|
My Project v1
Project
|


Public 成员函数 | |
| void | Dispose () |
Public 属性 | |
| float? | LastUpdateTimeOfDay |
| float? | LastUpdatePrecipitationIntensity |
| int? | LastUpdateTemperature |
| float? | LastUpdateFogDensity |
| float | LastUpdateLightningStrikeBrightness |
| SkyVertex[] | Vertices = new SkyVertex[128] |
| ushort[] | Indices = new ushort[714] |
| VertexBuffer | VertexBuffer |
| IndexBuffer | IndexBuffer |
静态 Public 属性 | |
| const int | VerticesCountX = 16 |
| const int | VerticesCountY = 8 |
| void Game.SubsystemSky.SkyDome.Dispose | ( | ) |

| IndexBuffer Game.SubsystemSky.SkyDome.IndexBuffer |
| ushort [] Game.SubsystemSky.SkyDome.Indices = new ushort[714] |
| float? Game.SubsystemSky.SkyDome.LastUpdateFogDensity |
| float Game.SubsystemSky.SkyDome.LastUpdateLightningStrikeBrightness |
| float? Game.SubsystemSky.SkyDome.LastUpdatePrecipitationIntensity |
| int? Game.SubsystemSky.SkyDome.LastUpdateTemperature |
| float? Game.SubsystemSky.SkyDome.LastUpdateTimeOfDay |
| VertexBuffer Game.SubsystemSky.SkyDome.VertexBuffer |
|
static |
|
static |