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My Project v1
Project
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Public 成员函数 | |
| void | Open (string directoryName, string suffix) |
| int | Load (Point2 coords, byte[] buffer) |
| void | Save (Point2 coords, byte[] buffer, int size) |
| int Game.TerrainSerializer23.IStorage.Load | ( | Point2 | coords, |
| byte[] | buffer ) |
在 Game.TerrainSerializer23.RegionFileStorage , 以及 Game.TerrainSerializer23.SingleFileStorage 内被实现.

| void Game.TerrainSerializer23.IStorage.Open | ( | string | directoryName, |
| string | suffix ) |
在 Game.TerrainSerializer23.RegionFileStorage , 以及 Game.TerrainSerializer23.SingleFileStorage 内被实现.

| void Game.TerrainSerializer23.IStorage.Save | ( | Point2 | coords, |
| byte[] | buffer, | ||
| int | size ) |
在 Game.TerrainSerializer23.RegionFileStorage , 以及 Game.TerrainSerializer23.SingleFileStorage 内被实现.
