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My Project v1
Project
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Public 成员函数 | |
| ElectricElement | CreateElectricElement (SubsystemElectricity subsystemElectricity, int value, int x, int y, int z) |
| ElectricConnectorType? | GetConnectorType (SubsystemTerrain terrain, int value, int face, int connectorFace, int x, int y, int z) |
| int | GetConnectionMask (int value) |
| ElectricElement Game.IElectricElementBlock.CreateElectricElement | ( | SubsystemElectricity | subsystemElectricity, |
| int | value, | ||
| int | x, | ||
| int | y, | ||
| int | z ) |
在 Game.AdjustableDelayGateBlock, Game.AnalogToDigitalConverterBlock, Game.AndGateBlock, Game.AttachedSignBlock, Game.BatteryBlock, Game.ButtonBlock, Game.ChristmasTreeBlock, Game.CounterBlock, Game.DelayGateBlock, Game.DetonatorBlock, Game.DigitalToAnalogConverterBlock, Game.DispenserBlock, Game.DoorBlock, Game.FenceGateBlock, Game.FourLedBlock, Game.FurnitureBlock, Game.GunpowderKegBlock, Game.HygrometerBlock, Game.LedBlock, Game.LightbulbBlock, Game.MemoryBankBlock, Game.MotionDetectorBlock, Game.MountedElectricElementBlock, Game.MulticoloredLedBlock, Game.NandGateBlock, Game.NorGateBlock, Game.NotGateBlock, Game.OneLedBlock, Game.OrGateBlock, Game.PhotodiodeBlock, Game.PistonBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.RandomGeneratorBlock, Game.RealTimeClockBlock, Game.SevenSegmentDisplayBlock, Game.SoundGeneratorBlock, Game.SpikedPlankBlock, Game.SRLatchBlock, Game.SwitchBlock, Game.TargetBlock, Game.ThermometerBlock, Game.TrapdoorBlock, Game.TruthTableCircuitBlock, Game.WireBlock, Game.WireThroughBlock , 以及 Game.XorGateBlock 内被实现.
| int Game.IElectricElementBlock.GetConnectionMask | ( | int | value | ) |
在 Game.AttachedSignBlock, Game.BatteryBlock, Game.ChristmasTreeBlock, Game.DispenserBlock, Game.DoorBlock, Game.FenceGateBlock, Game.FurnitureBlock, Game.GunpowderKegBlock, Game.HygrometerBlock, Game.MountedElectricElementBlock, Game.PistonBlock, Game.PostedSignBlock, Game.ThermometerBlock, Game.TrapdoorBlock, Game.WireBlock , 以及 Game.WireThroughBlock 内被实现.
| ElectricConnectorType? Game.IElectricElementBlock.GetConnectorType | ( | SubsystemTerrain | terrain, |
| int | value, | ||
| int | face, | ||
| int | connectorFace, | ||
| int | x, | ||
| int | y, | ||
| int | z ) |
在 Game.AdjustableDelayGateBlock, Game.AnalogToDigitalConverterBlock, Game.AndGateBlock, Game.AttachedSignBlock, Game.BatteryBlock, Game.ButtonBlock, Game.ChristmasTreeBlock, Game.CounterBlock, Game.DelayGateBlock, Game.DetonatorBlock, Game.DigitalToAnalogConverterBlock, Game.DispenserBlock, Game.DoorBlock, Game.FenceGateBlock, Game.FourLedBlock, Game.FurnitureBlock, Game.GunpowderKegBlock, Game.HygrometerBlock, Game.LedBlock, Game.LightbulbBlock, Game.MemoryBankBlock, Game.MotionDetectorBlock, Game.MountedElectricElementBlock, Game.MulticoloredLedBlock, Game.NandGateBlock, Game.NorGateBlock, Game.NotGateBlock, Game.OneLedBlock, Game.OrGateBlock, Game.PhotodiodeBlock, Game.PistonBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.RandomGeneratorBlock, Game.RealTimeClockBlock, Game.SevenSegmentDisplayBlock, Game.SoundGeneratorBlock, Game.SpikedPlankBlock, Game.SRLatchBlock, Game.SwitchBlock, Game.TargetBlock, Game.ThermometerBlock, Game.TrapdoorBlock, Game.TruthTableCircuitBlock, Game.WireBlock, Game.WireThroughBlock , 以及 Game.XorGateBlock 内被实现.
