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My Project v1
Project
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Public 成员函数 | |
| void | ResetOptionsForNonCreativeMode (WorldSettings originalWorldSettings) |
| void | Load (ValuesDictionary valuesDictionary) |
| void | Save (ValuesDictionary valuesDictionary, bool liveModifiableParametersOnly) |
Public 属性 | |
| string | Name = string.Empty |
| string | OriginalSerializationVersion = string.Empty |
| string | Seed = string.Empty |
| GameMode | GameMode = GameMode.Survival |
| EnvironmentBehaviorMode | EnvironmentBehaviorMode |
| TimeOfDayMode | TimeOfDayMode |
| bool | AreSeasonsChanging = true |
| float | YearDays = 24f |
| float | TimeOfYear = SubsystemSeasons.MidSummer |
| StartingPositionMode | StartingPositionMode |
| bool | AreWeatherEffectsEnabled = true |
| bool | IsAdventureRespawnAllowed = true |
| bool | AreAdventureSurvivalMechanicsEnabled = true |
| bool | AreSupernaturalCreaturesEnabled = true |
| bool | IsFriendlyFireEnabled = true |
| TerrainGenerationMode | TerrainGenerationMode |
| Vector2 | IslandSize = new(400f, 400f) |
| float | BiomeSize = 1f |
| int | TerrainLevel = 64 |
| float | ShoreRoughness = 0.5f |
| int | TerrainBlockIndex = 8 |
| int | TerrainOceanBlockIndex = 18 |
| float | TemperatureOffset |
| float | HumidityOffset |
| int | SeaLevelOffset |
| string | BlocksTextureName = string.Empty |
| WorldPalette | Palette = new() |
| void Game.WorldSettings.Load | ( | ValuesDictionary | valuesDictionary | ) |

| void Game.WorldSettings.ResetOptionsForNonCreativeMode | ( | WorldSettings | originalWorldSettings | ) |


| void Game.WorldSettings.Save | ( | ValuesDictionary | valuesDictionary, |
| bool | liveModifiableParametersOnly ) |


| bool Game.WorldSettings.AreAdventureSurvivalMechanicsEnabled = true |
| bool Game.WorldSettings.AreSeasonsChanging = true |
| bool Game.WorldSettings.AreSupernaturalCreaturesEnabled = true |
| bool Game.WorldSettings.AreWeatherEffectsEnabled = true |
| float Game.WorldSettings.BiomeSize = 1f |
| string Game.WorldSettings.BlocksTextureName = string.Empty |
| EnvironmentBehaviorMode Game.WorldSettings.EnvironmentBehaviorMode |
| GameMode Game.WorldSettings.GameMode = GameMode.Survival |
| float Game.WorldSettings.HumidityOffset |
| bool Game.WorldSettings.IsAdventureRespawnAllowed = true |
| bool Game.WorldSettings.IsFriendlyFireEnabled = true |
| Vector2 Game.WorldSettings.IslandSize = new(400f, 400f) |
| string Game.WorldSettings.Name = string.Empty |
| string Game.WorldSettings.OriginalSerializationVersion = string.Empty |
| WorldPalette Game.WorldSettings.Palette = new() |
| int Game.WorldSettings.SeaLevelOffset |
| string Game.WorldSettings.Seed = string.Empty |
| float Game.WorldSettings.ShoreRoughness = 0.5f |
| StartingPositionMode Game.WorldSettings.StartingPositionMode |
| float Game.WorldSettings.TemperatureOffset |
| int Game.WorldSettings.TerrainBlockIndex = 8 |
| TerrainGenerationMode Game.WorldSettings.TerrainGenerationMode |
| int Game.WorldSettings.TerrainLevel = 64 |
| int Game.WorldSettings.TerrainOceanBlockIndex = 18 |
| TimeOfDayMode Game.WorldSettings.TimeOfDayMode |
| float Game.WorldSettings.TimeOfYear = SubsystemSeasons.MidSummer |
| float Game.WorldSettings.YearDays = 24f |