这里列出了所有类成员,并附带类的详细说明:
- d -
- Damage() : Game.ComponentDamage, Game.SubsystemGrassTrapBlockBehavior.TrapValue
- DamageActiveTool() : Game.ComponentMiner
- DamageItem() : Game.BlocksManager, Game.ModLoader
- DamageSoundName : Game.ComponentDamage
- DamageToPickable : Game.Projectile
- Damping : Game.Projectile
- DampingInFluid : Game.Projectile
- Data : Game.BlockIconWidget, Game.EditMemoryBankDialogAPI, Game.MemoryBankData, Game.SpawnEntityData, Game.TruthTableData
- DatabaseNode : Game.DatabaseManager
- DataMask : Game.Terrain
- DataShift : Game.Terrain
- DateTimeToDosTime() : Game.ZipArchive
- DawnInterval : Game.SubsystemTimeOfDay
- DawnStart : Game.SubsystemTimeOfDay
- Day : Game.PlayerStats.DeathRecord, Game.SubsystemTimeOfDay
- DayDuration : Game.SubsystemTimeOfDay
- DayInterval : Game.SubsystemTimeOfDay
- DayStart : Game.SubsystemTimeOfDay
- DeactivatedHandler() : Game.Program
- DeadBeforeDrops() : Game.ModLoader
- DealWithPlayerInteract() : Game.ComponentPlayer
- DeathCamera() : Game.DeathCamera
- DeathCauseOffset : Game.ComponentCreatureModel
- DeathPhase : Game.ComponentCreatureModel
- DeathRecord() : Game.PlayerStats.DeathRecord
- DeathRecords : Game.PlayerStats
- DeathRecordsString : Game.PlayerStats
- DeathTime : Game.ComponentHealth
- DebugCamera() : Game.DebugCamera
- DebugDraw() : Game.FurnitureDesignWidget, Game.SubsystemElectricity
- DebugDrawElectrics : Game.SubsystemElectricity
- DebugInfo : Game.ComponentAvoidFireBehavior, Game.ComponentBehavior
- DebugMenuItemAttribute() : Game.DebugMenuItemAttribute
- DebugUiScale : Game.ScreensManager
- DecayLeavesIfNeeded() : Game.SubsystemWoodBlockBehavior
- DecideArmorProtectionSequence() : Game.ModLoader
- DecideLoot() : Game.ModLoader
- DeciduousLeavesBlock() : Game.DeciduousLeavesBlock
- DecodeElementToCraftingRecipe() : Game.CraftingRecipesManager
- DecodeIngredient() : Game.CraftingRecipesManager, Game.ModLoader
- DecodeResult() : Game.CraftingRecipesManager, Game.ModLoader
- DecompressChunkData() : Game.TerrainSerializer23
- DecreaseResolution() : Game.BuildFurnitureDialog
- DeepestDive : Game.PlayerStats
- Default : Game.RecipaediaDescriptionScreen, Game.RecipaediaRecipesScreen
- DefaultBlocksTexture : Game.BlocksTexturesManager
- DefaultCategory : Game.Block
- DefaultColors : Game.WorldPalette
- DefaultCreativeData : Game.Block
- DefaultDescription : Game.Block
- DefaultDisplayName : Game.Block
- DefaultDropContent : Game.Block
- DefaultDropCount : Game.Block
- DefaultEmittedLightAmount : Game.Block
- DefaultExperienceCount : Game.Block
- DefaultExplosionIncendiary : Game.Block
- DefaultExplosionPressure : Game.Block
- DefaultFixedTimeStep : Game.SubsystemTime, Game.SubsystemUpdate
- DefaultFixedUpdateStep : Game.SubsystemTime, Game.SubsystemUpdate
- DefaultHeat : Game.Block
- DefaultIconBlockOffset : Game.Block
- DefaultIconViewOffset : Game.Block
- DefaultIconViewScale : Game.Block
- DefaultIsInteractive : Game.Block
- DefaultIsNonAttachable : Game.Block
- DefaultMeleeHitProbability : Game.Block
- DefaultMeleePower : Game.Block
- DefaultNutritionalValue : Game.Block
