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Game.SubsystemSky.SkyDome
类 Game.SubsystemSky.SkyDome 继承关系图:
Game.SubsystemSky.SkyDome 的协作图:

Public 成员函数

void Dispose ()
 

Public 属性

float? LastUpdateTimeOfDay
 
float? LastUpdatePrecipitationIntensity
 
int? LastUpdateTemperature
 
float? LastUpdateFogDensity
 
float LastUpdateLightningStrikeBrightness
 
SkyVertex[] Vertices = new SkyVertex[128]
 
ushort[] Indices = new ushort[714]
 
VertexBuffer VertexBuffer
 
IndexBuffer IndexBuffer
 

静态 Public 属性

const int VerticesCountX = 16
 
const int VerticesCountY = 8
 

成员函数说明

◆ Dispose()

void Game.SubsystemSky.SkyDome.Dispose ( )
这是这个函数的调用关系图:

类成员变量说明

◆ IndexBuffer

IndexBuffer Game.SubsystemSky.SkyDome.IndexBuffer

◆ Indices

ushort [] Game.SubsystemSky.SkyDome.Indices = new ushort[714]

◆ LastUpdateFogDensity

float? Game.SubsystemSky.SkyDome.LastUpdateFogDensity

◆ LastUpdateLightningStrikeBrightness

float Game.SubsystemSky.SkyDome.LastUpdateLightningStrikeBrightness

◆ LastUpdatePrecipitationIntensity

float? Game.SubsystemSky.SkyDome.LastUpdatePrecipitationIntensity

◆ LastUpdateTemperature

int? Game.SubsystemSky.SkyDome.LastUpdateTemperature

◆ LastUpdateTimeOfDay

float? Game.SubsystemSky.SkyDome.LastUpdateTimeOfDay

◆ VertexBuffer

VertexBuffer Game.SubsystemSky.SkyDome.VertexBuffer

◆ Vertices

SkyVertex [] Game.SubsystemSky.SkyDome.Vertices = new SkyVertex[128]

◆ VerticesCountX

const int Game.SubsystemSky.SkyDome.VerticesCountX = 16
static

◆ VerticesCountY

const int Game.SubsystemSky.SkyDome.VerticesCountY = 8
static

该类的文档由以下文件生成: