|
My Project v1
Project
|
静态 Public 成员函数 | |
| static void | Initialize () |
| static float | CalculateLighting (Vector3 normal) |
| static ? float | CalculateSmoothLight (SubsystemTerrain subsystemTerrain, Vector3 p) |
| static void | CalculateLightingTables () |
静态 Public 属性 | |
| static readonly float | LightAmbient = 0.5f |
| static readonly Vector3 | DirectionToLight1 = new(0.12f, 0.25f, 0.34f) |
| static readonly Vector3 | DirectionToLight2 = new(-0.12f, 0.25f, -0.34f) |
| static readonly float[] | LightIntensityByLightValue = new float[16] |
| static readonly float[] | LightIntensityByLightValueAndFace = new float[96] |
| static bool | Loaded = false |
|
static |

|
static |


|
static |


|
static |


|
static |
|
static |
|
static |
|
static |
|
static |
|
static |