- DefaultProjectilePower : Game.Block
- DefaultProvider : Game.ExternalContentManager
- DefaultRotPeriod : Game.Block
- DefaultShadowStrength : Game.Block
- DefaultSicknessProbability : Game.Block
- DefaultSoundMaterialName : Game.Block
- DefaultSuffix : Game.IContentReader.AssemblyReader, Game.IContentReader.BitmapFontReader, Game.IContentReader.ContentStreamReader, Game.IContentReader.DaeModelReader, Game.IContentReader.IContentReader, Game.IContentReader.ImageReader, Game.IContentReader.JsonArrayReader, Game.IContentReader.JsonModelReader, Game.IContentReader.JsonObjectReader, Game.IContentReader.MtllibStructReader, Game.IContentReader.ObjModelReader, Game.IContentReader.ShaderReader, Game.IContentReader.SoundBufferReader, Game.IContentReader.StreamingSourceReader, Game.IContentReader.StringReader, Game.IContentReader.SubtextureReader, Game.IContentReader.Texture2DReader, Game.IContentReader.XmlReader
- DefaultTexture : Game.TerrainGeometry
- DefaultTextureSlot : Game.Block
- Deflate() : Game.TerrainSerializer23
- DegradesSoilIfOnTopOfIt() : Game.SubsystemSoilBlockBehavior
- DelayGateBlock() : Game.DelayGateBlock
- DelayGateElectricElement() : Game.DelayGateElectricElement
- DelaySteps : Game.AdjustableDelayGateElectricElement, Game.BaseDelayGateElectricElement, Game.DelayGateElectricElement
- Delete() : Game.CommunityContentManager, Game.LanguageControl, Game.TextBoxWidget, OriginalCommunityContentManager
- DeleteBlocksTexture() : Game.BlocksTexturesManager
- DeleteCharacterSkin() : Game.CharacterSkinsManager
- DeleteEntry() : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen
- DeleteExternalContent() : Game.ExternalContentManager
- DeleteFile() : Game.CommunityContentManager
- DeleteFurniturePack() : Game.FurniturePacksManager
- DeleteFurnitureSet() : Game.FurnitureInventoryPanel, Game.SubsystemFurnitureBlockBehavior
- DeleteSelection() : Game.TextBoxWidget
- DeleteWorld() : Game.WorldsManager
- DeleteWorldContents() : Game.WorldsManager
- DeleteWorldNeedToText : Game.SettingsManager
- DeleteWorldSnapshot() : Game.WorldsManager
- Density : Game.Block, Game.ComponentBody
- DensityModifier : Game.ClothingData
- Dependencies : Game.ModInfo
- Depth : Game.BlockIconWidget, Game.ClearWidget, Game.RectangleWidget
- DepthWriteEnabled : Game.RectangleWidget
- Description : Game.BestiaryCreatureInfo, Game.ClothingData, Game.ComponentLevel.Factor, Game.CraftingRecipe, Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.IExternalContentProvider, Game.LegacyTextBoxWidget, Game.ModInfo, Game.ModListManager.AggregationPackageInfo, Game.SchubExternalContentProvider, Game.TextBoxWidget
- DeserializeJson() : ModsManager
- Design : Game.FurnitureDesignWidget
- DesiredSize : Game.Widget
- Despawn() : Game.ComponentSpawn
- DespawnChunks() : Game.SubsystemSpawn
- DespawnDuration : Game.ComponentSpawn
- Despawned : Game.ComponentSpawn
- DespawnRadius : Game.SubsystemSpawn
- DespawnTime : Game.ComponentSpawn
- Destination : Game.ComponentPathfinding, Game.ComponentPilot
- DestroyCell() : Game.SubsystemTerrain
- DestructionDebrisScale : Game.Block
