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My Project v1
Project
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Public 成员函数 | |
| Vector3 | FindCoarseSpawnPosition () |
| float | CalculateOceanShoreDistance (float x, float z) |
| float | CalculateHeight (float x, float z) |
| int | CalculateTemperature (float x, float z) |
| int | CalculateHumidity (float x, float z) |
| float | CalculateMountainRangeFactor (float x, float z) |
| void | GenerateChunkContentsPass1 (TerrainChunk chunk) |
| void | GenerateChunkContentsPass2 (TerrainChunk chunk) |
| void | GenerateChunkContentsPass3 (TerrainChunk chunk) |
| void | GenerateChunkContentsPass4 (TerrainChunk chunk) |
属性 | |
| int | OceanLevel [get] |
| float Game.ITerrainContentsGenerator.CalculateHeight | ( | float | x, |
| float | z ) |
| int Game.ITerrainContentsGenerator.CalculateHumidity | ( | float | x, |
| float | z ) |
| float Game.ITerrainContentsGenerator.CalculateMountainRangeFactor | ( | float | x, |
| float | z ) |
| float Game.ITerrainContentsGenerator.CalculateOceanShoreDistance | ( | float | x, |
| float | z ) |
| int Game.ITerrainContentsGenerator.CalculateTemperature | ( | float | x, |
| float | z ) |
| Vector3 Game.ITerrainContentsGenerator.FindCoarseSpawnPosition | ( | ) |
| void Game.ITerrainContentsGenerator.GenerateChunkContentsPass1 | ( | TerrainChunk | chunk | ) |
| void Game.ITerrainContentsGenerator.GenerateChunkContentsPass2 | ( | TerrainChunk | chunk | ) |
| void Game.ITerrainContentsGenerator.GenerateChunkContentsPass3 | ( | TerrainChunk | chunk | ) |
| void Game.ITerrainContentsGenerator.GenerateChunkContentsPass4 | ( | TerrainChunk | chunk | ) |
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get |