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My Project v1
Project
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Public 成员函数 | |
| float | Cost (Vector3 p1, Vector3 p2) |
| void | Neighbors (Vector3 p, DynamicArray< Vector3 > neighbors) |
| float | Heuristic (Vector3 p1, Vector3 p2) |
| bool | IsGoal (Vector3 p) |
| void | AddNeighbor (DynamicArray< Vector3 > neighbors, Vector3 p, int dx, int dz) |
| float | GetBlockWalkingHeight (Block block, int value) |
| bool | IsBlocked (BoundingBox box) |
Public 成员函数 继承自 Game.IAStarWorld< Vector3 > | |
| float | Cost (T p1, T p2) |
| void | Neighbors (T p, DynamicArray< T > neighbors) |
| float | Heuristic (T p1, T p2) |
| bool | IsGoal (T p) |
Public 属性 | |
| SubsystemTerrain | SubsystemTerrain |
| Request | Request |
| void Game.SubsystemPathfinding.World.AddNeighbor | ( | DynamicArray< Vector3 > | neighbors, |
| Vector3 | p, | ||
| int | dx, | ||
| int | dz ) |


| float Game.SubsystemPathfinding.World.GetBlockWalkingHeight | ( | Block | block, |
| int | value ) |


| bool Game.SubsystemPathfinding.World.IsBlocked | ( | BoundingBox | box | ) |


| bool Game.SubsystemPathfinding.World.IsGoal | ( | Vector3 | p | ) |

| Request Game.SubsystemPathfinding.World.Request |
| SubsystemTerrain Game.SubsystemPathfinding.World.SubsystemTerrain |