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Game.SubsystemMovingBlocks.MovingBlockSet
类 Game.SubsystemMovingBlocks.MovingBlockSet 继承关系图:
Game.SubsystemMovingBlocks.MovingBlockSet 的协作图:

Public 成员函数

 MovingBlockSet ()
 
void Dispose ()
 
void UpdateBox ()
 
BoundingBox BoundingBox (bool extendToFillCells)
 
- Public 成员函数 继承自 Game.IMovingBlockSet

Public 属性

string Id
 
object Tag
 
bool Stop
 
int RemainCounter
 
Vector3 Position
 
Vector3 StartPosition
 
Vector3 TargetPosition
 
float Speed
 
float Acceleration
 
float Drag
 
Vector2 Smoothness
 
List< MovingBlockBlocks
 
Box Box
 
Vector3 CurrentVelocity
 
Vector3 GeometryOffset
 
Point3 GeometryGenerationPosition = new(int.MaxValue)
 
TerrainGeometry Geometry
 

属性

Vector3 IMovingBlockSet. Position [get]
 
string IMovingBlockSet. Id [get]
 
object IMovingBlockSet. Tag [get]
 
Vector3 IMovingBlockSet. CurrentVelocity [get]
 
bool IMovingBlockSet. Stopped [get]
 
List< MovingBlock > IMovingBlockSet. Blocks [get]
 
- 属性 继承自 Game.IMovingBlockSet

Private 成员函数

void IMovingBlockSet. SetBlock (Point3 offset, int value)
 
void IMovingBlockSet. Stop ()
 

构造及析构函数说明

◆ MovingBlockSet()

Game.SubsystemMovingBlocks.MovingBlockSet.MovingBlockSet ( )

成员函数说明

◆ BoundingBox()

BoundingBox Game.SubsystemMovingBlocks.MovingBlockSet.BoundingBox ( bool extendToFillCells)

实现了 Game.IMovingBlockSet.

函数调用图:
这是这个函数的调用关系图:

◆ Dispose()

void Game.SubsystemMovingBlocks.MovingBlockSet.Dispose ( )
函数调用图:
这是这个函数的调用关系图:

◆ SetBlock()

void IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.SetBlock ( Point3 offset,
int value )
private

实现了 Game.IMovingBlockSet.

函数调用图:

◆ Stop()

void IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Stop ( )
private

◆ UpdateBox()

void Game.SubsystemMovingBlocks.MovingBlockSet.UpdateBox ( )
这是这个函数的调用关系图:

类成员变量说明

◆ Acceleration

float Game.SubsystemMovingBlocks.MovingBlockSet.Acceleration

◆ Blocks

List<MovingBlock> Game.SubsystemMovingBlocks.MovingBlockSet.Blocks

◆ Box

Box Game.SubsystemMovingBlocks.MovingBlockSet.Box

◆ CurrentVelocity

Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.CurrentVelocity

◆ Drag

float Game.SubsystemMovingBlocks.MovingBlockSet.Drag

◆ Geometry

TerrainGeometry Game.SubsystemMovingBlocks.MovingBlockSet.Geometry

◆ GeometryGenerationPosition

Point3 Game.SubsystemMovingBlocks.MovingBlockSet.GeometryGenerationPosition = new(int.MaxValue)

◆ GeometryOffset

Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.GeometryOffset

◆ Id

string Game.SubsystemMovingBlocks.MovingBlockSet.Id

◆ Position

Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.Position

◆ RemainCounter

int Game.SubsystemMovingBlocks.MovingBlockSet.RemainCounter

◆ Smoothness

Vector2 Game.SubsystemMovingBlocks.MovingBlockSet.Smoothness

◆ Speed

float Game.SubsystemMovingBlocks.MovingBlockSet.Speed

◆ StartPosition

Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.StartPosition

◆ Stop

bool Game.SubsystemMovingBlocks.MovingBlockSet.Stop

◆ Tag

object Game.SubsystemMovingBlocks.MovingBlockSet.Tag

◆ TargetPosition

Vector3 Game.SubsystemMovingBlocks.MovingBlockSet.TargetPosition

属性说明

◆ Blocks

List<MovingBlock> IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Blocks
getprivate

◆ CurrentVelocity

Vector3 IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.CurrentVelocity
getprivate

◆ Id

string IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Id
getprivate

◆ Position

Vector3 IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Position
getprivate

◆ Stopped

bool IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Stopped
getprivate

◆ Tag

object IMovingBlockSet. Game.SubsystemMovingBlocks.MovingBlockSet.Tag
getprivate

该类的文档由以下文件生成: