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My Project v1
Project
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Public 成员函数 | |
| MovingBlockSet () | |
| void | Dispose () |
| void | UpdateBox () |
| BoundingBox | BoundingBox (bool extendToFillCells) |
Public 成员函数 继承自 Game.IMovingBlockSet | |
Public 属性 | |
| string | Id |
| object | Tag |
| bool | Stop |
| int | RemainCounter |
| Vector3 | Position |
| Vector3 | StartPosition |
| Vector3 | TargetPosition |
| float | Speed |
| float | Acceleration |
| float | Drag |
| Vector2 | Smoothness |
| List< MovingBlock > | Blocks |
| Box | Box |
| Vector3 | CurrentVelocity |
| Vector3 | GeometryOffset |
| Point3 | GeometryGenerationPosition = new(int.MaxValue) |
| TerrainGeometry | Geometry |
属性 | |
| Vector3 IMovingBlockSet. | Position [get] |
| string IMovingBlockSet. | Id [get] |
| object IMovingBlockSet. | Tag [get] |
| Vector3 IMovingBlockSet. | CurrentVelocity [get] |
| bool IMovingBlockSet. | Stopped [get] |
| List< MovingBlock > IMovingBlockSet. | Blocks [get] |
属性 继承自 Game.IMovingBlockSet | |
Private 成员函数 | |
| void IMovingBlockSet. | SetBlock (Point3 offset, int value) |
| void IMovingBlockSet. | Stop () |
| Game.SubsystemMovingBlocks.MovingBlockSet.MovingBlockSet | ( | ) |
| BoundingBox Game.SubsystemMovingBlocks.MovingBlockSet.BoundingBox | ( | bool | extendToFillCells | ) |
| void Game.SubsystemMovingBlocks.MovingBlockSet.Dispose | ( | ) |


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private |
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private |
实现了 Game.IMovingBlockSet.
| void Game.SubsystemMovingBlocks.MovingBlockSet.UpdateBox | ( | ) |

| float Game.SubsystemMovingBlocks.MovingBlockSet.Acceleration |
| List<MovingBlock> Game.SubsystemMovingBlocks.MovingBlockSet.Blocks |
| Box Game.SubsystemMovingBlocks.MovingBlockSet.Box |
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.CurrentVelocity |
| float Game.SubsystemMovingBlocks.MovingBlockSet.Drag |
| TerrainGeometry Game.SubsystemMovingBlocks.MovingBlockSet.Geometry |
| Point3 Game.SubsystemMovingBlocks.MovingBlockSet.GeometryGenerationPosition = new(int.MaxValue) |
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.GeometryOffset |
| string Game.SubsystemMovingBlocks.MovingBlockSet.Id |
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.Position |
| int Game.SubsystemMovingBlocks.MovingBlockSet.RemainCounter |
| Vector2 Game.SubsystemMovingBlocks.MovingBlockSet.Smoothness |
| float Game.SubsystemMovingBlocks.MovingBlockSet.Speed |
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.StartPosition |
| bool Game.SubsystemMovingBlocks.MovingBlockSet.Stop |
| object Game.SubsystemMovingBlocks.MovingBlockSet.Tag |
| Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.TargetPosition |
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getprivate |
实现了 Game.IMovingBlockSet.
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getprivate |
实现了 Game.IMovingBlockSet.
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getprivate |
实现了 Game.IMovingBlockSet.
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getprivate |
实现了 Game.IMovingBlockSet.
|
getprivate |
实现了 Game.IMovingBlockSet.
|
getprivate |
实现了 Game.IMovingBlockSet.