- DetermineHydration() : Game.SubsystemSoilBlockBehavior
- DetermineHydrationHelper() : Game.SubsystemSoilBlockBehavior
- DetermineInputDevices() : GameWidget
- DetermineSynchronousUpdateChunks() : Game.TerrainUpdater
- Detonate() : Game.DetonatorElectricElement
- DetonatorElectricElement() : Game.DetonatorElectricElement
- Device : Game.PlayerScreen.InputDeviceWidget
- Devices : Game.WidgetInput
- Dialog() : Game.Dialog
- Dialogs : Game.DialogsManager
- DiamondAxeBlock() : Game.DiamondAxeBlock
- DiamondBlock() : Game.DiamondBlock
- DiamondMacheteBlock() : Game.DiamondMacheteBlock
- DiamondPickaxeBlock() : Game.DiamondPickaxeBlock
- DiamondRakeBlock() : Game.DiamondRakeBlock
- DiamondShovelBlock() : Game.DiamondShovelBlock
- DiamondSpearBlock() : Game.DiamondSpearBlock
- Dictionary : Game.SubsystemPathfinding.Storage
- DictionaryForOtherMods : Game.Attackment, Game.ClothingData, Game.WorldItem
- Die() : Game.ComponentHealth, Game.IInjurable, ManageUserScreen.ComUserInfo
- DiffuseColor : Game.ComponentModel
- DiffuseLightColor1 : Game.ModelShader
- DiffuseLightColor2 : Game.ModelShader
- Dig() : Game.ComponentMiner, Game.PlayerInput
- DigCellFace : Game.ComponentMiner
- DigInOrder : Game.ComponentFishModel
- DigitalToAnalogConverterBlock() : Game.DigitalToAnalogConverterBlock
- DigitalToAnalogConverterElectricElement() : Game.DigitalToAnalogConverterElectricElement
- DigMethod : Game.Block
- DigProgress : Game.ComponentMiner
- DigResilience : Game.Block
- DigSpeedFactor : Game.ComponentMiner
- DigTime : Game.ComponentMiner
- Direction : Game.DialogsManager.AnimationData, Game.ListPanelWidget, Game.MoveRoseWidget, Game.PukeParticleSystem, Game.ScrollPanelWidget, Game.StackPanelWidget, Game.TerrainContentsGenerator21.CavePoint, Game.TerrainContentsGenerator22.CavePoint, Game.TerrainContentsGenerator23.CavePoint, Game.TerrainContentsGenerator24.CavePoint, Game.UniformSpacingPanelWidget
- direction : Game.SubsystemAudio.SoundInfo
- DirectionalLight : Game.BevelledButtonWidget, Game.BevelledRectangleWidget
- DirectionAxisToDelta() : Game.BuildFurnitureDialog
- DirectionToLight1 : Game.LightingManager
- DirectionToLight2 : Game.LightingManager
- DirectoryName : Game.SubsystemGameInfo, Game.WorldInfo
- DirtSlabBlock() : Game.DirtSlabBlock
- DirtStairsBlock() : Game.DirtStairsBlock
- Disable : Game.LanguageControl
- DisabledMods : ModsManager
- DisableDrawingModels : Game.SubsystemModelsRenderer
- DisableFriendlyFire() : Game.Attackment
- DisableHook() : ModsManager
- DisableTextureAnimation : Game.SubsystemAnimatedTextures
- DiscardOldChunks() : Game.SubsystemSpawn
- DisintegratesOnHit : Game.Block
- DiskExternalContentProvider() : Game.DiskExternalContentProvider
- Dismiss() : Game.BuildFurnitureDialog, Game.EditAdjustableDelayGateDialog, Game.EditColorDialog, Game.EditMemoryBankDialog, Game.EditPaletteDialog, Game.EditPistonDialog, Game.EditSignDialog, Game.EditTruthTableDialog, Game.EditVoltageLevelDialog, Game.ListSelectionDialog, Game.MessageDialog, Game.RemoteControlDialog, Game.RunJsDialog, Game.TextBoxDialog
- Dismount : Game.ClothingData
- DismountOffset : Game.ComponentMount
- Dispense() : Game.ComponentDispenser
- DispenseItem() : Game.ComponentDispenser
- DispenserChooseItemToDispense() : Game.ModLoader
- DispenserElectricElement() : Game.DispenserElectricElement
- DispenserWidget() : Game.DispenserWidget
- Display_DeviceReset() : Game.ComponentClothing, Game.ContentManager, Game.SubsystemAnimatedTextures, Game.SubsystemBlocksTexture, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.TerrainRenderer
- DisplayError() : Game.FurnitureBlock
- DisplayFpsCounter : Game.SettingsManager
- DisplayFpsRibbon : Game.SettingsManager
- DisplayIndex : Game.ClothingData
- DisplayLargeMessage() : Game.ComponentGui
- DisplayLog : Game.SettingsManager
- DisplayMessage() : Game.MessageWidget
- DisplayName : Game.ActiveExternalContentInfo, Game.BestiaryCreatureInfo, Game.ClothingData, Game.ComponentCreature, Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.EggBlock.EggType, Game.IExternalContentProvider, Game.SchubExternalContentProvider, Game.UserInfo, ManageContentScreen.ListItem
- DisplayOrder : Game.Block
- DisplaySmallMessage() : Game.ComponentGui
- Dispose() : Game.ComponentClothing, Game.ComponentGui, Game.ContainerWidget, Game.ContentInfo, Game.ContentManager, Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.ModEntity, Game.PlayerData, Game.Profiler, Game.SchubExternalContentProvider, Game.SortedMultiCollection< TKey, TValue >.Enumerator, Game.SubsystemAnimatedTextures, Game.SubsystemAudio, Game.SubsystemBlocksTexture, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemGameWidgets, Game.SubsystemMovingBlocks, Game.SubsystemMovingBlocks.MovingBlockSet, Game.SubsystemPathfinding, Game.SubsystemPlayers, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemSky.SkyDome, Game.SubsystemTerrain, Game.Terrain, Game.TerrainChunk, Game.TerrainChunkGeometry.Buffer, Game.TerrainGeometryDynamicArray< T >, Game.TerrainGeometrySubset, Game.TerrainRenderer, Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22, Game.TerrainSerializer23, Game.TerrainSerializer23.RegionFileStorage, Game.TerrainSerializer23.SingleFileStorage, Game.TerrainUpdater, Game.TreeViewNode, Game.ViewWidget, Game.Widget, Game.WidgetsList.Enumerator, Game.ZipArchive
- DisposeBlocksTexture() : Game.SubsystemBlocksTexture
- DisposeProject() : Game.GameManager
- DisposeTerrainChunkGeometryVertexIndexBuffers() : Game.TerrainChunk, Game.TerrainRenderer
- DisposeVertexIndexBuffers() : Game.TerrainChunk
- Distance : Game.BodyRaycastResult, Game.IntervalUtils, Game.MovingBlocksRaycastResult, Game.Segment2, Game.Segment3, Game.SubsystemSignBlockBehavior.TextData, Game.TerrainRaycastResult
- DistanceClimbed : Game.PlayerStats
- DistanceFallen : Game.PlayerStats
- DistanceFlown : Game.PlayerStats
- DistanceFromRange() : Game.TerrainContentsGenerator24
- DistanceRidden : Game.PlayerStats
- DistanceSwam : Game.PlayerStats
- DistanceToFlyToTarget : Game.Pickable
- DistanceToPick : Game.Pickable
- DistanceTravelled : Game.PlayerStats
- DistanceWalked : Game.PlayerStats
- Dlls : ModsManager
- DocPath : ModsManager
- DoesEntryTypeRequireName() : Game.ExternalContentManager
