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My Project v1
Project
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Public 类型 | |
| enum | Compression : ushort { Store = 0 , Deflate = 8 } |
Public 成员函数 | |
| ZipArchive () | |
| void | AddStream (string filenameInZip, Stream source) |
| void | Close () |
| List< ZipArchiveEntry > | ReadCentralDir () |
| void | ExtractFile (ZipArchiveEntry zfe, Stream stream) |
| uint | GetFileOffset (uint _headerOffset) |
| void | WriteLocalHeader (ZipArchiveEntry _zfe) |
| void | WriteCentralDirRecord (ZipArchiveEntry _zfe) |
| void | WriteEndRecord (uint _size, uint _offset) |
| void | Store (ZipArchiveEntry _zfe, Stream _source) |
| uint | DateTimeToDosTime (DateTime _dt) |
| DateTime | DosTimeToDateTime (uint _dt) |
| void | UpdateCrcAndSizes (ZipArchiveEntry _zfe) |
| string | NormalizedFilename (string _filename) |
| bool | ReadFileInfo () |
| void | Dispose () |
静态 Public 成员函数 | |
| static ZipArchive | Create (Stream stream, bool keepStreamOpen=false) |
| static ZipArchive | Open (Stream stream, bool keepStreamOpen=false) |
| static bool | IsUTF8Bytes (byte[] data, int start, int count) |
Public 属性 | |
| bool | ForceDeflating |
| bool | KeepStreamOpen |
| List< ZipArchiveEntry > | Files = [] |
| Stream | ZipFileStream |
| string | Comment = "" |
| byte[] | CentralDirImage |
| ushort | ExistingFiles |
| bool | ReadOnly |
静态 Public 属性 | |
| static uint[] | CrcTable |
静态 Private 成员函数 | |
| static | ZipArchive () |
| enum Game.ZipArchive.Compression : ushort |
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staticprivate |
| Game.ZipArchive.ZipArchive | ( | ) |
| void Game.ZipArchive.AddStream | ( | string | filenameInZip, |
| Stream | source ) |

| void Game.ZipArchive.Close | ( | ) |


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static |

| uint Game.ZipArchive.DateTimeToDosTime | ( | DateTime | _dt | ) |

| void Game.ZipArchive.Dispose | ( | ) |


| DateTime Game.ZipArchive.DosTimeToDateTime | ( | uint | _dt | ) |

| void Game.ZipArchive.ExtractFile | ( | ZipArchiveEntry | zfe, |
| Stream | stream ) |


| uint Game.ZipArchive.GetFileOffset | ( | uint | _headerOffset | ) |

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static |

| string Game.ZipArchive.NormalizedFilename | ( | string | _filename | ) |

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static |


| List< ZipArchiveEntry > Game.ZipArchive.ReadCentralDir | ( | ) |


| bool Game.ZipArchive.ReadFileInfo | ( | ) |

| void Game.ZipArchive.Store | ( | ZipArchiveEntry | _zfe, |
| Stream | _source ) |

| void Game.ZipArchive.UpdateCrcAndSizes | ( | ZipArchiveEntry | _zfe | ) |

| void Game.ZipArchive.WriteCentralDirRecord | ( | ZipArchiveEntry | _zfe | ) |


| void Game.ZipArchive.WriteEndRecord | ( | uint | _size, |
| uint | _offset ) |

| void Game.ZipArchive.WriteLocalHeader | ( | ZipArchiveEntry | _zfe | ) |


| byte [] Game.ZipArchive.CentralDirImage |
| string Game.ZipArchive.Comment = "" |
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static |
| ushort Game.ZipArchive.ExistingFiles |
| List<ZipArchiveEntry> Game.ZipArchive.Files = [] |
| bool Game.ZipArchive.ForceDeflating |
| bool Game.ZipArchive.KeepStreamOpen |
| bool Game.ZipArchive.ReadOnly |
| Stream Game.ZipArchive.ZipFileStream |