|
My Project v1
Project
|
类 | |
| struct | ObjNormal |
| struct | ObjPosition |
| struct | ObjTexCood |
| struct | ObjVertex |
Public 成员函数 | |
| class | ObjMesh (string meshname) |
静态 Public 成员函数 | |
| static ObjModel | Load (Stream stream) |
| static void | AppendMesh (Model model, ModelBone rootBone, string texturepath, ObjMesh objMesh) |
| static T | ObjMeshesToModel< T > (Dictionary< string, ObjMesh > Meshes) |
静态 Public 属性 | |
| static Dictionary< int, List< int > > | FaceMap = [] |
静态 Private 成员函数 | |
| static | ObjModelReader () |
|
staticprivate |
|
static |


|
static |


| class Game.ObjModelReader.ObjMesh | ( | string | meshname | ) |

|
static |
| T | : | class |

|
static |