- DoNotAvoidBody : Game.ComponentPathfinding, Game.ComponentPilot
- DoorBlock() : Game.DoorBlock
- DoorElectricElement() : Game.DoorElectricElement
- DosTimeToDateTime() : Game.ZipArchive
- Dot() : Game.SimplexNoise
- DoughBlock() : Game.DoughBlock
- Down : Game.WidgetInput
- DowngradeAllChunksState() : Game.TerrainUpdater
- DowngradeChunkNeighborhoodState() : Game.TerrainUpdater
- DowngradedState : Game.TerrainChunk
- Download() : Game.CommunityContentManager, Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.IExternalContentProvider, Game.SchubExternalContentProvider, OriginalCommunityContentManager
- DownloadContentFromLinkDialog() : Game.DownloadContentFromLinkDialog
- DownloadEntry() : Game.CommunityContentScreen, Game.ExternalContentScreen, Game.OriginalCommunityContentScreen
- DownloadMotd() : Game.MotdManager
- Drag : Game.SubsystemMovingBlocks.MovingBlockSet, Game.WidgetInput
- DragDrop() : Game.FurnitureSetItemWidget, Game.IDragTargetWidget, Game.InventorySlotWidget, Game.ViewWidget
- DragHalfInSplit : Game.SettingsManager
- DragHostWidget : Game.ComponentPlayer, Game.DragHostWidget, Game.InventorySlotWidget
- DragMode : Game.InventoryDragData, Game.WidgetInput
- DragOver() : Game.FurnitureSetItemWidget, Game.IDragTargetWidget, Game.InventorySlotWidget, Game.ViewWidget
- DragStartedInsideTextBox : Game.TextBoxWidget
- DragStartTime : Game.TextBoxWidget
- Draw() : Game.ArrowLineWidget, Game.BevelledRectangleWidget, Game.BlockIconWidget, Game.BusyBarWidget, Game.ClearWidget, Game.ClickTextWidget, Game.ComponentAimingSights, Game.ComponentBlockHighlight, Game.ComponentDiggingCracks, Game.ComponentFirstPersonModel, Game.ComponentGlowingEyes, Game.ComponentGui, Game.ComponentScreenOverlays, Game.ComponentVrHandsModel, Game.ExplosionParticleSystem, Game.FireParticleSystem, Game.FireWidget, Game.FontTextWidget, Game.FurnitureDesignWidget, Game.FurnitureSetItemWidget, Game.FuseParticleSystem, Game.GameScreen, Game.HitValueParticleSystem, Game.IDrawable, Game.InventorySlotWidget, Game.LegacyTextBoxWidget, Game.ListPanelWidget, Game.ModelWidget, Game.MoveRoseWidget, Game.OnFireParticleSystem, Game.PanoramaWidget, Game.ParticleSystem< T >, Game.ParticleSystemBase, Game.PerformanceManager, Game.Pickable, Game.PrecipitationShaftParticleSystem, Game.Projectile, Game.RectangleWidget, Game.ScreensManager, Game.ScreenSpaceFireRenderer, Game.ScrollPanelWidget, Game.StarRatingWidget, Game.SubsystemDrawing, Game.SubsystemGlow, Game.SubsystemModelsRenderer, Game.SubsystemMovingBlocks, Game.SubsystemParticles, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemShadows, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemTerrain, Game.SubsystemWeather, Game.TextBoxWidget, Game.TextBoxWidget.TextDrawItem, Game.TreeViewWidget, Game.ValueBarWidget, Game.ViewWidget, Game.Widget, Game.WidgetInput
- DrawablesCount : Game.SubsystemDrawing
- DrawAlphaTested() : Game.TerrainRenderer
