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Game.LightingManager

静态 Public 成员函数

static void Initialize ()
 
static float CalculateLighting (Vector3 normal)
 
static ? float CalculateSmoothLight (SubsystemTerrain subsystemTerrain, Vector3 p)
 
static void CalculateLightingTables ()
 

静态 Public 属性

static readonly float LightAmbient = 0.5f
 
static readonly Vector3 DirectionToLight1 = new(0.12f, 0.25f, 0.34f)
 
static readonly Vector3 DirectionToLight2 = new(-0.12f, 0.25f, -0.34f)
 
static readonly float[] LightIntensityByLightValue = new float[16]
 
static readonly float[] LightIntensityByLightValueAndFace = new float[96]
 
static bool Loaded = false
 

成员函数说明

◆ CalculateLighting()

static float Game.LightingManager.CalculateLighting ( Vector3 normal)
static
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◆ CalculateLightingTables()

static void Game.LightingManager.CalculateLightingTables ( )
static
函数调用图:
这是这个函数的调用关系图:

◆ CalculateSmoothLight()

static ? float Game.LightingManager.CalculateSmoothLight ( SubsystemTerrain subsystemTerrain,
Vector3 p )
static
函数调用图:
这是这个函数的调用关系图:

◆ Initialize()

static void Game.LightingManager.Initialize ( )
static
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ DirectionToLight1

readonly Vector3 Game.LightingManager.DirectionToLight1 = new(0.12f, 0.25f, 0.34f)
static

◆ DirectionToLight2

readonly Vector3 Game.LightingManager.DirectionToLight2 = new(-0.12f, 0.25f, -0.34f)
static

◆ LightAmbient

readonly float Game.LightingManager.LightAmbient = 0.5f
static

◆ LightIntensityByLightValue

readonly float [] Game.LightingManager.LightIntensityByLightValue = new float[16]
static

◆ LightIntensityByLightValueAndFace

readonly float [] Game.LightingManager.LightIntensityByLightValueAndFace = new float[96]
static

◆ Loaded

bool Game.LightingManager.Loaded = false
static

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