerator.CornerLights
- LabelWidget() : Game.LabelWidget, Game.MessageWidget.Message
- labelWidget : Game.ClickTextWidget
- LabelWidth : Game.SliderWidget
- LadderBlock() : Game.LadderBlock
- LadderMovement() : Game.ComponentLocomotion
- LadderSpeed : Game.ComponentLocomotion
- LadderValue : Game.ComponentLocomotion
- LandCreatureKills : Game.PlayerStats
- languageType : ModsManager.ModSettings
- LanguageTypes : Game.LanguageControl
- LargeGunpowderKegBlock() : Game.LargeGunpowderKegBlock
- LargeIncendiaryKegBlock() : Game.LargeIncendiaryKegBlock
- LargeMessage : Game.BusyDialog, Game.CancellableBusyDialog, Game.SpawnDialog
- LargeText : Game.ComponentGui.Message
- lastActualSize : Game.ListPanelWidget, Game.TreeViewWidget
- LastAnimateFrame : Game.SubsystemModelsRenderer.ModelData
- LastChar : Game.WidgetInput
- LastChunksUpdateCenter : Game.TerrainUpdater.UpdateLocation
- LastCpuFrameTime : Game.Program
- LastDeadPlayer : Game.PlayerData
- LastDragPosition : Game.TextBoxWidget
- LastFlyOrder : Game.ComponentLocomotion
- LastFrameTime : Game.Program
- LastHealth : Game.IInjurable
- LastJumpOrder : Game.ComponentLocomotion
- LastKey : Game.WidgetInput
- LastLaunchedVersion : Game.SettingsManager, Game.VersionsManager
- LastLoginTime : ManageUserScreen.ComUserInfo
- LastNoiseTime : Game.Projectile
- LastOutput : Game.EditMemoryBankDialogAPI, Game.MemoryBankData
- LastPlayedTime : Game.SubsystemAudio.Congestion
- LastPlayedVolume : Game.SubsystemAudio.Congestion
- LastSaveTime : Game.WorldInfo
- LastSpawnTime : Game.PlayerData
- LastSwimOrder : Game.ComponentLocomotion
- LastTurnOrder : Game.ComponentLocomotion
- LastUpdateFogDensity : Game.SubsystemSky.SkyDome
- LastUpdateLightningStrikeBrightness : Game.SubsystemSky.SkyDome
- LastUpdatePrecipitationIntensity : Game.SubsystemSky.SkyDome
- LastUpdateTemperature : Game.SubsystemSky.SkyDome
- LastUpdateTime : Game.SubsystemAudio.Congestion
- LastUpdateTimeOfDay : Game.SubsystemSky.SkyDome
- lastvalue : Game.EditMemoryBankDialogAPI
- LastVisitedTime : Game.SpawnChunk
- LastWalkOrder : Game.ComponentLocomotion
- LatestVersion : Game.APIUpdateManager
- LaunchBrowser() : Game.WebBrowserManager
- Layer : Game.ClothingData, Game.Widget.DrawItem
- LayersLimit : Game.Widget
- LayoutAndDrawWidgets() : Game.ScreensManager
- LayoutDirection : Game.SliderWidget, Game.ValueBarWidget
- LayoutTransform : Game.Widget
- LayoutWidgetsHierarchy() : Game.Widget
- LeastInsulatedSlot : Game.ComponentClothing
- Leave() : Game.GameScreen, Game.HelpScreen, Game.LoadingScreen, Game.MainMenuScreen, Game.NagScreen, Game.PlayerScreen, Game.PlayersScreen, Game.Screen, Game.StateMachine.State, Game.WorldOptionsScreen, ManageContentScreen, ModsManageContentScreen
- LeavesParticleSystem() : Game.LeavesParticleSystem
- LedColors : Game.LedBlock
- LedElectricElement() : Game.LedElectricElement
- Left : Game.WidgetInput
- LeftHandedLayout : Game.SettingsManager
- LegacyTextBoxWidget() : Game.LegacyTextBoxWidget
- Legs : Game.ClothingSlot
- Length : Game.TerrainContentsGenerator21.CavePoint, Game.TerrainContentsGenerator22.CavePoint, Game.TerrainContentsGenerator23.CavePoint, Game.TerrainContentsGenerator24.CavePoint
- LengthScale : Game.PathRenderer.Point
- Level : Game.PlayerData
- LevelAtNearestFall() : Game.SubsystemFluidBlockBehavior
- LevelFactorDialog() : Game.LevelFactorDialog
- LevelLabelWidget : Game.ComponentGui
- Lifecycle() : Game.SubsystemPlantBlockBehavior
- Light : Game.BlockIconWidget, Game.DrawBlockEnvironmentData, Game.LeavesParticleSystem.Particle, Game.SubsystemModelsRenderer.ModelData, Game.SubsystemSignBlockBehavior.TextData, Game.TerrainUpdater.LightSource, Game.WorldItem
- LightAmbient : Game.LightingManager
- LightAttenuation : Game.Block
- LightBulbElectricElement() : Game.LightBulbElectricElement
- LightCount : Game.TerrainUpdater.UpdateStatistics
- LightDirection1 : Game.ModelShader
- LightDirection2 : Game.ModelShader
- Lighting : Game.PlayerInput
- LightIntensityByLightValue : Game.LightingManager
- LightIntensityByLightValueAndFace : Game.LightingManager
- LightMask : Game.Terrain
- LightPoints() : Game.BevelledShapeRenderer
- LightPropagateCount : Game.TerrainUpdater.UpdateStatistics
- LightPropagateTime : Game.TerrainUpdater.UpdateStatistics
- LightShift : Game.Terrain
- LightSourceInstancesCount : Game.TerrainUpdater.UpdateStatistics
- LightSourcesCount : Game.TerrainUpdater.UpdateStatistics
- LightSourcesTime : Game.TerrainUpdater.UpdateStatistics
- LightTime : Game.TerrainUpdater.UpdateStatistics
- Lines : Game.MotdManager.Message, Game.SignData, Game.SubsystemSignBlockBehavior.TextData
- Link() : Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.IExternalContentProvider, Game.ModInfo, Game.ModListManager.AggregationPackageInfo, Game.SchubExternalContentProvider
- LinkedDesign : Game.FurnitureDesign
- LinkedNode : Game.CommunityContentEntry
- LinkedWidget : Game.TreeViewNode
- LinkWidget() : Game.LinkWidget
- List() : Game.CommunityContentManager, Game.ContentManager, Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.IExternalContentProvider, Game.SchubExternalContentProvider, OriginalCommunityContentManager
- list : Game.EditMemoryBankDialogAPI
- ListChain() : Game.FurnitureDesign
- ListChains() : Game.FurnitureDesign
- ListenerPositions : Game.SubsystemAudio
- ListPanelWidget() : Game.ListPanelWidget
- ListSelectionDialog() : Game.ListSelectionDialog
- LitBarColor : Game.BusyBarWidget, Game.ValueBarWidget
- LitBarColor2 : Game.ValueBarWidget
- LitShader : Game.ComponentFirstPersonModel
- LName() : Game.LanguageControl
- Load() : Game.CommunityContentManager, Game.ComponentAimingSights, Game.ComponentAutoJump, Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBehaviorSelector, Game.ComponentBirdModel, Game.ComponentBlockEntity, Game.ComponentBlockHighlight, Game.ComponentBoat, Game.ComponentBody, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentChest, Game.ComponentClothing, Game.ComponentCraftingTable, Game.ComponentCreativeInventory, Game.ComponentCreature, Game.ComponentCreatureModel, Game.ComponentCreatureSounds, Game.ComponentDamage, Game.ComponentDiggingCracks, Game.ComponentDigInMudBehavior, Game.ComponentDispenser, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFactors, Game.ComponentFindPlayerBehavior, Game.ComponentFirstPersonModel, Game.ComponentFishModel, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlightlessBirdModel, Game.ComponentFlu, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentFourLeggedModel, Game.ComponentFrame, Game.ComponentFurnace, Game.ComponentFurnitureInventory, Game.ComponentGlowingEyes, Game.ComponentGui, Game.ComponentHealth, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentHumanModel, Game.ComponentInput, Game.ComponentIntro, Game.ComponentIntroShip, Game.ComponentInventory, Game.ComponentInventoryBase, Game.ComponentLayEggBehavior, Game.ComponentLevel, Game.ComponentLocomotion, Game.ComponentLookAroundBehavior, Game.ComponentLoot, Game.ComponentMiner, Game.ComponentModel, Game.ComponentMount, Game.ComponentMoveAwayBehavior, Game.ComponentName, Game.ComponentOnFire, Game.ComponentOuterClothingModel, Game.ComponentPathfinding, Game.ComponentPickableGatherer, Game.ComponentPickableGathererPlayer, Game.ComponentPilot, Game.ComponentPlayer, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRider, Game.ComponentRunAwayBehavior, Game.ComponentScreenOverlays, Game.ComponentShapeshifter, Game.ComponentSickness, Game.ComponentSimpleModel, Game.ComponentSleep, Game.ComponentSpawn, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentUdder, Game.ComponentVitalStats, Game.ComponentVrHandsModel, Game.ComponentWalkAroundBehavior, Game.JsonModelReader, Game.MtllibStruct, Game.ObjModelReader, Game.Pickable, Game.PlayerData, Game.PlayerStats.DeathRecord, Game.PlayerStats, Game.Projectile, Game.SubsystemAmbientSounds, Game.SubsystemAnimatedTextures, Game.SubsystemArrowBlockBehavior, Game.SubsystemAudio, Game.SubsystemBlockBehavior, Game.SubsystemBlockBehaviors, Game.SubsystemBlocksScanner, Game.SubsystemBlocksTexture, Game.SubsystemBoatBlockBehavior, Game.SubsystemBombBlockBehavior, Game.SubsystemBottomSuckerBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemBucketBlockBehavior, Game.SubsystemBulletBlockBehavior, Game.SubsystemCactusBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCarpetBlockBehavior, Game.SubsystemCellChangeQueue, Game.SubsystemChestBlockBehavior, Game.SubsystemCollapsingBlockBehavior, Game.SubsystemCraftingTableBlockBehavior, Game.SubsystemCreatureSpawn, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemDispenserBlockBehavior, Game.SubsystemDoorBlockBehavior, Game.SubsystemDrawing, Game.SubsystemEditableItemBehavior< T >, Game.SubsystemEggBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemElectricity, Game.SubsystemEntityBlockBehavior, Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFallenLeavesBlockBehavior, Game.SubsystemFenceGateBlockBehavior, Game.SubsystemFertilizerBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemFluidBlockBehavior, Game.SubsystemFurnaceBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemGameInfo, Game.SubsystemGameWidgets, Game.SubsystemGlow, Game.SubsystemGrassBlockBehavior, Game.SubsystemHammerBlockBehavior, Game.SubsystemImpactExplosivesBlockBehavior, Game.SubsystemItemsScanner, Game.SubsystemIvyBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMagnetBlockBehavior, Game.SubsystemMatchBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemModelsRenderer, Game.SubsystemMovingBlocks, Game.SubsystemMusketBlockBehavior, Game.SubsystemNoise, Game.SubsystemPalette, Game.SubsystemParticles, Game.SubsystemPathfinding, Game.SubsystemPickables, Game.SubsystemPistonBlockBehavior, Game.SubsystemPlantBlockBehavior, Game.SubsystemPlayers, Game.SubsystemPlayerStats, Game.SubsystemProjectiles, Game.SubsystemRakeBlockBehavior, Game.SubsystemRotBlockBehavior, Game.SubsystemSaddleBlockBehavior, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSeasons, Game.SubsystemShadows, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemSoilBlockBehavior, Game.SubsystemSoundMaterials, Game.SubsystemSpawn, Game.SubsystemSpikesBlockBehavior, Game.SubsystemTerrain, Game.SubsystemThrowableBlockBehavior, Game.SubsystemTime, Game.SubsystemTimeOfDay, Game.SubsystemTorchBlockBehavior, Game.SubsystemTrapdoorBlockBehavior, Game.SubsystemTreasureGeneratorBlockBehavior, Game.SubsystemUpdate, Game.SubsystemWeather, Game.SubsystemWhistleBlockBehavior, Game.SubsystemWoodBlockBehavior, Game.TerrainSerializer23.IStorage, Game.TerrainSerializer23.RegionFileStorage, Game.TerrainSerializer23.SingleFileStorage, Game.WorldItem, Game.WorldSettings, OriginalCommunityContentManager
- LoadAtlases() : Game.TextureAtlasManager
- LoadBinaryString() : Game.TruthTableData
- LoadBlocksData() : Game.BlocksManager, Game.FastDebugModEntity, Game.ModEntity, Game.SurvivalCraftModEntity
- LoadBlocksStaticly : Game.BlocksManager
- LoadBlocksTexture() : Game.SubsystemBlocksTexture
- LoadBulletin() : Game.MotdManager
- LoadChildren() : Game.Widget
- LoadChunk() : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22, Game.TerrainSerializer23
- LoadChunkBlocks() : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- LoadChunkData() : Game.TerrainSerializer23
- LoadClo() : Game.FastDebugModEntity, Game.ModEntity, Game.SurvivalCraftModEntity
- LoadClothingData() : Game.ClothingBlock
- LoadConfigs() : ModsManager
- LoadConfigsFromXml() : ModsManager
- LoadContents() : Game.Widget
- LoadCr() : Game.FastDebugModEntity, Game.ModEntity, Game.SurvivalCraftModEntity
- LoadCreatureInfoInBestiaryScreen() : Game.ModLoader
- LoadData() : Game.CraftingRecipesManager
- LoadDataBaseFromXml() : Game.DatabaseManager
- Loaded : Game.LightingManager, Game.WorldsManager
- Loader : Game.ModEntity
- loader : Game.JsInterface
- LoadFilterMods() : Game.MotdManager
- LoadFromPositionAndOffset() : Game.MovingBlock
- LoadFromString() : Game.MovingBlock
- LoadFromValuesDictionary() : Game.MovingBlock
- LoadFurnitureDesigns() : Game.SubsystemFurnitureBlockBehavior
- LoadFurniturePack() : Game.FurniturePacksManager
- LoadIcon() : Game.ModEntity
- LoadingActoins : Game.LoadingScreen
- LoadingCamera() : Game.LoadingCamera
- LoadingCount : Game.TerrainUpdater.UpdateStatistics
- LoadingFailedScreen() : Game.LoadingFailedScreen
- LoadingScreen() : Game.LoadingScreen
- LoadingTime : Game.TerrainUpdater.UpdateStatistics
- LoadJs() : Game.ModEntity
- loadJson() : Game.LanguageControl
- LoadLauguage() : Game.FastDebugModEntity, Game.ModEntity
- LoadModSettings() : Game.ModSettingsManager, ModsManager
- LoadOrder : Game.ModInfo
- LoadProject() : Game.GameManager
- LoadProperties() : Game.Widget
- LoadSaplingData() : Game.SubsystemSaplingBlockBehavior
- LoadSettings() : Game.ModEntity, Game.ModLoader, Game.SettingsManager, Game.SurvivalCraftModEntity
- LoadSpawnsData() : Game.SubsystemSpawn
- LoadState : Game.MusketBlock
- LoadString() : Game.EditMemoryBankDialogAPI, Game.IEditableItemData, Game.MemoryBankData, Game.TruthTableData
- LoadStrings() : Game.StringsManager
- LoadTexture() : Game.BlocksTexturesManager, Game.CharacterSkinsManager
- LoadTextureAtlas() : Game.TextureAtlasManager
- LoadWidget() : Game.Widget
- LoadWorldInfoWidget() : Game.ModLoader
- LoadXdb() : Game.FastDebugModEntity, Game.ModEntity, Game.SurvivalCraftModEntity
- Local() : Game.EntityReference
- LocalPath : Game.DiskExternalContentProvider
- Location : Game.PlayerStats.DeathRecord
- Locations : Game.TerrainUpdater.UpdateParameters
- LockDuration : ManageUserScreen.ComUserInfo
- LockReason : ManageUserScreen.ComUserInfo
- LockTime : ManageUserScreen.ComUserInfo
- Log() : Game.GameLogSink, Game.TerrainUpdater.UpdateStatistics
- LogDebugInfo() : Game.TerrainSerializer23.SingleFileStorage
- LogDrawError : Game.WorldItem
- Login() : Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.IExternalContentProvider, Game.SchubExternalContentProvider
- LoginDialog() : Game.LoginDialog
- LoginIP : ManageUserScreen.ComUserInfo
- LoginLaunchBrowser() : Game.DropboxExternalContentProvider, Game.SchubExternalContentProvider
- LogItem() : Game.LoadingScreen
- LogList : Game.LoadingScreen
- Logout() : Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.IExternalContentProvider, Game.SchubExternalContentProvider
- LogPath : ModsManager
- LogTerrainUpdateStats : Game.TerrainUpdater
- LogType : Game.LoadingScreen
- LongTermAverageFrameTime : Game.PerformanceManager
- Look : Game.PlayerInput
- LookAngles : Game.ComponentLocomotion
- LookAtOrder : Game.ComponentCreatureModel
- LookControlMode : Game.SettingsManager
- LookOrder : Game.ComponentLocomotion
- LookRandomOrder : Game.ComponentCreatureModel
- LookSensitivity : Game.SettingsManager
- LookSpeed : Game.ComponentLocomotion
- Lookup() : Game.BlockColorsMap
- LookWidget : Game.ComponentGui
- LoopChunks() : Game.Terrain
- Loot : Game.BestiaryCreatureInfo, Game.ComponentLoot.Loot
- LowestAltitude : Game.PlayerStats
- LowFPSToTimeDeceleration : Game.SettingsManager
- LowHealthToEscape : Game.ComponentRunAwayBehavior, Game.ComponentSwimAwayBehavior