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Game.WorldSettings
Game.WorldSettings 的协作图:

Public 成员函数

void ResetOptionsForNonCreativeMode (WorldSettings originalWorldSettings)
 
void Load (ValuesDictionary valuesDictionary)
 
void Save (ValuesDictionary valuesDictionary, bool liveModifiableParametersOnly)
 

Public 属性

string Name = string.Empty
 
string OriginalSerializationVersion = string.Empty
 
string Seed = string.Empty
 
GameMode GameMode = GameMode.Survival
 
EnvironmentBehaviorMode EnvironmentBehaviorMode
 
TimeOfDayMode TimeOfDayMode
 
bool AreSeasonsChanging = true
 
float YearDays = 24f
 
float TimeOfYear = SubsystemSeasons.MidSummer
 
StartingPositionMode StartingPositionMode
 
bool AreWeatherEffectsEnabled = true
 
bool IsAdventureRespawnAllowed = true
 
bool AreAdventureSurvivalMechanicsEnabled = true
 
bool AreSupernaturalCreaturesEnabled = true
 
bool IsFriendlyFireEnabled = true
 
TerrainGenerationMode TerrainGenerationMode
 
Vector2 IslandSize = new(400f, 400f)
 
float BiomeSize = 1f
 
int TerrainLevel = 64
 
float ShoreRoughness = 0.5f
 
int TerrainBlockIndex = 8
 
int TerrainOceanBlockIndex = 18
 
float TemperatureOffset
 
float HumidityOffset
 
int SeaLevelOffset
 
string BlocksTextureName = string.Empty
 
WorldPalette Palette = new()
 

成员函数说明

◆ Load()

void Game.WorldSettings.Load ( ValuesDictionary valuesDictionary)
这是这个函数的调用关系图:

◆ ResetOptionsForNonCreativeMode()

void Game.WorldSettings.ResetOptionsForNonCreativeMode ( WorldSettings originalWorldSettings)
函数调用图:
这是这个函数的调用关系图:

◆ Save()

void Game.WorldSettings.Save ( ValuesDictionary valuesDictionary,
bool liveModifiableParametersOnly )
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ AreAdventureSurvivalMechanicsEnabled

bool Game.WorldSettings.AreAdventureSurvivalMechanicsEnabled = true

◆ AreSeasonsChanging

bool Game.WorldSettings.AreSeasonsChanging = true

◆ AreSupernaturalCreaturesEnabled

bool Game.WorldSettings.AreSupernaturalCreaturesEnabled = true

◆ AreWeatherEffectsEnabled

bool Game.WorldSettings.AreWeatherEffectsEnabled = true

◆ BiomeSize

float Game.WorldSettings.BiomeSize = 1f

◆ BlocksTextureName

string Game.WorldSettings.BlocksTextureName = string.Empty

◆ EnvironmentBehaviorMode

EnvironmentBehaviorMode Game.WorldSettings.EnvironmentBehaviorMode

◆ GameMode

GameMode Game.WorldSettings.GameMode = GameMode.Survival

◆ HumidityOffset

float Game.WorldSettings.HumidityOffset

◆ IsAdventureRespawnAllowed

bool Game.WorldSettings.IsAdventureRespawnAllowed = true

◆ IsFriendlyFireEnabled

bool Game.WorldSettings.IsFriendlyFireEnabled = true

◆ IslandSize

Vector2 Game.WorldSettings.IslandSize = new(400f, 400f)

◆ Name

string Game.WorldSettings.Name = string.Empty

◆ OriginalSerializationVersion

string Game.WorldSettings.OriginalSerializationVersion = string.Empty

◆ Palette

WorldPalette Game.WorldSettings.Palette = new()

◆ SeaLevelOffset

int Game.WorldSettings.SeaLevelOffset

◆ Seed

string Game.WorldSettings.Seed = string.Empty

◆ ShoreRoughness

float Game.WorldSettings.ShoreRoughness = 0.5f

◆ StartingPositionMode

StartingPositionMode Game.WorldSettings.StartingPositionMode

◆ TemperatureOffset

float Game.WorldSettings.TemperatureOffset

◆ TerrainBlockIndex

int Game.WorldSettings.TerrainBlockIndex = 8

◆ TerrainGenerationMode

TerrainGenerationMode Game.WorldSettings.TerrainGenerationMode

◆ TerrainLevel

int Game.WorldSettings.TerrainLevel = 64

◆ TerrainOceanBlockIndex

int Game.WorldSettings.TerrainOceanBlockIndex = 18

◆ TimeOfDayMode

TimeOfDayMode Game.WorldSettings.TimeOfDayMode

◆ TimeOfYear

float Game.WorldSettings.TimeOfYear = SubsystemSeasons.MidSummer

◆ YearDays

float Game.WorldSettings.YearDays = 24f

该类的文档由以下文件生成: