这里列出了所有类成员,并附带类的详细说明:
- c -
- Caches : Game.ContentManager
- CalculateAbsoluteBonesTransforms() : Game.ComponentModel
- CalculateBaseProjectionMatrix() : Game.BasePerspectiveCamera
- CalculateBoundingBox() : Game.BlockMesh
- CalculateBounds() : Game.TerrainBrush
- CalculateBox() : Game.FurnitureDesign
- CalculateBoxBoxOverlap() : Game.ComponentBody
- CalculateCacheRatio() : Game.ArrayCache< T >
- CalculateCellIndex() : Game.TerrainChunk
- CalculateChunkSliceContentsHashes() : Game.TerrainUpdater
- CalculateContentHashString() : Game.CommunityContentManager, OriginalCommunityContentManager
- CalculateCornerLights() : Game.BlockGeometryGenerator
- CalculateCreatureInjuryAmount() : Game.JsModLoader, Game.ModLoader
- CalculateCubeVertexLight() : Game.BlockGeometryGenerator
- CalculateDawnGlowIntensity : Game.SubsystemSky
- CalculateDawnGlowIntensityDelegate() : Game.SubsystemSky
- CalculateDawnGlowIntensitySurvivalcraft() : Game.SubsystemSky
- CalculateDay() : Game.SubsystemTimeOfDay
- CalculateDelay() : Game.SubsystemAudio
- CalculateDigTime() : Game.ComponentMiner
- CalculateDistanceFromNearestView() : Game.SubsystemGameWidgets
- CalculateDistanceToFluid() : Game.SubsystemFluidBlockBehavior
- CalculateDriveDirectionAndSpeed() : Game.ComponentCattleDriveBehavior
- CalculateDuskGlowIntensity : Game.SubsystemSky
- CalculateDuskGlowIntensityDelegate() : Game.SubsystemSky
- CalculateDuskGlowIntensitySurvivalcraft() : Game.SubsystemSky
- CalculateExplosionPower() : Game.ModLoader
- CalculateEyePosition() : Game.ComponentCreatureModel, Game.ComponentFishModel, Game.ComponentHumanModel
- CalculateEyeRotation() : Game.ComponentCreatureModel, Game.ComponentHumanModel
- CalculateFacesMasks() : Game.FurnitureDesign
- CalculateFactorsResult() : Game.ComponentFactors
- CalculateFallDamage() : Game.ComponentHealth, Game.ModLoader
- CalculateFlowSpeed() : Game.SubsystemFluidBlockBehavior
- CalculateFluidVertexHeight() : Game.FluidBlock
- CalculateFog : Game.SubsystemSky
- CalculateFogDelegate() : Game.SubsystemSky
- CalculateFogNoHaze : Game.SubsystemSky
- CalculateFogNoHazeDelegate() : Game.SubsystemSky
- CalculateFogNoHazeSurvivalcraft() : Game.SubsystemSky
- CalculateFogSurvivalcraft() : Game.SubsystemSky
- CalculateForestDensity() : Game.TerrainContentsGenerator24
- CalculateGameTimeDalta() : Game.SubsystemTime
- CalculateHazeFactor : Game.SubsystemSky
- CalculateHazeFactorDelegate() : Game.SubsystemSky
- CalculateHazeFactorSurvivalcraft() : Game.SubsystemSky
- CalculateHeight() : Game.ITerrainContentsGenerator, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- CalculateHighInputsCount() : Game.ElectricElement
- CalculateHumidity() : Game.ITerrainContentsGenerator, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- CalculateHungerFactor() : Game.ComponentFactors
- CalculateIdealEntrySpace() : Game.TerrainSerializer23.RegionFileStorage
- CalculateImpulseAndDamage() : Game.SubsystemExplosions
- CalculateIndex() : Game.SwitchBlock
- CalculateInjuryAmount() : Game.Attackment
- CalculateInsulationFromSlots() : Game.ComponentClothing
- CalculateIsVisible() : Game.ComponentModel
- CalculateLighting() : Game.LightingManager, Game.ModLoader
- CalculateLightingTables() : Game.LightingManager
- CalculateLightIntensity : Game.SubsystemSky
- CalculateLightIntensityDelegate() : Game.SubsystemSky
- CalculateLightIntensitySurvivalcraft() : Game.SubsystemSky
- CalculateLineHeight() : Game.FontTextWidget
- CalculateListenerDistance() : Game.SubsystemAudio
- CalculateListenerDistanceSquared() : Game.SubsystemAudio
- CalculateMainValue() : Game.FurnitureDesign
- CalculateModelLight() : Game.SubsystemModelsRenderer
- CalculateMotionVoltage() : Game.MotionDetectorElectricElement
- CalculateMountainRangeFactor() : Game.ITerrainContentsGenerator, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- CalculateNeighborHeight() : Game.FluidBlock
- CalculateNumberLength() : Game.StringUtils
- CalculateOceanShoreDistance() : Game.ITerrainContentsGenerator, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- CalculateOceanShoreX() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- CalculateOceanShoreZ() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- CalculateOtherFactorsResult() : Game.ComponentFactors
- CalculatePlane() : Game.CellFace
- CalculatePushBack() : Game.ComponentBody
- CalculateResilienceFactor() : Game.ComponentFactors
- CalculateScrollAreaLength() : Game.ListPanelWidget, Game.ScrollPanelWidget, Game.TreeViewWidget
- CalculateSeasonAngle : Game.SubsystemSky
- CalculateSeasonAngleDelegate() : Game.SubsystemSky
- CalculateSeasonAngleSurvivalcraft() : Game.SubsystemSky
- CalculateShadowStrengthFactor() : Game.FurnitureDesign
- CalculateShadowTextureCoordinate() : Game.SubsystemShadows
- CalculateSkyColor : Game.SubsystemSky
- CalculateSkyColorDelegate() : Game.SubsystemSky
- CalculateSkyColorSurvivalcraft() : Game.SubsystemSky
- CalculateSkyFog : Game.SubsystemSky
- CalculateSkyFogDelegate() : Game.SubsystemSky
- CalculateSkyFogSurvivalcraft() : Game.SubsystemSky
- CalculateSlotTexCoordTables() : Game.BlocksManager
- CalculateSmoothLight() : Game.LightingManager, Game.ModLoader
- CalculateSmoothRisePushBack() : Game.ComponentBody
- CalculateSpawnSuitability() : Game.SubsystemCreatureSpawn
- CalculateSpeedFactor() : Game.ComponentFactors
- CalculateSquaredDistanceFromNearestView() : Game.SubsystemGameWidgets
- CalculateStrengthFactor() : Game.ComponentFactors
- CalculateTemperature() : Game.ITerrainContentsGenerator, Game.SubsystemMetersBlockBehavior, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- CalculateTimeOfDay() : Game.SubsystemTimeOfDay
- CalculateTopmostCellHeight() : Game.Terrain, Game.TerrainChunk
- CalculateTreeDensity() : Game.PlantsManager
- CalculateTreeProbability() : Game.PlantsManager
- CalculateVelocityAlignMatrix() : Game.SubsystemProjectiles
- CalculateVertexLightFace0() : Game.BlockGeometryGenerator
- CalculateVertexLightFace1() : Game.BlockGeometryGenerator
- CalculateVertexLightFace2() : Game.BlockGeometryGenerator
- CalculateVertexLightFace3() : Game.BlockGeometryGenerator
- CalculateVertexLightFace4() : Game.BlockGeometryGenerator
- CalculateVertexLightFace5() : Game.BlockGeometryGenerator
- CalculateVoltage() : Game.LedElectricElement, Game.PhotodiodeElectricElement
- CalculateVolume() : Game.SubsystemAudio
- CalculateVrHandRay() : Game.ComponentInput
- CalculateWinterDistance : Game.SubsystemSky
- CalculateWinterDistanceDelegate() : Game.SubsystemSky
- CalculateWinterDistanceSurvivalcraft() : Game.SubsystemSky
- CallAllocate() : Game.SubsystemBlocksManager
- CallChunkGenerationStepAction() : Game.TerrainContentsGenerator24
- CallNearbyCreaturesHelp() : Game.ComponentHerdBehavior, Game.ModLoader
- Camera() : Game.Camera, Game.SkyPrimitiveRender
- CameraCrouchMove : Game.PlayerInput
- CameraLook : Game.PlayerInput
- CameraMove : Game.PlayerInput
- CameraPosition : Game.IntroCamera
- Cameras : GameWidget
- CameraShot : Game.PlayerModelWidget
- Campfires : Game.SubsystemCampfireBlockBehavior
- CanBeBuiltIntoFurniture : Game.Block
- CanBeDyed : Game.ClothingData
- CanBeFiredByDispenser() : Game.Block
- CanBePushedByOtherBodies : Game.ComponentBody
- CanBeReplacedByFallenLeaves() : Game.SubsystemFallenLeavesBlockBehavior
- CanBeReplacedBySnow() : Game.SubsystemSnowBlockBehavior
- CanBeRidden : Game.BestiaryCreatureInfo
- CanBlockBeBuiltIntoFurniture() : Game.Block
- Cancel() : Game.CancellableProgress, Game.LanguageControl, Game.WidgetInput
- cancel : Game.LoginDialog
- CancellableBusyDialog() : Game.CancellableBusyDialog
- CancellableProgress() : Game.CancellableProgress
- CancellationToken : Game.CancellableProgress
- CancellationTokenSource : Game.CancellableProgress
- Cancelled : Game.CancellableProgress
- CanCrouch : Game.ComponentBody
- CandidateListOffset : Game.TextBoxWidget
- CandidateSelectionColor : Game.TextBoxWidget
- CandidatesList : Game.TextBoxWidget
- CandidatesPageSize : Game.TextBoxWidget
- CandidatesSelection : Game.TextBoxWidget
- CandidatesSpacing : Game.TextBoxWidget
- CandidateTextColor : Game.TextBoxWidget
- CandidateWindowColor : Game.TextBoxWidget
- CandidateWindowLength : Game.TextBoxWidget
- CanDownloadMotd : Game.MotdManager
- CanEmbedInIce : Game.ComponentBody
- CanFireProjectile() : Game.SubsystemProjectiles
- CanGatherPickable() : Game.ComponentPickableGatherer, Game.ComponentPickableGathererPlayer
- CanShowBulletin : Game.MotdManager
- CanSleep() : Game.ComponentSleep
- CanStrand : Game.ComponentHealth
- CanSupportFallenLeaves() : Game.SubsystemFallenLeavesBlockBehavior
- CanSupportSnow() : Game.SubsystemSnowBlockBehavior
- Canvas : Game.LoadingScreen
- CanWear() : Game.Block, Game.ClothingBlock
- CanWearClothing() : Game.ComponentClothing
- Capacity : Game.ArrayCache< T >.Bucket, Game.SortedMultiCollection< TKey, TValue >, Game.Terrain.ChunksStorage
- CapacityMinusOne : Game.Terrain.ChunksStorage
- Capture() : Game.ScreenCaptureManager
- CapturePhoto() : Game.ScreenCaptureManager
- Caret : Game.TextBoxWidget
- CaretPosition : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- CarpetBlock() : Game.CarpetBlock
- CastsShadow : Game.ComponentModel
- Categories : Game.BlocksManager
- Category : Game.ComponentCreature
- CategoryIndex : Game.ComponentCreativeInventory
- Cause : Game.Injury, Game.PlayerStats.DeathRecord
- CauseOfDeath : Game.Attackment, Game.ComponentHealth
- CellDoorBlock() : Game.CellDoorBlock
- CellFace : Game.BlockInjury, Game.BlockPlacementData, Game.CellFace, Game.ElectricConnection, Game.TerrainRaycastResult
- CellFaces : Game.ElectricElement
- Cells : Game.TerrainBrush, Game.TerrainChunk
- CellTrapdoorBlock() : Game.CellTrapdoorBlock
- Center : Game.TerrainChunk, Game.TerrainUpdater.UpdateLocation
- CenterColor : Game.BevelledButtonWidget, Game.BevelledRectangleWidget, Game.InventorySlotWidget
- CentralDirImage : Game.ZipArchive
- ChangeCell() : Game.SubsystemTerrain
- ChangeCellToBehavior() : Game.SubsystemTerrain
- changeed : ManageContentScreen
- ChangeGameTimeDelta() : Game.ModLoader
- ChangeLanguage() : Game.LanguageControl
- ChangeMenuMusic() : Game.MusicManager
- ChangeNumber() : Game.EditMemoryBankDialogAPI
- ChangeParent() : Game.ViewWidget, Game.Widget
- ChangeSkyColor() : Game.ModLoader
- ChangeVisualEffectOnInjury() : Game.ModLoader
- ChangeWorld() : Game.WorldsManager
- CharacterKindsMap : Game.TextBoxWidget
- CharacterSkinDeleted : Game.CharacterSkinsManager
- CharacterSkinName : Game.PlayerData, Game.PlayerInfo, Game.PlayerModelWidget
- CharacterSkinsCache : Game.PlayerModelWidget
- CharacterSkinsDirectoryName : Game.CharacterSkinsManager, ModsManager
- CharacterSkinsNames : Game.CharacterSkinsManager
- CharacterSkinTexture : Game.PlayerModelWidget
- ChaseBehaviorScoreTarget() : Game.ModLoader
- ChasePersistentOnAttacked : Game.ComponentChaseBehavior
- ChaseRangeOnAttacked : Game.ComponentChaseBehavior
- ChaseRangeOnTouch : Game.ComponentChaseBehavior
- ChaseTimeOnAttacked : Game.ComponentChaseBehavior
- ChaseTimeOnTouch : Game.ComponentChaseBehavior
- CheckboxSize : Game.CheckboxWidget
- CheckboxWidget() : Game.CheckboxWidget
- CheckCache() : Game.ArrayCache< T >
- CheckContinueKey() : Game.ExceptionManager
- CheckDependencies() : Game.ModEntity
- CheckIfBodyTouchesFire() : Game.ComponentOnFire
- CheckInitJsFileRelease() : Game.JsInterface
- CheckIsPointInWater() : Game.PlayerData
- ChestWidget() : Game.ChestWidget
- ChildBodies : Game.ComponentBody
- ChildEntries : Game.ExternalContentEntry
- Children : Game.ContainerWidget
- ChristmasTreeElectricElement() : Game.ChristmasTreeElectricElement
- ChunkBitsX : Game.TerrainSerializer129, Game.TerrainSerializer22
- ChunkBitsZ : Game.TerrainSerializer129, Game.TerrainSerializer22
- ChunkBlock() : Game.ChunkBlock
- ChunkBytesCount : Game.TerrainSerializer129, Game.TerrainSerializer22
- ChunkDescriptors : Game.TerrainSerializer23.SingleFileStorage
- ChunkDrawCalls : Game.TerrainRenderer
- ChunkGenerationStep() : Game.ChunkGenerationStep
- ChunkGenerationStep1 : Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- ChunkGenerationStep2 : Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- ChunkGenerationStep3 : Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- ChunkGenerationStep4 : Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- ChunkID : Game.TerrainChunk
- ChunkInitialized : Game.TerrainUpdater
- Chunks : Game.TerrainSerializer22, Game.TerrainUpdater.UpdateParameters
- ChunksDrawn : Game.TerrainRenderer
- ChunksFileName : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- ChunksGpuMemoryUsage : Game.TerrainRenderer
- ChunkSizeX : Game.TerrainSerializer129, Game.TerrainSerializer22, Game.TerrainSerializer23
- ChunkSizeY : Game.TerrainSerializer129, Game.TerrainSerializer22, Game.TerrainSerializer23
- ChunkSizeZ : Game.TerrainSerializer129, Game.TerrainSerializer22, Game.TerrainSerializer23
- ChunkSliceGeometries : Game.TerrainChunk
- ChunkTrianglesDrawn : Game.TerrainRenderer
- ChunkUpdates : Game.TerrainUpdater
- CircuitStep : Game.SubsystemElectricity
- CircuitStepDuration : Game.SubsystemElectricity
- ClampToBounds : Game.Widget
- ClayBlock() : Game.ClayBlock
- Clear() : Game.BlocksTexturesCache, Game.CharacterSkinsCache, Game.IAStarStorage< T >, Game.SortedMultiCollection< TKey, TValue >, Game.SubsystemExplosions.SparseSpatialArray< T >, Game.SubsystemPathfinding.Storage, Game.TextureAtlasManager, Game.TreeViewWidget, Game.WidgetInput, Game.WidgetsList
- ClearCache() : Game.ArrayCache< T >
- ClearChildren() : Game.ContainerWidget, Game.TreeViewNode
- ClearColor : Game.ClearWidget
- ClearDepth : Game.ClearWidget
- ClearGeometry() : Game.TerrainGeometry
- ClearInput() : Game.WidgetInput
- ClearItems() : Game.ListPanelWidget
- ClearSlots() : Game.ComponentFurnitureInventory
- ClearStencil : Game.ClearWidget
- ClearWidget() : Game.ClearWidget
- Click : Game.WidgetInput
- click : Game.ClickTextWidget
- ClickedSubtexture : Game.BitmapButtonWidget
- clickpos : Game.EditMemoryBankDialogAPI
- ClickTextWidget() : Game.ClickTextWidget
- ClipboardString : Game.ClipboardManager
- Clone() : Game.FurnitureDesign
- CloneChain() : Game.FurnitureDesign
- Close() : Game.ZipArchive
- ClosedStorage : Game.AStar< T >
- CloseInputMethod() : Game.TextBoxWidget
- ClothingData() : Game.ClothingData
- ClothingProcessSlotItems() : Game.ModLoader
- ClothingSlots : Game.ClothingSlot
- ClothingSlotsByInt : Game.ClothingSlot
- ClothingWidget() : Game.ClothingWidget
- ClothingWidgetOpen() : Game.ModLoader
- CmykToColor() : Game.PaintBucketBlock
- CoalChunkBlock() : Game.CoalChunkBlock
- CobblestoneBlock() : Game.CobblestoneBlock
- CobblestoneSlabBlock() : Game.CobblestoneSlabBlock
- CobblestoneStairsBlock() : Game.CobblestoneStairsBlock
- CollateDrawItems() : Game.Widget.DrawContext
- CollectionDetails : Game.CommunityContentEntry
- CollectionID : Game.CommunityContentEntry
- CollectionName : Game.CommunityContentEntry
- CollidedWithBody : Game.ComponentBody
- CollidedWithMovingBlock : Game.ComponentBody
- CollidedWithTerrain : Game.SubsystemMovingBlocks
- CollisionBox() : Game.ComponentBody.CollisionBox
- CollisionBoxIndex : Game.MovingBlocksRaycastResult, Game.TerrainRaycastResult
- collisionsToHandle : ModsManager
- CollisionVelocityChange : Game.ComponentBody
- Color : Engine.Graphics.SkyShader, Game.ArrowLineWidget, Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.BlockIconWidget, Game.BlockMeshVertex, Game.ButtonWidget, Game.CheckboxWidget, Game.ClearWidget, Game.CreativeInventoryWidget.Category, Game.EggBlock.EggType, Game.FontTextWidget, Game.GlowPoint, Game.LegacyTextBoxWidget, Game.LinkWidget, Game.MessageWidget.Message, Game.ModelWidget, Game.Particle, Game.PathRenderer.Point, Game.SubsystemSky.SkyVertex, Game.SubsystemSky.StarVertex, Game.TerrainVertex, Game.TextBoxWidget
- Colors : Game.SignData, Game.SubsystemSignBlockBehavior.TextData, Game.WorldPalette
- ColorToCmyk() : Game.PaintBucketBlock
- ColorTransform : Game.Widget
- ColumnsCount : Game.GridPanelWidget
- CombineClo() : ModsManager
- CombineColors() : Game.PaintBucketBlock
- CombineCr() : ModsManager
- CombineCrLogic() : ModsManager
- CombineDataBase() : ModsManager
- CombineLightAndShadow() : Game.BlockGeometryGenerator
- CombineNullables() : Game.ComponentPilot
- Comment : Game.ZipArchive, Game.ZipArchiveEntry
- CommunityContentCachePath : ModsManager
- CommunityContentMode : Game.SettingsManager
- CommunityContentScreen() : Game.CommunityContentScreen
- Compare() : Game.BlocksManager.BlockAllocateDataComparer, Game.FurnitureDesign, Game.StringUtils, Game.SubsystemUpdate.Comparer
- CompareChain() : Game.FurnitureDesign
- CompareIngredients() : Game.CraftingRecipesManager
- CompareModVersion() : Game.ModLoader
- ComparePoints() : Game.Terrain
- CompareTo() : Game.SubsystemModelsRenderer.ModelData, Game.TerrainBrush.Cell, Game.Widget.DrawItem
- CompareValueDictionaries() : Game.ModifyWorldScreen
- CompareVersion() : Game.PlayScreen
- CompareVersions() : Game.VersionsManager
- Compile() : Game.TerrainBrush
- CompileDrawSubsets() : Game.TerrainRenderer
- Completed : Game.Progress
- ComponentAimingSights : Game.ComponentPlayer
- ComponentBlockHighlight : Game.ComponentPlayer
- ComponentBody : Game.BodyRaycastResult, Game.ComponentBody.CollisionBox, Game.ComponentBody, Game.ComponentCreature, Game.ComponentMount, Game.ComponentOnFire, Game.SubsystemModelsRenderer.ModelData
- ComponentBody_PositionChanged() : Game.SubsystemBodies
- ComponentClothing : Game.ComponentPlayer
- ComponentCreature : Game.ComponentMiner, Game.ComponentRider, Game.ComponentSpawn
- ComponentCreatureModel : Game.ComponentCreature
- ComponentCreatureSounds : Game.ComponentCreature
- ComponentFactors : Game.ComponentMiner
- ComponentFlu : Game.ComponentPlayer
- ComponentFrame : Game.ComponentSpawn
- ComponentFurnitureInventory : Game.FurnitureInventoryPanel
- ComponentGui : Game.ComponentPlayer
- ComponentHealth : Game.ComponentCreature, Game.Injury
- ComponentInput : Game.ComponentPlayer
- ComponentLevel : Game.ComponentPlayer
- ComponentLocomotion : Game.ComponentCreature
- ComponentMiner : Game.ComponentPlayer
- ComponentModel : Game.SubsystemModelsRenderer.ModelData
- ComponentOuterClothingModel : Game.ComponentPlayer
- ComponentPlayer : Game.ComponentMiner, Game.PlayerData
- ComponentPlayers : Game.SubsystemPlayers
- ComponentRider : Game.ComponentPlayer
- ComponentScreenOverlays : Game.ComponentPlayer
- ComponentSickness : Game.ComponentPlayer
- ComponentSleep : Game.ComponentPlayer
- ComponentSpawn : Game.ComponentCreature
- ComponentSpawn_Despawned() : Game.ComponentShapeshifter
- ComponentVitalStats : Game.ComponentPlayer
- CompositionText : Game.TextBoxWidget
- CompositionTextCaret : Game.TextBoxWidget
- CompressChunkData() : Game.TerrainSerializer23
- CompressedSize : Game.ZipArchiveEntry
- Compression : Game.ZipArchive
- ConfigLoaded : ModsManager
- Configs : ModsManager
- ConfigsPath : ModsManager
- ConfirmQuit() : Game.LoadingScreen
- Connections : Game.ElectricElement
- ConnectorFace : Game.ElectricConnection, Game.ElectricConnectionPath
- ConnectorType : Game.ElectricConnection
- ConstantSpawn : Game.ComponentCreature, Game.SpawnEntityData, Game.SubsystemCreatureSpawn.CreatureType
- Container : Game.ScannedItemData
- ContainerWidget() : Game.ContainerWidget
- Contains() : Game.WidgetsList
- ContainsKey() : Game.ContentManager, Game.SortedMultiCollection< TKey, TValue >
- ContainsParticleSystem() : Game.SubsystemParticles
- ContainsTexture() : Game.CharacterSkinsCache, Game.TextureAtlas
- Content : Game.MotdManager.Bulletin
- ContentDistance : Game.TerrainUpdater.UpdateLocation
- ContentInfo() : Game.ContentInfo
- ContentLoaded() : Game.LoadingScreen
- ContentPath : Game.ContentInfo
- Contents : Game.BlockIconWidget
- ContentsCount1 : Game.TerrainUpdater.UpdateStatistics
- ContentsCount2 : Game.TerrainUpdater.UpdateStatistics
- ContentsCount3 : Game.TerrainUpdater.UpdateStatistics
- ContentsCount4 : Game.TerrainUpdater.UpdateStatistics
- ContentScreen() : Game.ContentScreen
- ContentsHash : Game.TerrainChunkSliceGeometry
- ContentSize : Game.ListSelectionDialog
- ContentsMask : Game.Terrain
- ContentsTime1 : Game.TerrainUpdater.UpdateStatistics
- ContentsTime2 : Game.TerrainUpdater.UpdateStatistics
- ContentsTime3 : Game.TerrainUpdater.UpdateStatistics
- ContentsTime4 : Game.TerrainUpdater.UpdateStatistics
- ContentStream : Game.ContentInfo
- ContentSuffix : Game.ContentInfo
- ContentToNode() : Game.CommunityContentScreen
- ControlsContainerWidget : Game.ComponentGui
- ConvertChunks() : Game.VersionConverter128To129, Game.VersionConverter21To22, Game.VersionConverter22To23
- ConvertContentsLightData() : Game.VersionConverter128To129, Game.VersionConverter21To22
- ConvertFromString() : Game.EntityReferenceHumanReadableConverter, Game.FloatCurve.HumanReadableConverter
- ConvertProject() : Game.VersionConverter128To129, Game.VersionConverter21To22, Game.VersionConverter22To23
- ConvertProjectXml() : Game.VersionConverter, Game.VersionConverter10To14, Game.VersionConverter112To113, Game.VersionConverter113To114, Game.VersionConverter120To121, Game.VersionConverter121To122, Game.VersionConverter126To127, Game.VersionConverter128To129, Game.VersionConverter20To21, Game.VersionConverter21To22, Game.VersionConverter22To23, Game.VersionConverter23To24
- ConvertToString() : Game.EntityReferenceHumanReadableConverter, Game.FloatCurve.HumanReadableConverter
- ConvertTypesToEngine() : Game.VersionConverter126To127
- ConvertValue() : Game.VersionConverter128To129, Game.VersionConverter21To22
- ConvertWorld() : Game.VersionConverter, Game.VersionConverter10To14, Game.VersionConverter112To113, Game.VersionConverter113To114, Game.VersionConverter120To121, Game.VersionConverter121To122, Game.VersionConverter126To127, Game.VersionConverter128To129, Game.VersionConverter20To21, Game.VersionConverter21To22, Game.VersionConverter22To23, Game.VersionConverter23To24
- CookedBirdBlock() : Game.CookedBirdBlock
- CookedFishBlock() : Game.CookedFishBlock
- CookedMeatBlock() : Game.CookedMeatBlock
- Coordinates : Game.ComponentBlockEntity
- Coords : Game.TerrainChunk, Game.TerrainSerializer23.SingleFileStorage.ChunkDescriptor
- CopperAxeBlock() : Game.CopperAxeBlock
- CopperBlock() : Game.CopperBlock
- CopperIngotBlock() : Game.CopperIngotBlock
- CopperMacheteBlock() : Game.CopperMacheteBlock
- CopperPickaxeBlock() : Game.CopperPickaxeBlock
- CopperRakeBlock() : Game.CopperRakeBlock
- CopperShovelBlock() : Game.CopperShovelBlock
- CopperSpearBlock() : Game.CopperSpearBlock
- Copy() : Game.IEditableItemData, Game.MemoryBankData, Game.TruthTableData
- CopySignsText : Game.SubsystemSignBlockBehavior
- CopySliceContentsHashes() : Game.TerrainChunk
- CopyTo() : Game.WorldPalette
- CornerType : Game.StairsBlock
- CorpseDuration : Game.ComponentHealth
- Cost() : Game.IAStarWorld< T >, Game.SubsystemPathfinding.World
- Cough() : Game.ComponentFlu
- Count : Game.BlockDropValue, Game.ComponentInventoryBase.Slot, Game.Pickable, Game.ScannedItemData, Game.SortedMultiCollection< TKey, TValue >, Game.TerrainBrush.Counter, Game.WidgetsList
- CountBox() : Game.TerrainBrush
- CountCreatures() : Game.SubsystemCreatureSpawn
- CountCreaturesInArea() : Game.SubsystemCreatureSpawn
- CountDelayPredecessors() : Game.DelayGateElectricElement
- Counter() : Game.TerrainBrush.Counter
- CounterBlock() : Game.CounterBlock
- CounterElectricElement() : Game.CounterElectricElement
- CountFurnitureDesigns() : Game.FurnitureSetItemWidget
- CountNonDiagonalNeighbors() : Game.TerrainBrush
- CoverWidget : Game.DialogsManager.AnimationData
- CpuTime : Game.PerformanceManager.FrameData
- CraftingId : Game.Block
- CraftingRecipeSlotWidget() : Game.CraftingRecipeSlotWidget
- CraftingRecipesManagerInitialize() : Game.ModLoader
- CraftingRecipesManagerInitialized() : Game.ModLoader
- CraftingRecipeWidget() : Game.CraftingRecipeWidget
- CraftingTableWidget() : Game.CraftingTableWidget
- Crc32 : Game.ZipArchiveEntry
- CrcTable : Game.ZipArchive
- Create() : Game.ZipArchive
- CreateBoundingBoxesHelper() : Game.FurnitureDesign
- CreateBrushes() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- CreateCollectionNode() : Game.CommunityContentScreen
- CreateCollisionAndInteractionBoxes() : Game.FurnitureDesign
- CreateDebrisParticleSystem() : Game.AttachedSignBlock, Game.BasePumpkinBlock, Game.Block, Game.CarpetBlock, Game.ChristmasTreeBlock, Game.CottonBlock, Game.FallenLeavesBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FurnitureBlock, Game.GrassBlock, Game.GrassTrapBlock, Game.IvyBlock, Game.KelpBlock, Game.LeavesBlock, Game.PaintedCubeBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.RyeBlock, Game.SeagrassBlock, Game.SeaUrchinBlock, Game.SlabBlock, Game.StairsBlock, Game.StarfishBlock, Game.TallGrassBlock
- CreateElectricElement() : Game.AdjustableDelayGateBlock, Game.AnalogToDigitalConverterBlock, Game.AndGateBlock, Game.AttachedSignBlock, Game.BatteryBlock, Game.ButtonBlock, Game.ChristmasTreeBlock, Game.CounterBlock, Game.DelayGateBlock, Game.DetonatorBlock, Game.DigitalToAnalogConverterBlock, Game.DispenserBlock, Game.DoorBlock, Game.FenceGateBlock, Game.FourLedBlock, Game.FurnitureBlock, Game.GunpowderKegBlock, Game.HygrometerBlock, Game.IElectricElementBlock, Game.LedBlock, Game.LightbulbBlock, Game.MemoryBankBlock, Game.MotionDetectorBlock, Game.MountedElectricElementBlock, Game.MulticoloredLedBlock, Game.NandGateBlock, Game.NorGateBlock, Game.NotGateBlock, Game.OneLedBlock, Game.OrGateBlock, Game.PhotodiodeBlock, Game.PistonBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.RandomGeneratorBlock, Game.RealTimeClockBlock, Game.SevenSegmentDisplayBlock, Game.SoundGeneratorBlock, Game.SpikedPlankBlock, Game.SRLatchBlock, Game.SwitchBlock, Game.TargetBlock, Game.ThermometerBlock, Game.TrapdoorBlock, Game.TruthTableCircuitBlock, Game.WireBlock, Game.WireThroughBlock, Game.XorGateBlock
- CreateEntity() : Game.DatabaseManager
- CreateFabricColors() : Game.SubsystemPalette
- CreateFallenLeaves() : Game.SubsystemDeciduousLeavesBlockBehavior
- CreateFurniturePack() : Game.FurniturePacksManager
- CreateGeometry() : Game.FurnitureDesign
- CreateInstancedModelData() : Game.InstancedModelsManager
- CreateListWidgets() : Game.ListPanelWidget
- CreateMimosaBrush() : Game.PlantsManager
- CreatePickable() : Game.SubsystemPickables
- CreatePickable< T >() : Game.SubsystemPickables
- CreatePrecedingEmptySpacesArray() : Game.FurnitureDesign
- CreateProjectile() : Game.SubsystemProjectiles
- CreateProjectile< T >() : Game.SubsystemProjectiles
- CreateRenderTarget() : Game.SubsystemSignBlockBehavior
- CreateScaleTranslation() : Game.MatrixUtils
- CreateSound() : Game.SubsystemAudio
- CreateTorchPoints() : Game.FurnitureDesign
- CreateTreeBrush() : Game.PlantsManager
- CreateWorld() : Game.WorldsManager
- CreationTime : Game.WorldItem, ManageContentScreen.ListItem
- CreativeDigTime : Game.SettingsManager
- CreativeDragMaxStacking : Game.SettingsManager
- CreativeFlySpeed : Game.ComponentLocomotion
- CreativeInventoryPanel() : Game.CreativeInventoryPanel
- CreativeInventoryWidget() : Game.CreativeInventoryWidget
- CreativeReach : Game.SettingsManager
- Creator : Game.WorldItem
- Creatures : Game.SubsystemCreatureSpawn
- CreatureType() : Game.SubsystemCreatureSpawn.CreatureType
- CrossbowWidget() : Game.CrossbowWidget
- CrouchFactor : Game.ComponentBody
- CrouchMove : Game.PlayerInput
- CrouchPreventsFalling : Game.ComponentBody
- CrushedTime : Game.ComponentBody
- CrushResilience : Game.ComponentHealth, Game.IInjurable
- Culture : Game.Properties.Resources
- Current : Game.SortedMultiCollection< TKey, TValue >.Enumerator, Game.WidgetsList.Enumerator
- CurrentMix : Game.MusicManager
- CurrentPlatform : Game.VersionsManager
- CurrentScreen : Game.ScreensManager
- CurrentState : Game.StateMachine
- CurrentVelocity : Game.IMovingBlockSet, Game.SubsystemMovingBlocks.MovingBlockSet
- CurrentVersion : Game.APIUpdateManager
- CursorPrimitivesRenderer2D : Game.Widget.DrawContext
- CustomViewMatrix : Game.BlockIconWidget, Game.InventorySlotWidget
- CutoffPosition : Game.ScreenSpaceFireRenderer