- DrawBlock() : Game.AirBlock, Game.ArrowBlock, Game.AttachedSignBlock, Game.AxeBlock, Game.BasePumpkinBlock, Game.BatteryBlock, Game.Block, Game.BoatBlock, Game.BombBlock, Game.BowBlock, Game.BrickBlock, Game.BulletBlock, Game.ButtonBlock, Game.CactusBlock, Game.CairnBlock, Game.CampfireBlock, Game.CarpetBlock, Game.ChristmasTreeBlock, Game.ChunkBlock, Game.ClothingBlock, Game.CompassBlock, Game.CottonBlock, Game.CottonWadBlock, Game.CraftingTableBlock, Game.CrossBlock, Game.CrossbowBlock, Game.CubeBlock, Game.DetonatorBlock, Game.DiamondChunkBlock, Game.DoorBlock, Game.EggBlock, Game.EmptyBucketBlock, Game.ExperienceBlock, Game.FallenLeavesBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FireBlock, Game.FireworksBlock, Game.FlatBlock, Game.FlourBlock, Game.FoodBlock, Game.FourLedBlock, Game.FurBlock, Game.FurnaceBlock, Game.FurnitureBlock, Game.GrassBlock, Game.GrassTrapBlock, Game.GravestoneBlock, Game.GunpowderKegBlock, Game.HammerBlock, Game.HygrometerBlock, Game.IncendiaryBombBlock, Game.IngotBlock, Game.IvyBlock, Game.JackOLanternBlock, Game.KelpBlock, Game.LadderBlock, Game.LeatherBlock, Game.LeavesBlock, Game.LedBlock, Game.LightbulbBlock, Game.MacheteBlock, Game.MagmaBucketBlock, Game.MagnetBlock, Game.MilkBucketBlock, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.MusketBlock, Game.OneLedBlock, Game.PaintBucketBlock, Game.PaintedCubeBlock, Game.PaintStripperBucketBlock, Game.PhotodiodeBlock, Game.PickaxeBlock, Game.PigmentBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.PumpkinSoupBucketBlock, Game.RakeBlock, Game.RodBlock, Game.RotateableMountedElectricElementBlock, Game.RottenMilkBucketBlock, Game.RottenPumpkinSoupBucketBlock, Game.RyeBlock, Game.SaddleBlock, Game.SeagrassBlock, Game.SeaUrchinBlock, Game.SeedsBlock, Game.SevenSegmentDisplayBlock, Game.ShadowBlock, Game.ShovelBlock, Game.SlabBlock, Game.SnowballBlock, Game.SnowBlock, Game.SoilBlock, Game.SpearBlock, Game.SpikedPlankBlock, Game.StairsBlock, Game.StarfishBlock, Game.StickBlock, Game.StoneAxeBlock, Game.StoneClubBlock, Game.SwitchBlock, Game.TallGrassBlock, Game.TargetBlock, Game.ThermometerBlock, Game.TorchBlock, Game.TrapdoorBlock, Game.TreasureGeneratorBlock, Game.WaterBucketBlock, Game.WhistleBlock, Game.WireBlock, Game.WoodenClubBlock
- DrawBlockEnvironmentData : Game.BlockIconWidget, Game.DrawBlockEnvironmentData
- DrawBlockMode : Game.DrawBlockEnvironmentData
- DrawBlocksTextureSlot() : Game.SubsystemAnimatedTextures
- DrawBodiesBounds : Game.ComponentBody
- DrawBoundingBoxFace() : Game.ComponentBlockHighlight
- DrawChunksMap : Game.TerrainRenderer
- DrawClothedTexture : Game.ComponentClothing
- DrawClouds() : Game.SubsystemSky
- DrawCloudsWireframe : Game.SubsystemSky
- DrawCubeBlock() : Game.BlocksManager
- DrawDebugFurniture : Game.FurnitureDesignWidget
- DrawExceptionScreen() : Game.ExceptionManager
- DrawExtras() : Game.ComponentHumanModel, Game.ComponentModel
- DrawFillHighlight() : Game.ComponentBlockHighlight
- DrawFlatBlock() : Game.BlocksManager
- DrawFlatOrImageExtrusionBlock() : Game.BlocksManager
- DrawFloatingMessage() : Game.ComponentScreenOverlays
- DrawGalaxyEnabled : Game.SubsystemSky
- DrawIceOverlay() : Game.ComponentScreenOverlays
- DrawImage() : Game.PanoramaWidget
- DrawImageExtrusionBlock() : Game.BlocksManager
- DrawImageExtrusionEnabled : Game.BlocksManager
- DrawInstancedModels() : Game.SubsystemModelsRenderer
- DrawLightning() : Game.SubsystemSky
- DrawMeshBlock() : Game.BlocksManager
- DrawMessage() : Game.ComponentScreenOverlays
- DrawModels() : Game.SubsystemModelsRenderer
- DrawModelsExtras() : Game.SubsystemModelsRenderer
- DrawMovingBlockSet() : Game.SubsystemMovingBlocks
- DrawOpaque() : Game.TerrainRenderer
- DrawOrders : Game.ComponentAimingSights, Game.ComponentBlockHighlight, Game.ComponentDiggingCracks, Game.ComponentFirstPersonModel, Game.ComponentGlowingEyes, Game.ComponentGui, Game.ComponentScreenOverlays, Game.ComponentVrHandsModel, Game.IDrawable, Game.SubsystemGlow, Game.SubsystemModelsRenderer, Game.SubsystemMovingBlocks, Game.SubsystemParticles, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemShadows, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemTerrain, Game.SubsystemWeather
- DrawOutlineHighlight() : Game.ComponentBlockHighlight
- DrawOverlay() : Game.ComponentScreenOverlays
- DrawParticle() : Game.ScreenSpaceFireRenderer
- DrawPathfinding : Game.ComponentPathfinding
- DrawPilotDestination : Game.ComponentPilot
- DrawRayHighlight() : Game.ComponentBlockHighlight
- DrawReticleHighlight() : Game.ComponentBlockHighlight
- Draws : Game.TerrainGeometry
- DrawShadowOverQuad() : Game.SubsystemShadows
- DrawSigns() : Game.SubsystemSignBlockBehavior
- DrawSkydome() : Game.SubsystemSky
- DrawSkyEnabled : Game.SubsystemSky
- DrawSquares() : Game.PanoramaWidget
- DrawStars() : Game.SubsystemSky
- DrawSunAndMoon() : Game.SubsystemSky
- DrawTerrainChunkGeometrySubsets() : Game.TerrainRenderer
- DrawTexturedOverlay() : Game.ComponentScreenOverlays
- DrawToPosition() : Game.CrossbowWidget
- DrawToScreen() : Game.ModLoader, Game.ViewWidget
- DrawTransparent() : Game.TerrainRenderer
- DrawVrBackground() : Game.ScreensManager
- DrawVrQuad() : Game.ScreensManager
- DrawWidgetBounds : Game.Widget
- DrawWidgetsHierarchy() : Game.Widget.DrawContext, Game.Widget
- Drop : Game.PlayerInput
- DropAllItems() : Game.ComponentClothing, Game.ComponentCraftingTable, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.IInventory
- DropboxAccessToken : Game.SettingsManager
- DropboxExternalContentProvider() : Game.DropboxExternalContentProvider
- DropShadow : Game.FontTextWidget, Game.LinkWidget
- DropSlotItems() : Game.ComponentInventoryBase
- Duplicate() : Game.ContentInfo
- Durability : Game.Block
- Duration : Game.ComponentGui.Message, Game.FireworksTrailParticleSystem.Particle, Game.GunSmokeParticleSystem.Particle, Game.MagmaSplashParticleSystem.Particle, Game.MessageWidget.Message, Game.OnFireParticleSystem.Particle, Game.RainSplashParticleSystem.Particle, Game.ShapeshiftParticleSystem.Particle, Game.SmokeTrailParticleSystem.Particle, Game.TouchInput, Game.WaterSplashParticleSystem.Particle, Game.WhalePlumeParticleSystem.Particle
- DurationFrames : Game.TouchInput
- DuskInterval : Game.SubsystemTimeOfDay
- DuskStart : Game.SubsystemTimeOfDay
- DynamicBlockNameToIndex : Game.SubsystemBlocksManager