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Game.DiskExternalContentProvider
类 Game.DiskExternalContentProvider 继承关系图:
Game.DiskExternalContentProvider 的协作图:

Public 成员函数

 DiskExternalContentProvider ()
 
void Dispose ()
 
void Download (string path, CancellableProgress progress, Action< Stream > success, Action< Exception > failure)
 
void Link (string path, CancellableProgress progress, Action< string > success, Action< Exception > failure)
 
void List (string path, CancellableProgress progress, Action< ExternalContentEntry > success, Action< Exception > failure)
 
void Login (CancellableProgress progress, Action success, Action< Exception > failure)
 
void Logout ()
 
void Upload (string path, Stream stream, CancellableProgress progress, Action< string > success, Action< Exception > failure)
 
ExternalContentEntry GetDirectoryEntry (string internalPath, bool scanContents)
 
- Public 成员函数 继承自 Game.IExternalContentProvider

静态 Public 属性

static string fName = "DiskExternalContentProvider"
 
static string LocalPath = AppDomain.CurrentDomain.BaseDirectory
 

属性

string DisplayName [get]
 
bool SupportsLinks [get]
 
bool SupportsListing [get]
 
bool RequiresLogin [get]
 
bool IsLoggedIn [get]
 
string Description [get]
 
- 属性 继承自 Game.IExternalContentProvider

构造及析构函数说明

◆ DiskExternalContentProvider()

Game.DiskExternalContentProvider.DiskExternalContentProvider ( )

成员函数说明

◆ Dispose()

void Game.DiskExternalContentProvider.Dispose ( )

◆ Download()

void Game.DiskExternalContentProvider.Download ( string path,
CancellableProgress progress,
Action< Stream > success,
Action< Exception > failure )

◆ GetDirectoryEntry()

ExternalContentEntry Game.DiskExternalContentProvider.GetDirectoryEntry ( string internalPath,
bool scanContents )
函数调用图:
这是这个函数的调用关系图:

◆ Link()

void Game.DiskExternalContentProvider.Link ( string path,
CancellableProgress progress,
Action< string > success,
Action< Exception > failure )

◆ List()

void Game.DiskExternalContentProvider.List ( string path,
CancellableProgress progress,
Action< ExternalContentEntry > success,
Action< Exception > failure )

实现了 Game.IExternalContentProvider.

函数调用图:

◆ Login()

void Game.DiskExternalContentProvider.Login ( CancellableProgress progress,
Action success,
Action< Exception > failure )

◆ Logout()

void Game.DiskExternalContentProvider.Logout ( )

◆ Upload()

void Game.DiskExternalContentProvider.Upload ( string path,
Stream stream,
CancellableProgress progress,
Action< string > success,
Action< Exception > failure )

类成员变量说明

◆ fName

string Game.DiskExternalContentProvider.fName = "DiskExternalContentProvider"
static

◆ LocalPath

string Game.DiskExternalContentProvider.LocalPath = AppDomain.CurrentDomain.BaseDirectory
static

属性说明

◆ Description

string Game.DiskExternalContentProvider.Description
get

◆ DisplayName

string Game.DiskExternalContentProvider.DisplayName
get

◆ IsLoggedIn

bool Game.DiskExternalContentProvider.IsLoggedIn
get

◆ RequiresLogin

bool Game.DiskExternalContentProvider.RequiresLogin
get

◆ SupportsLinks

bool Game.DiskExternalContentProvider.SupportsLinks
get

◆ SupportsListing

bool Game.DiskExternalContentProvider.SupportsListing
get

该类的文档由以下文件生成: