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Game.SkyPrimitiveRender
Game.SkyPrimitiveRender 的协作图:

Public 成员函数

void Textured_FlushWithCurrentStateAndShader (BaseTexturedBatch baseTexturedBatch, Shader shader, bool clearAfterFlush=true)
 
void Flush (PrimitivesRenderer3D primitiveRend, Matrix matrix, bool clearAfterFlush=true, int maxLayer=2147483647)
 

Public 属性

SkyShader Shader
 
SkyShader ShaderAlphaTest
 
Camera Camera
 

成员函数说明

◆ Flush()

void Game.SkyPrimitiveRender.Flush ( PrimitivesRenderer3D primitiveRend,
Matrix matrix,
bool clearAfterFlush = true,
int maxLayer = 2147483647 )
函数调用图:
这是这个函数的调用关系图:

◆ Textured_FlushWithCurrentStateAndShader()

void Game.SkyPrimitiveRender.Textured_FlushWithCurrentStateAndShader ( BaseTexturedBatch baseTexturedBatch,
Shader shader,
bool clearAfterFlush = true )

类成员变量说明

◆ Camera

Camera Game.SkyPrimitiveRender.Camera

◆ Shader

SkyShader Game.SkyPrimitiveRender.Shader

◆ ShaderAlphaTest

SkyShader Game.SkyPrimitiveRender.ShaderAlphaTest

该类的文档由以下文件生成: